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Sources.pp
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rename all Panda-built libraries to begin with libp3 or libpanda
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2011-12-06 02:39:21 +00:00 |
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glCgShaderContext_src.I
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Memory barriers, immutable texture storage, bindless textures, fixes for multisample FBOs, code cleanup, etc.
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2014-07-15 08:46:58 +00:00 |
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glCgShaderContext_src.cxx
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Add shininess shader input
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2014-07-18 14:21:45 +00:00 |
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glCgShaderContext_src.h
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Memory barriers, immutable texture storage, bindless textures, fixes for multisample FBOs, code cleanup, etc.
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2014-07-15 08:46:58 +00:00 |
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glGeomContext_src.I
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initial iphone stuff, w.i.p.
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2009-04-17 18:11:25 +00:00 |
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glGeomContext_src.cxx
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Eliminate GLP() macro (so we can write glEnable instead of GLP(Enable) again).
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2014-06-18 21:06:05 +00:00 |
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glGeomContext_src.h
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initial iphone stuff, w.i.p.
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2009-04-17 18:11:25 +00:00 |
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glGeomMunger_src.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glGeomMunger_src.cxx
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Memory barriers, immutable texture storage, bindless textures, fixes for multisample FBOs, code cleanup, etc.
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2014-07-15 08:46:58 +00:00 |
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glGeomMunger_src.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glGraphicsBuffer_src.I
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integrate changes from Schell Games (plus some tab character fixes)
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2009-06-01 21:51:15 +00:00 |
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glGraphicsBuffer_src.cxx
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Memory barriers, immutable texture storage, bindless textures, fixes for multisample FBOs, code cleanup, etc.
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2014-07-15 08:46:58 +00:00 |
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glGraphicsBuffer_src.h
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Memory barriers, immutable texture storage, bindless textures, fixes for multisample FBOs, code cleanup, etc.
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2014-07-15 08:46:58 +00:00 |
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glGraphicsStateGuardian_src.I
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Disable error checking by default for a substantial performance increase
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2014-07-03 17:10:41 +00:00 |
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glGraphicsStateGuardian_src.cxx
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Memory barriers, immutable texture storage, bindless textures, fixes for multisample FBOs, code cleanup, etc.
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2014-07-15 08:46:58 +00:00 |
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glGraphicsStateGuardian_src.h
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Memory barriers, immutable texture storage, bindless textures, fixes for multisample FBOs, code cleanup, etc.
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2014-07-15 08:46:58 +00:00 |
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glImmediateModeSender_src.I
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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glImmediateModeSender_src.cxx
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Add integer vectors. Also add __pow__ operator to vectors.
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2014-06-11 18:01:50 +00:00 |
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glImmediateModeSender_src.h
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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glIndexBufferContext_src.I
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glIndexBufferContext_src.cxx
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Remove use of CLP() macro for config variables
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2014-06-18 21:45:20 +00:00 |
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glIndexBufferContext_src.h
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glOcclusionQueryContext_src.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glOcclusionQueryContext_src.cxx
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Eliminate GLP() macro (so we can write glEnable instead of GLP(Enable) again).
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2014-06-18 21:06:05 +00:00 |
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glOcclusionQueryContext_src.h
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This commit adds more+better support for OpenGL ES:
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2009-06-15 13:40:42 +00:00 |
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glShaderContext_src.I
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Clean up glShaderContext, separate GLSL shader context from Cg shader context
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2014-06-29 08:28:16 +00:00 |
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glShaderContext_src.cxx
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Shader generator should use float3 for normals, not float4
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2014-07-18 14:34:24 +00:00 |
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glShaderContext_src.h
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Memory barriers, immutable texture storage, bindless textures, fixes for multisample FBOs, code cleanup, etc.
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2014-07-15 08:46:58 +00:00 |
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glTextureContext_src.I
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Memory barriers, immutable texture storage, bindless textures, fixes for multisample FBOs, code cleanup, etc.
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2014-07-15 08:46:58 +00:00 |
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glTextureContext_src.cxx
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Memory barriers, immutable texture storage, bindless textures, fixes for multisample FBOs, code cleanup, etc.
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2014-07-15 08:46:58 +00:00 |
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glTextureContext_src.h
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Memory barriers, immutable texture storage, bindless textures, fixes for multisample FBOs, code cleanup, etc.
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2014-07-15 08:46:58 +00:00 |
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glVertexBufferContext_src.I
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glVertexBufferContext_src.cxx
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Remove use of CLP() macro for config variables
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2014-06-18 21:45:20 +00:00 |
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glVertexBufferContext_src.h
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glmisc_src.cxx
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Turn off gl-immutable-texture-storage by default (it seems to cause trouble on NVIDIA cards, which demand a sized internal format be used)
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2014-07-15 12:45:38 +00:00 |
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glmisc_src.h
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Memory barriers, immutable texture storage, bindless textures, fixes for multisample FBOs, code cleanup, etc.
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2014-07-15 08:46:58 +00:00 |
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glpure.cxx
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support for #ifdef WIN64_VC instead of just #ifdev WIN32_VC alone
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2010-05-28 21:09:22 +00:00 |
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glstuff_src.cxx
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Clean up glShaderContext, separate GLSL shader context from Cg shader context
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2014-06-29 08:28:16 +00:00 |
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glstuff_src.h
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Clean up glShaderContext, separate GLSL shader context from Cg shader context
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2014-06-29 08:28:16 +00:00 |
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glstuff_undef_src.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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panda_glext.h
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Fix compile issue on Mac OS X with GLhandleARB
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2014-07-07 23:28:40 +00:00 |