open_toontown_panda3d/dtool/src/parser-inc/memory

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// Filename: allocator
// Created by: drose (12May00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
// This file, and all the other files in this directory, aren't
// intended to be compiled--they're just parsed by CPPParser (and
// interrogate) in lieu of the actual system headers, to generate the
// interrogate database.
#ifndef ALLOCATOR_H
#define ALLOCATOR_H
#include <stdtypedefs.h>
#ifdef GCC_STYLE_ALLOCATOR
class alloc {
public:
static void *allocate(size_t n);
static void deallocate(void *p, size_t n);
};
#else // GCC_STYLE_ALLOCATOR
template<class Type>
class allocator {
public:
typedef Type *pointer;
typedef const Type *const_pointer;
typedef size_t size_type;
INLINE pointer allocate(size_type n, allocator<void>::const_pointer hint = 0);
INLINE void deallocate(pointer p, size_type n);
};
#endif // GCC_STYLE_ALLOCATOR
#endif