138 lines
4.5 KiB
C++
138 lines
4.5 KiB
C++
// Filename: renderEffect.h
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// Created by: drose (14Mar02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef RENDEREFFECT_H
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#define RENDEREFFECT_H
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#include "pandabase.h"
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#include "transformState.h"
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#include "renderState.h"
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#include "typedWritableReferenceCount.h"
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#include "pointerTo.h"
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#include "pset.h"
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#include "luse.h"
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class CullTraverser;
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class CullTraverserData;
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class PandaNode;
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////////////////////////////////////////////////////////////////////
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// Class : RenderEffect
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// Description : This is the base class for a number of special render
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// effects that may be set on scene graph nodes to
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// change the way they render. This includes
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// BillboardEffect, DecalEffect, etc.
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//
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// RenderEffect represents render properties that must
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// be applied as soon as they are encountered in the
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// scene graph, rather than propagating down to the
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// leaves. This is different from RenderAttrib, which
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// represents properties like color and texture that
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// don't do anything until they propagate down to a
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// GeomNode.
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//
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// You should not attempt to create or modify a
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// RenderEffect directly; instead, use the make() method
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// of the appropriate kind of effect you want. This
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// will allocate and return a new RenderEffect of the
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// appropriate type, and it may share pointers if
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// possible. Do not modify the new RenderEffect if you
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// wish to change its properties; instead, create a new
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// one.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA_PGRAPH RenderEffect : public TypedWritableReferenceCount {
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protected:
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RenderEffect();
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private:
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RenderEffect(const RenderEffect ©);
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void operator = (const RenderEffect ©);
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public:
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virtual ~RenderEffect();
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virtual bool safe_to_transform() const;
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virtual CPT(TransformState) prepare_flatten_transform(const TransformState *net_transform) const;
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virtual bool safe_to_combine() const;
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virtual CPT(RenderEffect) xform(const LMatrix4 &mat) const;
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virtual bool has_cull_callback() const;
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virtual void cull_callback(CullTraverser *trav, CullTraverserData &data,
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CPT(TransformState) &node_transform,
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CPT(RenderState) &node_state) const;
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virtual bool has_adjust_transform() const;
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virtual void adjust_transform(CPT(TransformState) &net_transform,
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CPT(TransformState) &node_transform,
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PandaNode *node) const;
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PUBLISHED:
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INLINE int compare_to(const RenderEffect &other) const;
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virtual void output(ostream &out) const;
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virtual void write(ostream &out, int indent_level) const;
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static int get_num_effects();
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static void list_effects(ostream &out);
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static bool validate_effects();
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protected:
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static CPT(RenderEffect) return_new(RenderEffect *effect);
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virtual int compare_to_impl(const RenderEffect *other) const;
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private:
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typedef pset<const RenderEffect *, indirect_compare_to<const RenderEffect *> > Effects;
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static Effects *_effects;
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Effects::iterator _saved_entry;
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public:
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virtual void write_datagram(BamWriter *manager, Datagram &dg);
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static TypedWritable *change_this(TypedWritable *old_ptr, BamReader *manager);
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virtual void finalize(BamReader *manager);
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protected:
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static TypedWritable *new_from_bam(RenderEffect *effect, BamReader *manager);
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void fillin(DatagramIterator &scan, BamReader *manager);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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TypedWritableReferenceCount::init_type();
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register_type(_type_handle, "RenderEffect",
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TypedWritableReferenceCount::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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INLINE ostream &operator << (ostream &out, const RenderEffect &effect) {
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effect.output(out);
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return out;
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}
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#include "renderEffect.I"
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#endif
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