open_toontown_panda3d/panda/src/bullet/bulletDebugNode.h

130 lines
3.4 KiB
C++

// Filename: bulletDebugNode.h
// Created by: enn0x (23Jan10)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef __BULLET_DEBUG_NODE_H__
#define __BULLET_DEBUG_NODE_H__
#include "pandabase.h"
#include "bullet_includes.h"
#include "geomNode.h"
////////////////////////////////////////////////////////////////////
// Class : BulletDebugNode
// Description :
////////////////////////////////////////////////////////////////////
class EXPCL_PANDABULLET BulletDebugNode : public GeomNode {
PUBLISHED:
BulletDebugNode(const char *name="debug");
INLINE ~BulletDebugNode();
virtual void draw_mask_changed();
INLINE void show_wireframe(bool show);
INLINE void show_constraints(bool show);
INLINE void show_bounding_boxes(bool show);
INLINE void show_normals(bool show);
public:
virtual bool safe_to_flatten() const;
virtual bool safe_to_transform() const;
virtual bool safe_to_modify_transform() const;
virtual bool safe_to_combine() const;
virtual bool safe_to_combine_children() const;
virtual bool safe_to_flatten_below() const;
private:
void sync_b2p(btDynamicsWorld *world);
struct Line {
LVecBase3 _p0;
LVecBase3 _p1;
UnalignedLVecBase4 _color;
};
struct Triangle {
LVecBase3 _p0;
LVecBase3 _p1;
LVecBase3 _p2;
UnalignedLVecBase4 _color;
};
class DebugDraw : public btIDebugDraw {
public:
DebugDraw() {};
virtual void setDebugMode(int mode);
virtual int getDebugMode() const;
virtual void reportErrorWarning(const char *warning);
virtual void drawLine(const btVector3 &from, const btVector3 &to,
const btVector3 &color);
virtual void drawContactPoint(const btVector3 &point,
const btVector3 &normal, btScalar distance, int lifetime,
const btVector3 &color);
virtual void draw3dText(const btVector3 &location, const char *text);
virtual void drawTriangle(const btVector3 &v0, const btVector3 &v1,
const btVector3 &v2, const btVector3 &color, btScalar);
virtual void drawTriangle(const btVector3 &v0, const btVector3 &v1,
const btVector3 &v2, const btVector3 &n0, const btVector3 &n1,
const btVector3 &n2, const btVector3 &color, btScalar alpha);
virtual void drawSphere(btScalar radius, const btTransform &transform,
const btVector3 &color);
public:
pvector<Line> _lines;
pvector<Triangle> _triangles;
bool _normals;
int _mode;
};
DebugDraw _drawer;
bool _wireframe;
bool _constraints;
bool _bounds;
friend class BulletWorld;
////////////////////////////////////////////////////////////////////
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
GeomNode::init_type();
register_type(_type_handle, "BulletDebugNode",
GeomNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#include "bulletDebugNode.I"
#endif // __BULLET_DEBUG_NODE_H__