41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
// Filename: callbackData.cxx
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// Created by: drose (13Mar09)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "callbackData.h"
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TypeHandle CallbackData::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: CallbackData::output
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// Access: Published, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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void CallbackData::
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output(ostream &out) const {
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out << get_type();
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}
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////////////////////////////////////////////////////////////////////
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// Function: CallbackData::upcall
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// Access: Published, Virtual
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// Description: You should make this call during the callback if you
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// want to continue the normal function that would have
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// been done in the absence of a callback.
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////////////////////////////////////////////////////////////////////
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void CallbackData::
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upcall() {
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}
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