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Sources.pp
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migrate UvScrollNode -> pgraphnodes
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2010-04-07 22:02:31 +00:00 |
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ambientLight.I
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…
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ambientLight.cxx
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…
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ambientLight.h
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…
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callbackNode.I
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add clear_draw_callback, etc
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2009-03-15 13:59:15 +00:00 |
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callbackNode.cxx
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new callback system
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2009-03-14 19:31:37 +00:00 |
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callbackNode.h
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add clear_draw_callback, etc
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2009-03-15 13:59:15 +00:00 |
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config_pgraphnodes.cxx
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migrate UvScrollNode -> pgraphnodes
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2010-04-07 22:02:31 +00:00 |
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config_pgraphnodes.h
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Improve parallax mapping support
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2009-12-30 15:09:29 +00:00 |
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directionalLight.I
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…
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directionalLight.cxx
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Changes to light inheritance to allow shadows
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2009-05-27 17:33:21 +00:00 |
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directionalLight.h
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Changes to light inheritance to allow shadows
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2009-05-27 17:33:21 +00:00 |
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fadeLodNode.I
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move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more
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2009-06-11 02:37:19 +00:00 |
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fadeLodNode.cxx
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move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more
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2009-06-11 02:37:19 +00:00 |
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fadeLodNode.h
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move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more
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2009-06-11 02:37:19 +00:00 |
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fadeLodNodeData.cxx
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move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more
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2009-06-11 02:37:19 +00:00 |
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fadeLodNodeData.h
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move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more
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2009-06-11 02:37:19 +00:00 |
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lightLensNode.I
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Performance improvement of shadow code, fixed the self-shadowing artifacts, removed push_bias. For infinitely-thin objects, a DepthOffsetAttrib can be applied if necessary.
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2009-07-04 09:19:40 +00:00 |
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lightLensNode.cxx
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Performance improvement of shadow code, fixed the self-shadowing artifacts, removed push_bias. For infinitely-thin objects, a DepthOffsetAttrib can be applied if necessary.
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2009-07-04 09:19:40 +00:00 |
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lightLensNode.h
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Performance improvement of shadow code, fixed the self-shadowing artifacts, removed push_bias. For infinitely-thin objects, a DepthOffsetAttrib can be applied if necessary.
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2009-07-04 09:19:40 +00:00 |
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lightNode.I
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…
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lightNode.cxx
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…
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lightNode.h
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…
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lodNode.I
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tentative lod scale support
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2010-02-19 02:32:05 +00:00 |
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lodNode.cxx
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oops, missed one
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2010-02-19 22:02:07 +00:00 |
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lodNode.h
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tentative lod scale support
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2010-02-19 02:32:05 +00:00 |
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lodNodeType.cxx
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move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more
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2009-06-11 02:37:19 +00:00 |
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lodNodeType.h
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move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more
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2009-06-11 02:37:19 +00:00 |
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nodeCullCallbackData.I
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new callback system
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2009-03-14 19:31:37 +00:00 |
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nodeCullCallbackData.cxx
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new callback system
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2009-03-14 19:31:37 +00:00 |
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nodeCullCallbackData.h
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new callback system
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2009-03-14 19:31:37 +00:00 |
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pgraphnodes_composite.cxx
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Added macrocomposite
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2008-11-06 19:32:29 +00:00 |
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pgraphnodes_composite1.cxx
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move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more
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2009-06-11 02:37:19 +00:00 |
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pgraphnodes_composite2.cxx
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whoops, forgot too
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2010-04-07 22:26:54 +00:00 |
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pointLight.I
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…
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pointLight.cxx
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Add shadow interfaces to PointLight - actual implementation not complete yet
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2009-08-01 19:01:55 +00:00 |
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pointLight.h
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Add shadow interfaces to PointLight - actual implementation not complete yet
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2009-08-01 19:01:55 +00:00 |
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sceneGraphAnalyzer.I
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move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more
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2009-06-11 02:37:19 +00:00 |
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sceneGraphAnalyzer.cxx
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move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more
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2009-06-11 02:37:19 +00:00 |
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sceneGraphAnalyzer.h
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move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more
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2009-06-11 02:37:19 +00:00 |
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selectiveChildNode.I
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…
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selectiveChildNode.cxx
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…
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selectiveChildNode.h
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…
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sequenceNode.I
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…
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sequenceNode.cxx
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a few minor fixes
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2009-04-01 16:37:27 +00:00 |
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sequenceNode.h
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a few minor fixes
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2009-04-01 16:37:27 +00:00 |
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shaderGenerator.I
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…
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shaderGenerator.cxx
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Fixed bug with textures in synthesize_shader (case TextureStage::M_modulate): separate textures formatted as alpha were wiping the color info off the resulting rgb
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2010-04-16 18:50:32 +00:00 |
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shaderGenerator.h
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Overload added to set_shader_auto to allow any of normal, glow, gloss, ramp, shadow to be turned on or off
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2010-04-16 14:06:26 +00:00 |
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spotlight.I
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…
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spotlight.cxx
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…
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spotlight.h
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merge dev_slots_2008: slot-based RenderState implementation
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2008-11-19 01:21:44 +00:00 |
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switchNode.I
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…
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switchNode.cxx
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a few minor fixes
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2009-04-01 16:37:27 +00:00 |
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switchNode.h
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a few minor fixes
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2009-04-01 16:37:27 +00:00 |
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uvScrollNode.I
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migrate UvScrollNode -> pgraphnodes
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2010-04-07 22:02:31 +00:00 |
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uvScrollNode.cxx
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migrate UvScrollNode -> pgraphnodes
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2010-04-07 22:02:31 +00:00 |
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uvScrollNode.h
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migrate UvScrollNode -> pgraphnodes
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2010-04-07 22:02:31 +00:00 |