open_toontown_panda3d/panda/src/sgattrib/renderModeAttribute.h

64 lines
1.7 KiB
C++

// Filename: renderModeAttribute.h
// Created by: drose (22Mar00)
//
////////////////////////////////////////////////////////////////////
#ifndef RENDERMODEATTRIBUTE_H
#define RENDERMODEATTRIBUTE_H
#include <pandabase.h>
#include "renderModeProperty.h"
#include <onAttribute.h>
////////////////////////////////////////////////////////////////////
// Class : RenderModeAttribute
// Description : See RenderModeTransition.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA RenderModeAttribute : public OnAttribute {
public:
INLINE RenderModeAttribute();
INLINE void set_mode(RenderModeProperty::Mode);
INLINE RenderModeProperty::Mode get_mode() const;
INLINE void set_line_width(double line_width);
INLINE double get_line_width() const;
virtual TypeHandle get_handle() const;
virtual NodeAttribute *make_copy() const;
virtual NodeAttribute *make_initial() const;
virtual void issue(GraphicsStateGuardianBase *gsgbase);
protected:
virtual void set_value_from(const OnTransition *other);
virtual int compare_values(const OnAttribute *other) const;
virtual void output_value(ostream &out) const;
virtual void write_value(ostream &out, int indent_level) const;
RenderModeProperty _value;
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
OnAttribute::init_type();
register_type(_type_handle, "RenderModeAttribute",
OnAttribute::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "renderModeAttribute.I"
#endif