124 lines
3.5 KiB
C++
124 lines
3.5 KiB
C++
// Filename: glxGraphicsWindow.h
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// Created by: mike (09Jan97)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef GLXGRAPHICSWINDOW_H
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#define GLXGRAPHICSWINDOW_H
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#include "pandabase.h"
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#include "glxGraphicsPipe.h"
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#include "graphicsWindow.h"
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#include "buttonHandle.h"
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////////////////////////////////////////////////////////////////////
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// Class : glxGraphicsWindow
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// Description : An interface to the glx system for managing GL
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// windows under X.
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////////////////////////////////////////////////////////////////////
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class glxGraphicsWindow : public GraphicsWindow {
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public:
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glxGraphicsWindow(GraphicsPipe *pipe,
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const string &name,
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const FrameBufferProperties &fb_prop,
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const WindowProperties &win_prop,
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int flags,
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GraphicsStateGuardian *gsg,
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GraphicsOutput *host);
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virtual ~glxGraphicsWindow();
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virtual bool move_pointer(int device, int x, int y);
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virtual bool begin_frame(FrameMode mode, Thread *current_thread);
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virtual void end_frame(FrameMode mode, Thread *current_thread);
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virtual void begin_flip();
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virtual void process_events();
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virtual void set_properties_now(WindowProperties &properties);
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protected:
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virtual void close_window();
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virtual bool open_window();
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private:
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void set_wm_properties(const WindowProperties &properties,
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bool already_mapped);
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#ifdef HAVE_GLXFBCONFIG
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void setup_colormap(GLXFBConfig fbconfig);
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#endif // HAVE_GLXFBCONFIG
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void setup_colormap(XVisualInfo *visual);
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void handle_keystroke(XKeyEvent &event);
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void handle_keypress(XKeyEvent &event);
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void handle_keyrelease(XKeyEvent &event);
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ButtonHandle get_button(XKeyEvent &key_event);
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ButtonHandle get_mouse_button(XButtonEvent &button_event);
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static Bool check_event(Display *display, XEvent *event, char *arg);
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void open_raw_mice();
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void poll_raw_mice();
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private:
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Display *_display;
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int _screen;
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Window _xwindow;
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Colormap _colormap;
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XIC _ic;
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long _event_mask;
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bool _awaiting_configure;
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Atom _wm_delete_window;
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Atom _net_wm_window_type;
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Atom _net_wm_window_type_splash;
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Atom _net_wm_window_type_fullscreen;
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Atom _net_wm_state;
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Atom _net_wm_state_fullscreen;
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Atom _net_wm_state_above;
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Atom _net_wm_state_below;
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Atom _net_wm_state_add;
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Atom _net_wm_state_remove;
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struct MouseDeviceInfo {
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int _fd;
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int _input_device_index;
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string _io_buffer;
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};
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pvector<MouseDeviceInfo> _mouse_device_info;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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GraphicsWindow::init_type();
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register_type(_type_handle, "glxGraphicsWindow",
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GraphicsWindow::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "glxGraphicsWindow.I"
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#endif
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