58 lines
2.1 KiB
C++
58 lines
2.1 KiB
C++
// Filename: geomDrawCallbackData.cxx
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// Created by: drose (13Mar09)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "geomDrawCallbackData.h"
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#include "cullableObject.h"
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#include "graphicsStateGuardianBase.h"
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TypeHandle GeomDrawCallbackData::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: GeomDrawCallbackData::output
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// Access: Published, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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void GeomDrawCallbackData::
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output(ostream &out) const {
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out << get_type() << "(" << (void *)_obj << ", " << (void *)_gsg
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<< ", " << _force << ")";
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}
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////////////////////////////////////////////////////////////////////
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// Function: GeomDrawCallbackData::upcall
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// Access: Published, Virtual
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// Description: You should make this call during the callback if you
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// want to continue the normal rendering function that
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// would have been done in the absence of a callback.
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//
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// Specifically, this method will add the Geoms in this
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// node to the list of renderable objects for drawing.
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// If this callback was made on a CallbackNode, it
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// doesn't actually do anything, since only a GeomNode
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// holds geoms.
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////////////////////////////////////////////////////////////////////
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void GeomDrawCallbackData::
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upcall() {
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// Go ahead and draw the object, if we have one.
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if (_obj->_geom != (Geom *)NULL) {
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if (_lost_state) {
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// Tell the GSG to forget its state.
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_gsg->clear_state_and_transform();
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}
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_obj->_geom->draw(_gsg, _obj->_munger, _obj->_munged_data, _force,
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Thread::get_current_thread());
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}
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}
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