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Sources.pp
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fix build errors
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2007-02-08 18:28:33 +00:00 |
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config_dxgsg8.cxx
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fix incorrect matchup between mouse and display
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2006-11-06 19:18:47 +00:00 |
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config_dxgsg8.h
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fix incorrect matchup between mouse and display
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2006-11-06 19:18:47 +00:00 |
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dxGeomMunger8.I
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don't let geom-vertex-cache hang on to textures
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2006-10-11 18:17:38 +00:00 |
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dxGeomMunger8.cxx
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premunger for dx
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2007-05-21 21:56:53 +00:00 |
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dxGeomMunger8.h
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premunger for dx
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2007-05-21 21:56:53 +00:00 |
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dxGraphicsDevice8.cxx
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pandify some more
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2005-06-01 21:10:04 +00:00 |
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dxGraphicsDevice8.h
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(void) -> ()
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2005-09-06 20:16:09 +00:00 |
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dxGraphicsStateGuardian8.I
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further hacks around 64K client buffer bug--indexed geometry
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2005-12-01 18:27:08 +00:00 |
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dxGraphicsStateGuardian8.cxx
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Added support for glow maps.
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2007-12-07 07:51:37 +00:00 |
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dxGraphicsStateGuardian8.h
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Add restore gamma.
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2007-10-13 01:01:03 +00:00 |
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dxIndexBufferContext8.I
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egg loader optimizations; directx vbuffer support
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2005-03-20 18:47:52 +00:00 |
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dxIndexBufferContext8.cxx
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more aggressive dxgsg8/9 deferred loading
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2007-06-08 15:38:45 +00:00 |
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dxIndexBufferContext8.h
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more aggressive dxgsg8/9 deferred loading
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2007-06-08 15:38:45 +00:00 |
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dxInput8.cxx
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(void) -> ()
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2005-09-06 20:16:09 +00:00 |
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dxInput8.h
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(void) -> ()
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2005-09-06 20:16:09 +00:00 |
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dxTextureContext8.I
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fix dx resize crash some more; first pass at dx cube map support
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2005-07-20 12:45:44 +00:00 |
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dxTextureContext8.cxx
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Don't compress textures smaller than 4x4 since texture compression requires a texture size >= 4x4.
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2007-08-13 19:25:02 +00:00 |
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dxTextureContext8.h
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better pstats tracking of texture/vbuffer memory
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2006-03-16 21:26:56 +00:00 |
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dxVertexBufferContext8.I
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ibuffers as well as vbuffers
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2005-03-18 20:18:57 +00:00 |
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dxVertexBufferContext8.cxx
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more aggressive dxgsg8/9 deferred loading
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2007-06-08 15:38:45 +00:00 |
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dxVertexBufferContext8.h
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more aggressive dxgsg8/9 deferred loading
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2007-06-08 15:38:45 +00:00 |
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dxgsg8_composite.cxx
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Added macrocomposites
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2005-09-27 22:05:52 +00:00 |
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dxgsg8_composite1.cxx
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Add render to texture support for DX8
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2005-12-14 02:01:23 +00:00 |
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dxgsg8base.h
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Previous change to ARGB format for render to texture caused a problem for framebuffer to texture since the source and destination buffer formats had to match for DX the "CopyRects" function to work.
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2006-03-21 21:00:43 +00:00 |
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wdxGraphicsBuffer8.cxx
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fix blue flash, fix offscreen buffer leakage
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2007-03-05 22:07:16 +00:00 |
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wdxGraphicsBuffer8.h
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pass WindowProperties to GraphicsEngine::open_buffer and to related constructors
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2006-06-15 14:02:40 +00:00 |
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wdxGraphicsPipe8.I
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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wdxGraphicsPipe8.cxx
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Fix fullscreen with stencil. Problem was caused by attempted optimization by using a 16-bit depth buffer.
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2006-07-12 01:59:33 +00:00 |
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wdxGraphicsPipe8.h
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pass WindowProperties to GraphicsEngine::open_buffer and to related constructors
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2006-06-15 14:02:40 +00:00 |
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wdxGraphicsWindow8.I
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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wdxGraphicsWindow8.cxx
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minor fix
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2007-04-30 17:20:17 +00:00 |
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wdxGraphicsWindow8.h
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pass WindowProperties to GraphicsEngine::open_buffer and to related constructors
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2006-06-15 14:02:40 +00:00 |