open_toontown_panda3d/panda/src/pgraphnodes
Mike Christel 671276fa6d Fixed bug with textures in synthesize_shader (case TextureStage::M_modulate): separate textures formatted as alpha were wiping the color info off the resulting rgb 2010-04-16 18:50:32 +00:00
..
Sources.pp migrate UvScrollNode -> pgraphnodes 2010-04-07 22:02:31 +00:00
ambientLight.I
ambientLight.cxx
ambientLight.h
callbackNode.I add clear_draw_callback, etc 2009-03-15 13:59:15 +00:00
callbackNode.cxx new callback system 2009-03-14 19:31:37 +00:00
callbackNode.h add clear_draw_callback, etc 2009-03-15 13:59:15 +00:00
config_pgraphnodes.cxx migrate UvScrollNode -> pgraphnodes 2010-04-07 22:02:31 +00:00
config_pgraphnodes.h Improve parallax mapping support 2009-12-30 15:09:29 +00:00
directionalLight.I
directionalLight.cxx Changes to light inheritance to allow shadows 2009-05-27 17:33:21 +00:00
directionalLight.h Changes to light inheritance to allow shadows 2009-05-27 17:33:21 +00:00
fadeLodNode.I move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more 2009-06-11 02:37:19 +00:00
fadeLodNode.cxx move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more 2009-06-11 02:37:19 +00:00
fadeLodNode.h move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more 2009-06-11 02:37:19 +00:00
fadeLodNodeData.cxx move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more 2009-06-11 02:37:19 +00:00
fadeLodNodeData.h move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more 2009-06-11 02:37:19 +00:00
lightLensNode.I Performance improvement of shadow code, fixed the self-shadowing artifacts, removed push_bias. For infinitely-thin objects, a DepthOffsetAttrib can be applied if necessary. 2009-07-04 09:19:40 +00:00
lightLensNode.cxx Performance improvement of shadow code, fixed the self-shadowing artifacts, removed push_bias. For infinitely-thin objects, a DepthOffsetAttrib can be applied if necessary. 2009-07-04 09:19:40 +00:00
lightLensNode.h Performance improvement of shadow code, fixed the self-shadowing artifacts, removed push_bias. For infinitely-thin objects, a DepthOffsetAttrib can be applied if necessary. 2009-07-04 09:19:40 +00:00
lightNode.I
lightNode.cxx
lightNode.h
lodNode.I tentative lod scale support 2010-02-19 02:32:05 +00:00
lodNode.cxx oops, missed one 2010-02-19 22:02:07 +00:00
lodNode.h tentative lod scale support 2010-02-19 02:32:05 +00:00
lodNodeType.cxx move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more 2009-06-11 02:37:19 +00:00
lodNodeType.h move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more 2009-06-11 02:37:19 +00:00
nodeCullCallbackData.I new callback system 2009-03-14 19:31:37 +00:00
nodeCullCallbackData.cxx new callback system 2009-03-14 19:31:37 +00:00
nodeCullCallbackData.h new callback system 2009-03-14 19:31:37 +00:00
pgraphnodes_composite.cxx Added macrocomposite 2008-11-06 19:32:29 +00:00
pgraphnodes_composite1.cxx move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more 2009-06-11 02:37:19 +00:00
pgraphnodes_composite2.cxx whoops, forgot too 2010-04-07 22:26:54 +00:00
pointLight.I
pointLight.cxx Add shadow interfaces to PointLight - actual implementation not complete yet 2009-08-01 19:01:55 +00:00
pointLight.h Add shadow interfaces to PointLight - actual implementation not complete yet 2009-08-01 19:01:55 +00:00
sceneGraphAnalyzer.I move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more 2009-06-11 02:37:19 +00:00
sceneGraphAnalyzer.cxx move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more 2009-06-11 02:37:19 +00:00
sceneGraphAnalyzer.h move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more 2009-06-11 02:37:19 +00:00
selectiveChildNode.I
selectiveChildNode.cxx
selectiveChildNode.h
sequenceNode.I
sequenceNode.cxx a few minor fixes 2009-04-01 16:37:27 +00:00
sequenceNode.h a few minor fixes 2009-04-01 16:37:27 +00:00
shaderGenerator.I
shaderGenerator.cxx Fixed bug with textures in synthesize_shader (case TextureStage::M_modulate): separate textures formatted as alpha were wiping the color info off the resulting rgb 2010-04-16 18:50:32 +00:00
shaderGenerator.h Overload added to set_shader_auto to allow any of normal, glow, gloss, ramp, shadow to be turned on or off 2010-04-16 14:06:26 +00:00
spotlight.I
spotlight.cxx
spotlight.h merge dev_slots_2008: slot-based RenderState implementation 2008-11-19 01:21:44 +00:00
switchNode.I
switchNode.cxx a few minor fixes 2009-04-01 16:37:27 +00:00
switchNode.h a few minor fixes 2009-04-01 16:37:27 +00:00
uvScrollNode.I migrate UvScrollNode -> pgraphnodes 2010-04-07 22:02:31 +00:00
uvScrollNode.cxx migrate UvScrollNode -> pgraphnodes 2010-04-07 22:02:31 +00:00
uvScrollNode.h migrate UvScrollNode -> pgraphnodes 2010-04-07 22:02:31 +00:00