130 lines
3.4 KiB
C++
130 lines
3.4 KiB
C++
// Filename: bulletDebugNode.h
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// Created by: enn0x (23Jan10)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef __BULLET_DEBUG_NODE_H__
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#define __BULLET_DEBUG_NODE_H__
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#include "pandabase.h"
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#include "bullet_includes.h"
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#include "geomNode.h"
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////////////////////////////////////////////////////////////////////
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// Class : BulletDebugNode
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// Description :
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDABULLET BulletDebugNode : public GeomNode {
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PUBLISHED:
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BulletDebugNode(const char *name="debug");
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INLINE ~BulletDebugNode();
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virtual void draw_mask_changed();
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INLINE void show_wireframe(bool show);
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INLINE void show_constraints(bool show);
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INLINE void show_bounding_boxes(bool show);
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INLINE void show_normals(bool show);
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public:
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virtual bool safe_to_flatten() const;
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virtual bool safe_to_transform() const;
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virtual bool safe_to_modify_transform() const;
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virtual bool safe_to_combine() const;
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virtual bool safe_to_combine_children() const;
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virtual bool safe_to_flatten_below() const;
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private:
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void sync_b2p(btDynamicsWorld *world);
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struct Line {
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LVecBase3 _p0;
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LVecBase3 _p1;
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UnalignedLVecBase4 _color;
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};
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struct Triangle {
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LVecBase3 _p0;
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LVecBase3 _p1;
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LVecBase3 _p2;
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UnalignedLVecBase4 _color;
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};
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class DebugDraw : public btIDebugDraw {
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public:
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DebugDraw() {};
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virtual void setDebugMode(int mode);
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virtual int getDebugMode() const;
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virtual void reportErrorWarning(const char *warning);
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virtual void drawLine(const btVector3 &from, const btVector3 &to,
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const btVector3 &color);
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virtual void drawContactPoint(const btVector3 &point,
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const btVector3 &normal, btScalar distance, int lifetime,
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const btVector3 &color);
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virtual void draw3dText(const btVector3 &location, const char *text);
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virtual void drawTriangle(const btVector3 &v0, const btVector3 &v1,
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const btVector3 &v2, const btVector3 &color, btScalar);
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virtual void drawTriangle(const btVector3 &v0, const btVector3 &v1,
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const btVector3 &v2, const btVector3 &n0, const btVector3 &n1,
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const btVector3 &n2, const btVector3 &color, btScalar alpha);
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virtual void drawSphere(btScalar radius, const btTransform &transform,
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const btVector3 &color);
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public:
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pvector<Line> _lines;
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pvector<Triangle> _triangles;
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bool _normals;
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int _mode;
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};
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DebugDraw _drawer;
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bool _wireframe;
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bool _constraints;
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bool _bounds;
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friend class BulletWorld;
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////////////////////////////////////////////////////////////////////
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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GeomNode::init_type();
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register_type(_type_handle, "BulletDebugNode",
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GeomNode::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {
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init_type();
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return get_class_type();
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}
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private:
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static TypeHandle _type_handle;
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};
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#include "bulletDebugNode.I"
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#endif // __BULLET_DEBUG_NODE_H__
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