open_toontown_panda3d/panda/src/pgraph/modelNode.I

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// Filename: modelNode.I
// Created by: drose (16Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: ModelNode::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE ModelNode::
ModelNode(const string &name) :
PandaNode(name)
{
_preserve_transform = PT_none;
_preserve_attributes = 0;
_transform_limit = 0;
}
////////////////////////////////////////////////////////////////////
// Function: ModelNode::set_preserve_transform
// Access: Public
// Description: Sets the preserve_transform flag. This restricts the
// ability of a flatten operation to affect the
// transform stored on this node, and/or the node
// itself. In the order from weakest to strongest
// restrictions, the possible flags are:
//
// PT_drop_node - This node should be removed at the
// next flatten call.
//
// PT_none - The transform may be adjusted at will. The
// node itself will not be removed. This is the
// default.
//
// PT_net - Preserve the net transform from the root,
// but it's acceptable to modify the local transform
// stored on this particular node if necessary, so long
// as the net transform is not changed. This eliminates
// the need to drop an extra transform on the node
// above.
//
// PT_local - The local (and net) transform should not
// be changed in any way. If necessary, an extra
// transform will be left on the node above to guarantee
// this. This is a stronger restriction than PT_net.
//
// PT_no_touch - The local transform will not be
// changed, the node will not be removed, and
// furthermore any flatten operation will not continue
// below this node--this node and all descendents are
// protected from the effects of flatten.
////////////////////////////////////////////////////////////////////
INLINE void ModelNode::
set_preserve_transform(ModelNode::PreserveTransform preserve_transform) {
_preserve_transform = preserve_transform;
}
////////////////////////////////////////////////////////////////////
// Function: ModelNode::get_preserve_transform
// Access: Public
// Description: Returns the current setting of the preserve_transform
// flag. See set_preserve_transform().
////////////////////////////////////////////////////////////////////
INLINE ModelNode::PreserveTransform ModelNode::
get_preserve_transform() const {
return _preserve_transform;
}
////////////////////////////////////////////////////////////////////
// Function: ModelNode::set_preserve_attributes
// Access: Public
// Description: Sets the preserve_attributes flag. This restricts the
// ability of a flatten operation to affect the
// render attributes stored on this node.
//
// The value should be the union of bits from
// SceneGraphReducer::AttribTypes that represent the
// attributes that should *not* be changed.
////////////////////////////////////////////////////////////////////
INLINE void ModelNode::
set_preserve_attributes(int preserve_attributes) {
_preserve_attributes = preserve_attributes;
}
////////////////////////////////////////////////////////////////////
// Function: ModelNode::get_preserve_attributes
// Access: Public
// Description: Returns the current setting of the preserve_attributes
// flag. See set_preserve_attributes().
////////////////////////////////////////////////////////////////////
INLINE int ModelNode::
get_preserve_attributes() const {
return _preserve_attributes;
}
////////////////////////////////////////////////////////////////////
// Function: ModelNode::Copy Constructor
// Access: Protected
// Description:
////////////////////////////////////////////////////////////////////
INLINE ModelNode::
ModelNode(const ModelNode &copy) :
PandaNode(copy),
_preserve_transform(copy._preserve_transform),
_preserve_attributes(copy._preserve_attributes),
_transform_limit(copy._transform_limit)
{
}