open_toontown_panda3d/panda/src/physics/linearControlForce.cxx

92 lines
1.9 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file linearControlForce.cxx
* @author Dave Schuyler
* @date 2006
*/
#include "datagram.h"
#include "datagramIterator.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "linearControlForce.h"
TypeHandle LinearControlForce::_type_handle;
/**
* Vector Constructor
*/
LinearControlForce::
LinearControlForce(const PhysicsObject *po, PN_stdfloat a, bool mass) :
LinearForce(a, mass),
_physics_object(po),
_fvec(0.0f, 0.0f, 0.0f) {
}
/**
* Copy Constructor
*/
LinearControlForce::
LinearControlForce(const LinearControlForce &copy) :
LinearForce(copy) {
_physics_object = copy._physics_object;
_fvec = copy._fvec;
}
/**
* Destructor
*/
LinearControlForce::
~LinearControlForce() {
}
/**
* copier
*/
LinearForce *LinearControlForce::
make_copy() {
return new LinearControlForce(*this);
}
/**
* vector access
*/
LVector3 LinearControlForce::
get_child_vector(const PhysicsObject *po) {
if (_physics_object != nullptr && po == _physics_object) {
return _fvec;
} else {
return LVector3::zero();
}
}
/**
* Write a string representation of this instance to <out>.
*/
void LinearControlForce::
output(std::ostream &out) const {
#ifndef NDEBUG //[
out<<"LinearControlForce";
#endif //] NDEBUG
}
/**
* Write a string representation of this instance to <out>.
*/
void LinearControlForce::
write(std::ostream &out, int indent) const {
#ifndef NDEBUG //[
out.width(indent); out<<""; out<<"LinearControlForce:\n";
out.width(indent+2); out<<""; out<<"_fvec "<<_fvec<<"\n";
out.width(indent+2); out<<""; out<<"_physics_object "<<_physics_object<<"\n";
LinearForce::write(out, indent+2);
#endif //] NDEBUG
}