open_toontown_panda3d/panda/src/glstuff
rdb 67a289fe4a Shader generator should use float3 for normals, not float4 2014-07-18 14:34:24 +00:00
..
Sources.pp rename all Panda-built libraries to begin with libp3 or libpanda 2011-12-06 02:39:21 +00:00
glCgShaderContext_src.I Memory barriers, immutable texture storage, bindless textures, fixes for multisample FBOs, code cleanup, etc. 2014-07-15 08:46:58 +00:00
glCgShaderContext_src.cxx Add shininess shader input 2014-07-18 14:21:45 +00:00
glCgShaderContext_src.h Memory barriers, immutable texture storage, bindless textures, fixes for multisample FBOs, code cleanup, etc. 2014-07-15 08:46:58 +00:00
glGeomContext_src.I initial iphone stuff, w.i.p. 2009-04-17 18:11:25 +00:00
glGeomContext_src.cxx Eliminate GLP() macro (so we can write glEnable instead of GLP(Enable) again). 2014-06-18 21:06:05 +00:00
glGeomContext_src.h initial iphone stuff, w.i.p. 2009-04-17 18:11:25 +00:00
glGeomMunger_src.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
glGeomMunger_src.cxx Memory barriers, immutable texture storage, bindless textures, fixes for multisample FBOs, code cleanup, etc. 2014-07-15 08:46:58 +00:00
glGeomMunger_src.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
glGraphicsBuffer_src.I integrate changes from Schell Games (plus some tab character fixes) 2009-06-01 21:51:15 +00:00
glGraphicsBuffer_src.cxx Memory barriers, immutable texture storage, bindless textures, fixes for multisample FBOs, code cleanup, etc. 2014-07-15 08:46:58 +00:00
glGraphicsBuffer_src.h Memory barriers, immutable texture storage, bindless textures, fixes for multisample FBOs, code cleanup, etc. 2014-07-15 08:46:58 +00:00
glGraphicsStateGuardian_src.I Disable error checking by default for a substantial performance increase 2014-07-03 17:10:41 +00:00
glGraphicsStateGuardian_src.cxx Memory barriers, immutable texture storage, bindless textures, fixes for multisample FBOs, code cleanup, etc. 2014-07-15 08:46:58 +00:00
glGraphicsStateGuardian_src.h Memory barriers, immutable texture storage, bindless textures, fixes for multisample FBOs, code cleanup, etc. 2014-07-15 08:46:58 +00:00
glImmediateModeSender_src.I stdfloat_double 2011-10-10 05:25:10 +00:00
glImmediateModeSender_src.cxx Add integer vectors. Also add __pow__ operator to vectors. 2014-06-11 18:01:50 +00:00
glImmediateModeSender_src.h stdfloat_double 2011-10-10 05:25:10 +00:00
glIndexBufferContext_src.I graphics-memory-limit 2008-08-29 23:03:53 +00:00
glIndexBufferContext_src.cxx Remove use of CLP() macro for config variables 2014-06-18 21:45:20 +00:00
glIndexBufferContext_src.h graphics-memory-limit 2008-08-29 23:03:53 +00:00
glOcclusionQueryContext_src.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
glOcclusionQueryContext_src.cxx Eliminate GLP() macro (so we can write glEnable instead of GLP(Enable) again). 2014-06-18 21:06:05 +00:00
glOcclusionQueryContext_src.h This commit adds more+better support for OpenGL ES: 2009-06-15 13:40:42 +00:00
glShaderContext_src.I Clean up glShaderContext, separate GLSL shader context from Cg shader context 2014-06-29 08:28:16 +00:00
glShaderContext_src.cxx Shader generator should use float3 for normals, not float4 2014-07-18 14:34:24 +00:00
glShaderContext_src.h Memory barriers, immutable texture storage, bindless textures, fixes for multisample FBOs, code cleanup, etc. 2014-07-15 08:46:58 +00:00
glTextureContext_src.I Memory barriers, immutable texture storage, bindless textures, fixes for multisample FBOs, code cleanup, etc. 2014-07-15 08:46:58 +00:00
glTextureContext_src.cxx Memory barriers, immutable texture storage, bindless textures, fixes for multisample FBOs, code cleanup, etc. 2014-07-15 08:46:58 +00:00
glTextureContext_src.h Memory barriers, immutable texture storage, bindless textures, fixes for multisample FBOs, code cleanup, etc. 2014-07-15 08:46:58 +00:00
glVertexBufferContext_src.I graphics-memory-limit 2008-08-29 23:03:53 +00:00
glVertexBufferContext_src.cxx Remove use of CLP() macro for config variables 2014-06-18 21:45:20 +00:00
glVertexBufferContext_src.h graphics-memory-limit 2008-08-29 23:03:53 +00:00
glmisc_src.cxx Turn off gl-immutable-texture-storage by default (it seems to cause trouble on NVIDIA cards, which demand a sized internal format be used) 2014-07-15 12:45:38 +00:00
glmisc_src.h Memory barriers, immutable texture storage, bindless textures, fixes for multisample FBOs, code cleanup, etc. 2014-07-15 08:46:58 +00:00
glpure.cxx support for #ifdef WIN64_VC instead of just #ifdev WIN32_VC alone 2010-05-28 21:09:22 +00:00
glstuff_src.cxx Clean up glShaderContext, separate GLSL shader context from Cg shader context 2014-06-29 08:28:16 +00:00
glstuff_src.h Clean up glShaderContext, separate GLSL shader context from Cg shader context 2014-06-29 08:28:16 +00:00
glstuff_undef_src.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
panda_glext.h Fix compile issue on Mac OS X with GLhandleARB 2014-07-07 23:28:40 +00:00