53 lines
1.4 KiB
Plaintext
53 lines
1.4 KiB
Plaintext
// Filename: allocator
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// Created by: drose (12May00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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// This file, and all the other files in this directory, aren't
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// intended to be compiled--they're just parsed by CPPParser (and
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// interrogate) in lieu of the actual system headers, to generate the
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// interrogate database.
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#ifndef ALLOCATOR_H
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#define ALLOCATOR_H
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#include <stdtypedefs.h>
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#ifdef GCC_STYLE_ALLOCATOR
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class alloc {
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public:
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static void *allocate(size_t n);
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static void deallocate(void *p, size_t n);
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};
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#else // GCC_STYLE_ALLOCATOR
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template<class Type>
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class allocator {
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public:
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typedef Type *pointer;
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typedef const Type *const_pointer;
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typedef size_t size_type;
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INLINE pointer allocate(size_type n, allocator<void>::const_pointer hint = 0);
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INLINE void deallocate(pointer p, size_type n);
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};
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#endif // GCC_STYLE_ALLOCATOR
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#endif
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