open_toontown_panda3d/panda/src/glxdisplay/glxGraphicsWindow.h

71 lines
2.1 KiB
C++

// Filename: glxGraphicsWindow.h
// Created by: mike (09Jan97)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef GLXGRAPHICSWINDOW_H
#define GLXGRAPHICSWINDOW_H
#include "pandabase.h"
#include "x11GraphicsWindow.h"
#include "glxGraphicsPipe.h"
#include "graphicsWindow.h"
#include "buttonHandle.h"
////////////////////////////////////////////////////////////////////
// Class : glxGraphicsWindow
// Description : An interface to the glx system for managing GL
// windows under X.
////////////////////////////////////////////////////////////////////
class glxGraphicsWindow : public x11GraphicsWindow {
public:
glxGraphicsWindow(GraphicsEngine *engine, GraphicsPipe *pipe,
const string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsStateGuardian *gsg,
GraphicsOutput *host);
virtual ~glxGraphicsWindow() {};
virtual bool begin_frame(FrameMode mode, Thread *current_thread);
virtual void begin_flip();
protected:
virtual void close_window();
virtual bool open_window();
private:
virtual void setup_colormap(GLXFBConfig fbconfig);
virtual void setup_colormap(XVisualInfo *visual);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
x11GraphicsWindow::init_type();
register_type(_type_handle, "glxGraphicsWindow",
x11GraphicsWindow::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#endif