open_toontown_panda3d/panda/src/sgraph/switchNode.h

73 lines
2.2 KiB
C++

// Filename: switchNode.h
// Created by: drose (15May01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef SWITCHNODE_H
#define SWITCHNODE_H
#include <pandabase.h>
#include <namedNode.h>
class RenderTraverser;
////////////////////////////////////////////////////////////////////
// Class : SwitchNode
// Description : A base class for nodes that may choose to render only
// some subset of their children, based on some internal
// criteria.
//
// This is an abstract base class, and is only
// interface; it is defined in this directory so that
// FrustumCullTraverser can access it. All of the
// implementations of this class are defined in the
// switchnode directory.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA SwitchNode : public NamedNode {
PUBLISHED:
INLINE SwitchNode(const string &name = "");
INLINE SwitchNode(const SwitchNode &copy);
INLINE void operator = (const SwitchNode &copy);
public:
virtual bool safe_to_combine() const;
virtual void compute_switch(RenderTraverser *trav)=0;
virtual bool is_child_visible(TypeHandle type, int index)=0;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
NamedNode::init_type();
register_type( _type_handle, "SwitchNode",
NamedNode::get_class_type() );
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "switchNode.I"
#endif