92 lines
1.9 KiB
C++
92 lines
1.9 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file linearControlForce.cxx
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* @author Dave Schuyler
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* @date 2006
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*/
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#include "datagram.h"
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#include "datagramIterator.h"
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#include "bamReader.h"
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#include "bamWriter.h"
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#include "linearControlForce.h"
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TypeHandle LinearControlForce::_type_handle;
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/**
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* Vector Constructor
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*/
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LinearControlForce::
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LinearControlForce(const PhysicsObject *po, PN_stdfloat a, bool mass) :
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LinearForce(a, mass),
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_physics_object(po),
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_fvec(0.0f, 0.0f, 0.0f) {
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}
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/**
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* Copy Constructor
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*/
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LinearControlForce::
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LinearControlForce(const LinearControlForce ©) :
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LinearForce(copy) {
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_physics_object = copy._physics_object;
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_fvec = copy._fvec;
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}
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/**
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* Destructor
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*/
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LinearControlForce::
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~LinearControlForce() {
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}
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/**
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* copier
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*/
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LinearForce *LinearControlForce::
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make_copy() {
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return new LinearControlForce(*this);
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}
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/**
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* vector access
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*/
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LVector3 LinearControlForce::
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get_child_vector(const PhysicsObject *po) {
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if (_physics_object != nullptr && po == _physics_object) {
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return _fvec;
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} else {
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return LVector3::zero();
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}
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}
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/**
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* Write a string representation of this instance to <out>.
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*/
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void LinearControlForce::
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output(std::ostream &out) const {
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#ifndef NDEBUG //[
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out<<"LinearControlForce";
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#endif //] NDEBUG
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}
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/**
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* Write a string representation of this instance to <out>.
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*/
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void LinearControlForce::
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write(std::ostream &out, int indent) const {
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#ifndef NDEBUG //[
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out.width(indent); out<<""; out<<"LinearControlForce:\n";
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out.width(indent+2); out<<""; out<<"_fvec "<<_fvec<<"\n";
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out.width(indent+2); out<<""; out<<"_physics_object "<<_physics_object<<"\n";
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LinearForce::write(out, indent+2);
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#endif //] NDEBUG
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}
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