open_toontown_panda3d/panda/src/collide
David Rose 683743345a whoopsy 2012-02-01 02:47:26 +00:00
..
Sources.pp rename all Panda-built libraries to begin with libp3 or libpanda 2011-12-06 02:39:21 +00:00
collisionBox.I remove broken six-parameter constructor 2011-12-02 19:08:50 +00:00
collisionBox.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
collisionBox.h remove a few epvectors 2011-12-19 18:16:30 +00:00
collisionEntry.I stdfloat_double 2011-10-10 05:25:10 +00:00
collisionEntry.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
collisionEntry.h stdfloat_double 2011-10-10 05:25:10 +00:00
collisionFloorMesh.I stdfloat_double 2011-10-10 05:25:10 +00:00
collisionFloorMesh.cxx UnalignedLVecBase etc, remove lerp etc, moving towards Eigen on win32 2011-12-18 16:30:31 +00:00
collisionFloorMesh.h remove a few epvectors 2011-12-19 18:16:30 +00:00
collisionGeom.I stdfloat_double 2011-10-10 05:25:10 +00:00
collisionGeom.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
collisionGeom.h stdfloat_double 2011-10-10 05:25:10 +00:00
collisionHandler.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
collisionHandler.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
collisionHandler.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
collisionHandlerEvent.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
collisionHandlerEvent.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
collisionHandlerEvent.h typos abound 2009-08-13 16:00:00 +00:00
collisionHandlerFloor.I stdfloat_double 2011-10-10 05:25:10 +00:00
collisionHandlerFloor.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
collisionHandlerFloor.h stdfloat_double 2011-10-10 05:25:10 +00:00
collisionHandlerFluidPusher.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
collisionHandlerFluidPusher.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
collisionHandlerFluidPusher.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
collisionHandlerGravity.I stdfloat_double 2011-10-10 05:25:10 +00:00
collisionHandlerGravity.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
collisionHandlerGravity.h stdfloat_double 2011-10-10 05:25:10 +00:00
collisionHandlerHighestEvent.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
collisionHandlerHighestEvent.h typos abound 2009-08-13 16:00:00 +00:00
collisionHandlerPhysical.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
collisionHandlerPhysical.cxx support subclassing CollisionNode properly 2012-01-31 23:45:55 +00:00
collisionHandlerPhysical.h stdfloat_double 2011-10-10 05:25:10 +00:00
collisionHandlerPusher.I restored horizontal collision mode, still being used 2009-03-30 21:56:41 +00:00
collisionHandlerPusher.cxx UnalignedLVecBase etc, remove lerp etc, moving towards Eigen on win32 2011-12-18 16:30:31 +00:00
collisionHandlerPusher.h stdfloat_double 2011-10-10 05:25:10 +00:00
collisionHandlerQueue.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
collisionHandlerQueue.h wide interrogate improvements: sequence protocol, MAKE_SEQ, __setitem__, and parameter coercion 2008-11-07 21:12:42 +00:00
collisionInvSphere.I stdfloat_double 2011-10-10 05:25:10 +00:00
collisionInvSphere.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
collisionInvSphere.h stdfloat_double 2011-10-10 05:25:10 +00:00
collisionLevelState.I stdfloat_double 2011-10-10 05:25:10 +00:00
collisionLevelState.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
collisionLevelState.h Changed apply_tranform to return false when inverse transforim is invalid 2009-07-07 23:00:06 +00:00
collisionLevelStateBase.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
collisionLevelStateBase.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
collisionLevelStateBase.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
collisionLine.I stdfloat_double 2011-10-10 05:25:10 +00:00
collisionLine.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
collisionLine.h stdfloat_double 2011-10-10 05:25:10 +00:00
collisionNode.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
collisionNode.cxx whoopsy 2012-02-01 02:47:26 +00:00
collisionNode.h support subclassing CollisionNode properly 2012-01-31 23:45:55 +00:00
collisionParabola.I stdfloat_double 2011-10-10 05:25:10 +00:00
collisionParabola.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
collisionParabola.h stdfloat_double 2011-10-10 05:25:10 +00:00
collisionPlane.I stdfloat_double 2011-10-10 05:25:10 +00:00
collisionPlane.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
collisionPlane.h stdfloat_double 2011-10-10 05:25:10 +00:00
collisionPolygon.I stdfloat_double 2011-10-10 05:25:10 +00:00
collisionPolygon.cxx UnalignedLVecBase etc, remove lerp etc, moving towards Eigen on win32 2011-12-18 16:30:31 +00:00
collisionPolygon.h remove a few epvectors 2011-12-19 18:16:30 +00:00
collisionRay.I stdfloat_double 2011-10-10 05:25:10 +00:00
collisionRay.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
collisionRay.h stdfloat_double 2011-10-10 05:25:10 +00:00
collisionRecorder.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
collisionRecorder.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
collisionRecorder.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
collisionSegment.I stdfloat_double 2011-10-10 05:25:10 +00:00
collisionSegment.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
collisionSegment.h stdfloat_double 2011-10-10 05:25:10 +00:00
collisionSolid.I stdfloat_double 2011-10-10 05:25:10 +00:00
collisionSolid.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
collisionSolid.h stdfloat_double 2011-10-10 05:25:10 +00:00
collisionSphere.I stdfloat_double 2011-10-10 05:25:10 +00:00
collisionSphere.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
collisionSphere.h stdfloat_double 2011-10-10 05:25:10 +00:00
collisionTraverser.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
collisionTraverser.cxx support subclassing CollisionNode properly 2012-01-31 23:45:55 +00:00
collisionTraverser.h wide interrogate improvements: sequence protocol, MAKE_SEQ, __setitem__, and parameter coercion 2008-11-07 21:12:42 +00:00
collisionTube.I stdfloat_double 2011-10-10 05:25:10 +00:00
collisionTube.cxx leave lvecbase2/3 and lmatrix3 unaligned; it's so much cleaner 2011-12-19 14:17:26 +00:00
collisionTube.h UnalignedLVecBase etc, remove lerp etc, moving towards Eigen on win32 2011-12-18 16:30:31 +00:00
collisionVisualizer.I stdfloat_double 2011-10-10 05:25:10 +00:00
collisionVisualizer.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
collisionVisualizer.h remove a few epvectors 2011-12-19 18:16:30 +00:00
config_collide.cxx add pushers-horizontal and make the initial default for CollisionHandlerPusher::set_horizontal() be false. 2011-11-21 15:44:48 +00:00
config_collide.h add pushers-horizontal and make the initial default for CollisionHandlerPusher::set_horizontal() be false. 2011-11-21 15:44:48 +00:00
p3collide_composite1.cxx rename all Panda-built libraries to begin with libp3 or libpanda 2011-12-06 02:39:21 +00:00
p3collide_composite2.cxx rename all Panda-built libraries to begin with libp3 or libpanda 2011-12-06 02:39:21 +00:00
test_collide.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00