open_toontown_panda3d/panda/src/glxdisplay/glxGraphicsWindow.h

124 lines
3.5 KiB
C++

// Filename: glxGraphicsWindow.h
// Created by: mike (09Jan97)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef GLXGRAPHICSWINDOW_H
#define GLXGRAPHICSWINDOW_H
#include "pandabase.h"
#include "glxGraphicsPipe.h"
#include "graphicsWindow.h"
#include "buttonHandle.h"
////////////////////////////////////////////////////////////////////
// Class : glxGraphicsWindow
// Description : An interface to the glx system for managing GL
// windows under X.
////////////////////////////////////////////////////////////////////
class glxGraphicsWindow : public GraphicsWindow {
public:
glxGraphicsWindow(GraphicsPipe *pipe,
const string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsStateGuardian *gsg,
GraphicsOutput *host);
virtual ~glxGraphicsWindow();
virtual bool move_pointer(int device, int x, int y);
virtual bool begin_frame(FrameMode mode, Thread *current_thread);
virtual void end_frame(FrameMode mode, Thread *current_thread);
virtual void begin_flip();
virtual void process_events();
virtual void set_properties_now(WindowProperties &properties);
protected:
virtual void close_window();
virtual bool open_window();
private:
void set_wm_properties(const WindowProperties &properties,
bool already_mapped);
#ifdef HAVE_GLXFBCONFIG
void setup_colormap(GLXFBConfig fbconfig);
#endif // HAVE_GLXFBCONFIG
void setup_colormap(XVisualInfo *visual);
void handle_keystroke(XKeyEvent &event);
void handle_keypress(XKeyEvent &event);
void handle_keyrelease(XKeyEvent &event);
ButtonHandle get_button(XKeyEvent &key_event);
ButtonHandle get_mouse_button(XButtonEvent &button_event);
static Bool check_event(Display *display, XEvent *event, char *arg);
void open_raw_mice();
void poll_raw_mice();
private:
Display *_display;
int _screen;
Window _xwindow;
Colormap _colormap;
XIC _ic;
long _event_mask;
bool _awaiting_configure;
Atom _wm_delete_window;
Atom _net_wm_window_type;
Atom _net_wm_window_type_splash;
Atom _net_wm_window_type_fullscreen;
Atom _net_wm_state;
Atom _net_wm_state_fullscreen;
Atom _net_wm_state_above;
Atom _net_wm_state_below;
Atom _net_wm_state_add;
Atom _net_wm_state_remove;
struct MouseDeviceInfo {
int _fd;
int _input_device_index;
string _io_buffer;
};
pvector<MouseDeviceInfo> _mouse_device_info;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
GraphicsWindow::init_type();
register_type(_type_handle, "glxGraphicsWindow",
GraphicsWindow::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "glxGraphicsWindow.I"
#endif