open_toontown_panda3d/panda/src/gobj/textureContext.h

81 lines
2.4 KiB
C++

// Filename: textureContext.h
// Created by: drose (07Oct99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef TEXTURECONTEXT_H
#define TEXTURECONTEXT_H
#include "pandabase.h"
#include "savedContext.h"
#include "texture.h"
////////////////////////////////////////////////////////////////////
// Class : TextureContext
// Description : This is a special class object that holds all the
// information returned by a particular GSG to indicate
// the texture's internal context identifier.
//
// Textures typically have an immediate-mode and a
// retained-mode operation. When using textures in
// retained-mode (in response to
// Texture::prepare_texture()), the GSG will create some
// internal handle for the texture and store it here.
// The texture stores all of these handles internally.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA TextureContext : public SavedContext {
public:
INLINE TextureContext(Texture *tex);
virtual size_t estimate_texture_memory();
// This cannot be a PT(Texture), because the texture and the GSG
// both own their TextureContexts! That would create a circular
// reference count.
Texture *_texture;
INLINE void mark_dirty(int flags_to_set);
INLINE void clear_dirty_flags(int flags_to_clear = ~0);
INLINE int get_dirty_flags() const;
private:
int _dirty_flags;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
SavedContext::init_type();
register_type(_type_handle, "TextureContext",
SavedContext::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "textureContext.I"
#endif