open_toontown_panda3d/panda/src/pgraph/renderEffect.h

138 lines
4.5 KiB
C++

// Filename: renderEffect.h
// Created by: drose (14Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef RENDEREFFECT_H
#define RENDEREFFECT_H
#include "pandabase.h"
#include "transformState.h"
#include "renderState.h"
#include "typedWritableReferenceCount.h"
#include "pointerTo.h"
#include "pset.h"
#include "luse.h"
class CullTraverser;
class CullTraverserData;
class PandaNode;
////////////////////////////////////////////////////////////////////
// Class : RenderEffect
// Description : This is the base class for a number of special render
// effects that may be set on scene graph nodes to
// change the way they render. This includes
// BillboardEffect, DecalEffect, etc.
//
// RenderEffect represents render properties that must
// be applied as soon as they are encountered in the
// scene graph, rather than propagating down to the
// leaves. This is different from RenderAttrib, which
// represents properties like color and texture that
// don't do anything until they propagate down to a
// GeomNode.
//
// You should not attempt to create or modify a
// RenderEffect directly; instead, use the make() method
// of the appropriate kind of effect you want. This
// will allocate and return a new RenderEffect of the
// appropriate type, and it may share pointers if
// possible. Do not modify the new RenderEffect if you
// wish to change its properties; instead, create a new
// one.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_PGRAPH RenderEffect : public TypedWritableReferenceCount {
protected:
RenderEffect();
private:
RenderEffect(const RenderEffect &copy);
void operator = (const RenderEffect &copy);
public:
virtual ~RenderEffect();
virtual bool safe_to_transform() const;
virtual CPT(TransformState) prepare_flatten_transform(const TransformState *net_transform) const;
virtual bool safe_to_combine() const;
virtual CPT(RenderEffect) xform(const LMatrix4 &mat) const;
virtual bool has_cull_callback() const;
virtual void cull_callback(CullTraverser *trav, CullTraverserData &data,
CPT(TransformState) &node_transform,
CPT(RenderState) &node_state) const;
virtual bool has_adjust_transform() const;
virtual void adjust_transform(CPT(TransformState) &net_transform,
CPT(TransformState) &node_transform,
PandaNode *node) const;
PUBLISHED:
INLINE int compare_to(const RenderEffect &other) const;
virtual void output(ostream &out) const;
virtual void write(ostream &out, int indent_level) const;
static int get_num_effects();
static void list_effects(ostream &out);
static bool validate_effects();
protected:
static CPT(RenderEffect) return_new(RenderEffect *effect);
virtual int compare_to_impl(const RenderEffect *other) const;
private:
typedef pset<const RenderEffect *, indirect_compare_to<const RenderEffect *> > Effects;
static Effects *_effects;
Effects::iterator _saved_entry;
public:
virtual void write_datagram(BamWriter *manager, Datagram &dg);
static TypedWritable *change_this(TypedWritable *old_ptr, BamReader *manager);
virtual void finalize(BamReader *manager);
protected:
static TypedWritable *new_from_bam(RenderEffect *effect, BamReader *manager);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedWritableReferenceCount::init_type();
register_type(_type_handle, "RenderEffect",
TypedWritableReferenceCount::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
INLINE ostream &operator << (ostream &out, const RenderEffect &effect) {
effect.output(out);
return out;
}
#include "renderEffect.I"
#endif