open_toontown_panda3d/panda/src/pgraph/renderAttrib.cxx

697 lines
25 KiB
C++

// Filename: renderAttrib.cxx
// Created by: drose (21Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "renderAttrib.h"
#include "bamReader.h"
#include "indent.h"
#include "config_pgraph.h"
#include "lightReMutexHolder.h"
#include "pStatTimer.h"
LightReMutex *RenderAttrib::_attribs_lock = NULL;
RenderAttrib::Attribs *RenderAttrib::_attribs = NULL;
TypeHandle RenderAttrib::_type_handle;
int RenderAttrib::_garbage_index = 0;
PStatCollector RenderAttrib::_garbage_collect_pcollector("*:State Cache:Garbage Collect");
////////////////////////////////////////////////////////////////////
// Function: RenderAttrib::Constructor
// Access: Protected
// Description:
////////////////////////////////////////////////////////////////////
RenderAttrib::
RenderAttrib() {
if (_attribs == (Attribs *)NULL) {
init_attribs();
}
_saved_entry = -1;
_always_reissue = false;
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttrib::Copy Constructor
// Access: Private
// Description: RenderAttribs are not meant to be copied.
////////////////////////////////////////////////////////////////////
RenderAttrib::
RenderAttrib(const RenderAttrib &) {
nassertv(false);
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttrib::Copy Assignment Operator
// Access: Private
// Description: RenderAttribs are not meant to be copied.
////////////////////////////////////////////////////////////////////
void RenderAttrib::
operator = (const RenderAttrib &) {
nassertv(false);
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttrib::Destructor
// Access: Public, Virtual
// Description: The destructor is responsible for removing the
// RenderAttrib from the global set if it is there.
////////////////////////////////////////////////////////////////////
RenderAttrib::
~RenderAttrib() {
LightReMutexHolder holder(*_attribs_lock);
// unref() should have cleared this.
nassertv(_saved_entry == -1);
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttrib::lower_attrib_can_override
// Access: Public, Virtual
// Description: Intended to be overridden by derived RenderAttrib
// types to specify how two consecutive RenderAttrib
// objects of the same type interact.
//
// This should return false if a RenderAttrib on a
// higher node will compose into a RenderAttrib on a
// lower node that has a higher override value, or true
// if the lower RenderAttrib will completely replace the
// state.
//
// The default behavior is false: normally, a
// RenderAttrib in the graph cannot completely override
// a RenderAttrib above it, regardless of its override
// value--instead, the two attribs are composed. But
// for some kinds of RenderAttribs, it is useful to
// allow this kind of override.
//
// This method only handles the one special case of a
// lower RenderAttrib with a higher override value. If
// the higher RenderAttrib has a higher override value,
// it always completely overrides. And if both
// RenderAttribs have the same override value, they are
// always composed.
////////////////////////////////////////////////////////////////////
bool RenderAttrib::
lower_attrib_can_override() const {
return false;
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttrib::has_cull_callback
// Access: Public, Virtual
// Description: Should be overridden by derived classes to return
// true if cull_callback() has been defined. Otherwise,
// returns false to indicate cull_callback() does not
// need to be called for this node during the cull
// traversal.
////////////////////////////////////////////////////////////////////
bool RenderAttrib::
has_cull_callback() const {
return false;
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttrib::cull_callback
// Access: Public, Virtual
// Description: If has_cull_callback() returns true, this function
// will be called during the cull traversal to perform
// any additional operations that should be performed at
// cull time.
//
// This is called each time the RenderAttrib is
// discovered applied to a Geom in the traversal. It
// should return true if the Geom is visible, false if
// it should be omitted.
////////////////////////////////////////////////////////////////////
bool RenderAttrib::
cull_callback(CullTraverser *, const CullTraverserData &) const {
return true;
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttrib::get_auto_shader_attrib_impl
// Access: Protected, Virtual
// Description:
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) RenderAttrib::
get_auto_shader_attrib_impl(const RenderState *state) const {
return NULL;
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttrib::unref
// Access: Published, Virtual
// Description: This method overrides ReferenceCount::unref() to
// clear the pointer from the global object pool when
// its reference count goes to zero.
////////////////////////////////////////////////////////////////////
bool RenderAttrib::
unref() const {
if (!state_cache || garbage_collect_states) {
// If we're not using the cache at all, or if we're relying on
// garbage collection, just allow the pointer to unref normally.
return ReferenceCount::unref();
}
// Here is the normal refcounting case, with a normal cache, and
// without garbage collection in effect. In this case we will pull
// the object out of the cache when its reference count goes to 0.
// We always have to grab the lock, since we will definitely need to
// be holding it if we happen to drop the reference count to 0.
// Having to grab the lock at every call to unref() is a big
// limiting factor on parallelization.
LightReMutexHolder holder(*_attribs_lock);
if (ReferenceCount::unref()) {
// The reference count is still nonzero.
return true;
}
// The reference count has just reached zero. Make sure the object
// is removed from the global object pool, before anyone else finds
// it and tries to ref it.
((RenderAttrib *)this)->release_new();
return false;
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttrib::output
// Access: Published, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void RenderAttrib::
output(ostream &out) const {
out << get_type();
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttrib::write
// Access: Published, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void RenderAttrib::
write(ostream &out, int indent_level) const {
indent(out, indent_level) << *this << "\n";
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttrib::get_num_attribs
// Access: Published, Static
// Description: Returns the total number of unique RenderAttrib
// objects allocated in the world. This will go up and
// down during normal operations.
////////////////////////////////////////////////////////////////////
int RenderAttrib::
get_num_attribs() {
LightReMutexHolder holder(*_attribs_lock);
if (_attribs == (Attribs *)NULL) {
return 0;
}
return _attribs->get_num_entries();
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttrib::list_attribs
// Access: Published, Static
// Description: Lists all of the RenderAttribs in the cache to the
// output stream, one per line. This can be quite a lot
// of output if the cache is large, so be prepared.
////////////////////////////////////////////////////////////////////
void RenderAttrib::
list_attribs(ostream &out) {
LightReMutexHolder holder(*_attribs_lock);
out << _attribs->get_num_entries() << " attribs:\n";
int size = _attribs->get_size();
for (int si = 0; si < size; ++si) {
if (!_attribs->has_element(si)) {
continue;
}
const RenderAttrib *attrib = _attribs->get_key(si);
attrib->write(out, 2);
}
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttrib::garbage_collect
// Access: Published, Static
// Description: Performs a garbage-collection cycle. This is called
// automatically from RenderState::garbage_collect();
// see that method for more information.
////////////////////////////////////////////////////////////////////
int RenderAttrib::
garbage_collect() {
if (_attribs == (Attribs *)NULL || !garbage_collect_states) {
return 0;
}
LightReMutexHolder holder(*_attribs_lock);
PStatTimer timer(_garbage_collect_pcollector);
int orig_size = _attribs->get_num_entries();
nassertr(_attribs->validate(), 0);
// How many elements to process this pass?
int size = _attribs->get_size();
int num_this_pass = int(size * garbage_collect_states_rate);
if (num_this_pass <= 0) {
return 0;
}
num_this_pass = min(num_this_pass, size);
int stop_at_element = (_garbage_index + num_this_pass) % size;
int num_elements = 0;
int si = _garbage_index;
do {
if (_attribs->has_element(si)) {
++num_elements;
RenderAttrib *attrib = (RenderAttrib *)_attribs->get_key(si);
if (attrib->get_ref_count() == 1) {
// This attrib has recently been unreffed to 1 (the one we
// added when we stored it in the cache). Now it's time to
// delete it. This is safe, because we're holding the
// _attribs_lock, so it's not possible for some other thread to
// find the attrib in the cache and ref it while we're doing
// this.
attrib->release_new();
unref_delete(attrib);
}
}
si = (si + 1) % size;
} while (si != stop_at_element);
_garbage_index = si;
nassertr(_attribs->validate(), 0);
int new_size = _attribs->get_num_entries();
return orig_size - new_size;
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttrib::validate_attribs
// Access: Published, Static
// Description: Ensures that the cache is still stored in sorted
// order. Returns true if so, false if there is a
// problem (which implies someone has modified one of
// the supposedly-const RenderAttrib objects).
////////////////////////////////////////////////////////////////////
bool RenderAttrib::
validate_attribs() {
LightReMutexHolder holder(*_attribs_lock);
if (_attribs->is_empty()) {
return true;
}
if (!_attribs->validate()) {
pgraph_cat.error()
<< "RenderAttrib::_attribs cache is invalid!\n";
int size = _attribs->get_size();
for (int si = 0; si < size; ++si) {
if (!_attribs->has_element(si)) {
continue;
}
const RenderAttrib *attrib = _attribs->get_key(si);
cerr << si << ": " << attrib << "\n";
attrib->get_hash();
attrib->write(cerr, 2);
}
return false;
}
int size = _attribs->get_size();
int si = 0;
while (si < size && !_attribs->has_element(si)) {
++si;
}
nassertr(si < size, false);
nassertr(_attribs->get_key(si)->get_ref_count() >= 0, false);
int snext = si;
++snext;
while (snext < size && !_attribs->has_element(snext)) {
++snext;
}
while (snext < size) {
nassertr(_attribs->get_key(snext)->get_ref_count() >= 0, false);
const RenderAttrib *ssi = _attribs->get_key(si);
const RenderAttrib *ssnext = _attribs->get_key(snext);
int c = ssi->compare_to(*ssnext);
int ci = ssnext->compare_to(*ssi);
if ((ci < 0) != (c > 0) ||
(ci > 0) != (c < 0) ||
(ci == 0) != (c == 0)) {
pgraph_cat.error()
<< "RenderAttrib::compare_to() not defined properly!\n";
pgraph_cat.error(false)
<< "(a, b): " << c << "\n";
pgraph_cat.error(false)
<< "(b, a): " << ci << "\n";
ssi->write(pgraph_cat.error(false), 2);
ssnext->write(pgraph_cat.error(false), 2);
return false;
}
si = snext;
++snext;
while (snext < size && !_attribs->has_element(snext)) {
++snext;
}
}
return true;
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttrib::return_new
// Access: Protected, Static
// Description: This function is used by derived RenderAttrib types
// to share a common RenderAttrib pointer for all
// equivalent RenderAttrib objects.
//
// This is different from return_unique() in that it
// does not actually guarantee a unique pointer, unless
// uniquify-attribs is set.
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) RenderAttrib::
return_new(RenderAttrib *attrib) {
nassertr(attrib != (RenderAttrib *)NULL, attrib);
if (!uniquify_attribs) {
return attrib;
}
return return_unique(attrib);
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttrib::return_unique
// Access: Protected, Static
// Description: This function is used by derived RenderAttrib types
// to share a common RenderAttrib pointer for all
// equivalent RenderAttrib objects.
//
// The make() function of the derived type should create
// a new RenderAttrib and pass it through return_new(),
// which will either save the pointer and return it
// unchanged (if this is the first similar such object)
// or delete it and return an equivalent pointer (if
// there was already a similar object saved).
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) RenderAttrib::
return_unique(RenderAttrib *attrib) {
nassertr(attrib != (RenderAttrib *)NULL, attrib);
if (!state_cache) {
return attrib;
}
#ifndef NDEBUG
if (paranoid_const) {
nassertr(validate_attribs(), attrib);
}
#endif
LightReMutexHolder holder(*_attribs_lock);
if (attrib->_saved_entry != -1) {
// This attrib is already in the cache.
//nassertr(_attribs->find(attrib) == attrib->_saved_entry, attrib);
return attrib;
}
// Save the attrib in a local PointerTo so that it will be freed at
// the end of this function if no one else uses it.
CPT(RenderAttrib) pt_attrib = attrib;
int si = _attribs->find(attrib);
if (si != -1) {
// There's an equivalent attrib already in the set. Return it.
return _attribs->get_key(si);
}
// Not already in the set; add it.
if (garbage_collect_states) {
// If we'll be garbage collecting attribs explicitly, we'll
// increment the reference count when we store it in the cache, so
// that it won't be deleted while it's in it.
attrib->ref();
}
si = _attribs->store(attrib, Empty());
// Save the index and return the input attrib.
attrib->_saved_entry = si;
return pt_attrib;
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttrib::compare_to_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived RenderAttrib
// types to return a unique number indicating whether
// this RenderAttrib is equivalent to the other one.
//
// This should return 0 if the two RenderAttrib objects
// are equivalent, a number less than zero if this one
// should be sorted before the other one, and a number
// greater than zero otherwise.
//
// This will only be called with two RenderAttrib
// objects whose get_type() functions return the same.
////////////////////////////////////////////////////////////////////
int RenderAttrib::
compare_to_impl(const RenderAttrib *other) const {
return 0;
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttrib::get_hash_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived RenderAttrib
// types to return a unique hash for these particular
// properties. RenderAttribs that compare the same with
// compare_to_impl(), above, should return the same
// hash; RenderAttribs that compare differently should
// return a different hash.
////////////////////////////////////////////////////////////////////
size_t RenderAttrib::
get_hash_impl() const {
return 0;
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttrib::compose_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived RenderAttrib
// types to specify how two consecutive RenderAttrib
// objects of the same type interact.
//
// This should return the result of applying the other
// RenderAttrib to a node in the scene graph below this
// RenderAttrib, which was already applied. In most
// cases, the result is the same as the other
// RenderAttrib (that is, a subsequent RenderAttrib
// completely replaces the preceding one). On the other
// hand, some kinds of RenderAttrib (for instance,
// ColorTransformAttrib) might combine in meaningful
// ways.
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) RenderAttrib::
compose_impl(const RenderAttrib *other) const {
return other;
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttrib::invert_compose_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived RenderAttrib
// types to specify how two consecutive RenderAttrib
// objects of the same type interact.
//
// See invert_compose() and compose_impl().
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) RenderAttrib::
invert_compose_impl(const RenderAttrib *other) const {
return other;
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttrib::output_comparefunc
// Access: Protected
// Description: Outputs a string representation of the given
// PandaCompareFunc object.
////////////////////////////////////////////////////////////////////
void RenderAttrib::
output_comparefunc(ostream &out, PandaCompareFunc fn) const {
switch (fn) {
case M_none:
out << "none";
break;
case M_never:
out << "never";
break;
case M_less:
out << "less";
break;
case M_equal:
out << "equal";
break;
case M_less_equal:
out << "less_equal";
break;
case M_greater:
out << "greater";
break;
case M_not_equal:
out << "not_equal";
break;
case M_greater_equal:
out << "greater_equal";
break;
case M_always:
out << "always";
break;
}
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttrib::release_new
// Access: Private
// Description: This inverse of return_new, this releases this object
// from the global RenderAttrib table.
//
// You must already be holding _attribs_lock before you
// call this method.
////////////////////////////////////////////////////////////////////
void RenderAttrib::
release_new() {
nassertv(_attribs_lock->debug_is_locked());
if (_saved_entry != -1) {
//nassertv(_attribs->find(this) == _saved_entry);
_saved_entry = _attribs->find(this);
_attribs->remove_element(_saved_entry);
_saved_entry = -1;
}
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttrib::init_attribs
// Access: Public, Static
// Description: Make sure the global _attribs map is allocated. This
// only has to be done once. We could make this map
// static, but then we run into problems if anyone
// creates a RenderAttrib object at static init time;
// it also seems to cause problems when the Panda shared
// library is unloaded at application exit time.
////////////////////////////////////////////////////////////////////
void RenderAttrib::
init_attribs() {
_attribs = new Attribs;
// TODO: we should have a global Panda mutex to allow us to safely
// create _attribs_lock without a startup race condition. For the
// meantime, this is OK because we guarantee that this method is
// called at static init time, presumably when there is still only
// one thread in the world.
_attribs_lock = new LightReMutex("RenderAttrib::_attribs_lock");
nassertv(Thread::get_current_thread() == Thread::get_main_thread());
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttrib::write_datagram
// Access: Public, Virtual
// Description: Writes the contents of this object to the datagram
// for shipping out to a Bam file.
////////////////////////////////////////////////////////////////////
void RenderAttrib::
write_datagram(BamWriter *manager, Datagram &dg) {
TypedWritable::write_datagram(manager, dg);
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttrib::change_this
// Access: Public, Static
// Description: Called immediately after complete_pointers(), this
// gives the object a chance to adjust its own pointer
// if desired. Most objects don't change pointers after
// completion, but some need to.
//
// Once this function has been called, the old pointer
// will no longer be accessed.
////////////////////////////////////////////////////////////////////
TypedWritable *RenderAttrib::
change_this(TypedWritable *old_ptr, BamReader *manager) {
// First, uniquify the pointer.
RenderAttrib *attrib = DCAST(RenderAttrib, old_ptr);
CPT(RenderAttrib) pointer = return_unique(attrib);
// But now we have a problem, since we have to hold the reference
// count and there's no way to return a TypedWritable while still
// holding the reference count! We work around this by explicitly
// upping the count, and also setting a finalize() callback to down
// it later.
if (pointer == attrib) {
pointer->ref();
manager->register_finalize(attrib);
}
// We have to cast the pointer back to non-const, because the bam
// reader expects that.
return (RenderAttrib *)pointer.p();
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttrib::finalize
// Access: Public, Virtual
// Description: Called by the BamReader to perform any final actions
// needed for setting up the object after all objects
// have been read and all pointers have been completed.
////////////////////////////////////////////////////////////////////
void RenderAttrib::
finalize(BamReader *) {
// Unref the pointer that we explicitly reffed in change_this().
unref();
// We should never get back to zero after unreffing our own count,
// because we expect to have been stored in a pointer somewhere. If
// we do get to zero, it's a memory leak; the way to avoid this is
// to call unref_delete() above instead of unref(), but this is
// dangerous to do from within a virtual function.
nassertv(get_ref_count() != 0);
}
////////////////////////////////////////////////////////////////////
// Function: RenderAttrib::fillin
// Access: Protected
// Description: This internal function is called by make_from_bam to
// read in all of the relevant data from the BamFile for
// the new RenderAttrib.
////////////////////////////////////////////////////////////////////
void RenderAttrib::
fillin(DatagramIterator &scan, BamReader *manager) {
TypedWritable::fillin(scan, manager);
manager->register_change_this(change_this, this);
}