| .. |
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Sources.pp
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Bullet: added tick callback, and filter callback now uses CallbackObject.
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2012-11-26 22:49:36 +00:00 |
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bulletAllHitsRayResult.I
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Adding bullet physics.
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2011-05-14 07:00:02 +00:00 |
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bulletAllHitsRayResult.cxx
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletAllHitsRayResult.h
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletBaseCharacterControllerNode.I
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Added base class for character controllers, in oder to allow C++ developers to replace the default implementation with their own.
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2012-02-11 10:02:25 +00:00 |
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bulletBaseCharacterControllerNode.cxx
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Added base class for character controllers, in oder to allow C++ developers to replace the default implementation with their own.
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2012-02-11 10:02:25 +00:00 |
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bulletBaseCharacterControllerNode.h
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Some fixes for ppremake+bullet
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2012-10-25 22:03:04 +00:00 |
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bulletBodyNode.I
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Fix for bug #916732
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2012-01-16 23:00:04 +00:00 |
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bulletBodyNode.cxx
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletBodyNode.h
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Fix for bug #916732
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2012-01-16 23:00:04 +00:00 |
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bulletBoxShape.I
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Fixed bug in CTOR for BulletCylinderShape, and added copy constructor for all shapes.
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2012-02-08 22:22:20 +00:00 |
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bulletBoxShape.cxx
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Fixed typo (marging --> margin).
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2012-01-11 20:35:45 +00:00 |
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bulletBoxShape.h
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Fixed bug in CTOR for BulletCylinderShape, and added copy constructor for all shapes.
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2012-02-08 22:22:20 +00:00 |
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bulletCapsuleShape.I
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Fixed bug in CTOR for BulletCylinderShape, and added copy constructor for all shapes.
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2012-02-08 22:22:20 +00:00 |
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bulletCapsuleShape.cxx
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletCapsuleShape.h
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Fixed bug in CTOR for BulletCylinderShape, and added copy constructor for all shapes.
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2012-02-08 22:22:20 +00:00 |
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bulletCharacterControllerNode.I
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Added base class for character controllers, in oder to allow C++ developers to replace the default implementation with their own.
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2012-02-11 10:02:25 +00:00 |
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bulletCharacterControllerNode.cxx
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Added base class for character controllers, in oder to allow C++ developers to replace the default implementation with their own.
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2012-02-11 10:02:25 +00:00 |
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bulletCharacterControllerNode.h
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Added base class for character controllers, in oder to allow C++ developers to replace the default implementation with their own.
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2012-02-11 10:02:25 +00:00 |
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bulletClosestHitRayResult.I
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Adding bullet physics.
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2011-05-14 07:00:02 +00:00 |
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bulletClosestHitRayResult.cxx
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletClosestHitRayResult.h
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletClosestHitSweepResult.I
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Adding bullet physics.
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2011-05-14 07:00:02 +00:00 |
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bulletClosestHitSweepResult.cxx
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletClosestHitSweepResult.h
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletConeShape.I
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Fixed bug in CTOR for BulletCylinderShape, and added copy constructor for all shapes.
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2012-02-08 22:22:20 +00:00 |
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bulletConeShape.cxx
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletConeShape.h
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Fixed bug in CTOR for BulletCylinderShape, and added copy constructor for all shapes.
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2012-02-08 22:22:20 +00:00 |
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bulletConeTwistConstraint.I
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Adding bullet physics.
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2011-05-14 07:00:02 +00:00 |
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bulletConeTwistConstraint.cxx
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletConeTwistConstraint.h
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletConstraint.I
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Added support for breakable constraints.
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2013-02-07 20:57:25 +00:00 |
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bulletConstraint.cxx
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Added get/set_param
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2012-04-15 22:44:17 +00:00 |
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bulletConstraint.h
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Added support for breakable constraints.
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2013-02-07 20:57:25 +00:00 |
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bulletContactCallbackData.I
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Bullet: added tick callback, and filter callback now uses CallbackObject.
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2012-11-26 22:49:36 +00:00 |
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bulletContactCallbackData.cxx
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Bullet: contact added callback
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2012-11-24 22:29:00 +00:00 |
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bulletContactCallbackData.h
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Bullet: added tick callback, and filter callback now uses CallbackObject.
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2012-11-26 22:49:36 +00:00 |
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bulletContactCallbacks.h
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Bullet: added tick callback, and filter callback now uses CallbackObject.
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2012-11-26 22:49:36 +00:00 |
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bulletContactResult.I
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Bullet: contact added callback
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2012-11-24 22:29:00 +00:00 |
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bulletContactResult.cxx
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(Perhaps) fixing BulletContact crashes on Linux
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2012-02-27 22:46:42 +00:00 |
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bulletContactResult.h
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(Perhaps) fixing BulletContact crashes on Linux
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2012-02-27 22:46:42 +00:00 |
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bulletConvexHullShape.I
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Fixed bug in CTOR for BulletCylinderShape, and added copy constructor for all shapes.
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2012-02-08 22:22:20 +00:00 |
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bulletConvexHullShape.cxx
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Support for optional TransformState when adding a Geom to a triangle mesh or convex mesh.
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2012-07-10 22:22:59 +00:00 |
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bulletConvexHullShape.h
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Support for optional TransformState when adding a Geom to a triangle mesh or convex mesh.
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2012-07-10 22:22:59 +00:00 |
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bulletConvexPointCloudShape.I
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Fixed bug in CTOR for BulletCylinderShape, and added copy constructor for all shapes.
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2012-02-08 22:22:20 +00:00 |
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bulletConvexPointCloudShape.cxx
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletConvexPointCloudShape.h
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Fixed bug in CTOR for BulletCylinderShape, and added copy constructor for all shapes.
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2012-02-08 22:22:20 +00:00 |
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bulletCylinderShape.I
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Fixed bug in CTOR for BulletCylinderShape, and added copy constructor for all shapes.
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2012-02-08 22:22:20 +00:00 |
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bulletCylinderShape.cxx
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Fixed bug in CTOR for BulletCylinderShape, and added copy constructor for all shapes.
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2012-02-08 22:22:20 +00:00 |
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bulletCylinderShape.h
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Fixed bug in CTOR for BulletCylinderShape, and added copy constructor for all shapes.
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2012-02-08 22:22:20 +00:00 |
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bulletDebugNode.I
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Replace BulletDebugNode.setVerbose with setters for individual debug components (wireframe, bounding boxes, constraints, normals)
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2011-08-20 11:54:39 +00:00 |
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bulletDebugNode.cxx
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win32 alignment issues
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2011-12-20 00:17:08 +00:00 |
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bulletDebugNode.h
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win32 alignment issues
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2011-12-20 00:17:08 +00:00 |
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bulletFilterCallbackData.I
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Bullet: added tick callback, and filter callback now uses CallbackObject.
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2012-11-26 22:49:36 +00:00 |
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bulletFilterCallbackData.cxx
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Bullet: added tick callback, and filter callback now uses CallbackObject.
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2012-11-26 22:49:36 +00:00 |
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bulletFilterCallbackData.h
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Bullet: added tick callback, and filter callback now uses CallbackObject.
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2012-11-26 22:49:36 +00:00 |
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bulletGenericConstraint.I
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Adding bullet physics.
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2011-05-14 07:00:02 +00:00 |
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bulletGenericConstraint.cxx
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Added angular/linear motors for 6DOF constraint.
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2013-03-03 22:29:11 +00:00 |
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bulletGenericConstraint.h
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Added angular/linear motors for 6DOF constraint.
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2013-03-03 22:29:11 +00:00 |
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bulletGhostNode.I
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Adding bullet physics.
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2011-05-14 07:00:02 +00:00 |
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bulletGhostNode.cxx
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Added base class for character controllers, in oder to allow C++ developers to replace the default implementation with their own.
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2012-02-11 10:02:25 +00:00 |
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bulletGhostNode.h
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Switch from setVelocityForTimeInterval to setWalkDirection.
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2011-09-07 21:54:44 +00:00 |
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bulletHeightfieldShape.I
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Fixed bug in CTOR for BulletCylinderShape, and added copy constructor for all shapes.
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2012-02-08 22:22:20 +00:00 |
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bulletHeightfieldShape.cxx
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Fixed bug in CTOR for BulletCylinderShape, and added copy constructor for all shapes.
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2012-02-08 22:22:20 +00:00 |
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bulletHeightfieldShape.h
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Fixed bug in CTOR for BulletCylinderShape, and added copy constructor for all shapes.
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2012-02-08 22:22:20 +00:00 |
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bulletHelper.I
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Adding bullet physics.
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2011-05-14 07:00:02 +00:00 |
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bulletHelper.cxx
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletHelper.h
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Adding bullet physics.
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2011-05-14 07:00:02 +00:00 |
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bulletHingeConstraint.I
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Adding bullet physics.
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2011-05-14 07:00:02 +00:00 |
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bulletHingeConstraint.cxx
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletHingeConstraint.h
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should include only luse.h instead of individual linmath headers
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2011-12-17 18:24:39 +00:00 |
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bulletManifoldPoint.I
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Bullet: contact added callback
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2012-11-24 22:29:00 +00:00 |
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bulletManifoldPoint.cxx
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Bullet: contact added callback
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2012-11-24 22:29:00 +00:00 |
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bulletManifoldPoint.h
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Bullet: contact added callback
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2012-11-24 22:29:00 +00:00 |
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bulletMultiSphereShape.I
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Fixed bug in CTOR for BulletCylinderShape, and added copy constructor for all shapes.
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2012-02-08 22:22:20 +00:00 |
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bulletMultiSphereShape.cxx
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Added wrapper for btMultiSphereShape.
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2012-01-05 13:07:38 +00:00 |
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bulletMultiSphereShape.h
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Fixed bug in CTOR for BulletCylinderShape, and added copy constructor for all shapes.
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2012-02-08 22:22:20 +00:00 |
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bulletPersistentManifold.I
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Adding bullet physics.
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2011-05-14 07:00:02 +00:00 |
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bulletPersistentManifold.cxx
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletPersistentManifold.h
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletPlaneShape.I
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Fixed bug in CTOR for BulletCylinderShape, and added copy constructor for all shapes.
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2012-02-08 22:22:20 +00:00 |
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bulletPlaneShape.cxx
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletPlaneShape.h
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Fixed bug in CTOR for BulletCylinderShape, and added copy constructor for all shapes.
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2012-02-08 22:22:20 +00:00 |
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bulletRigidBodyNode.I
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Bullet: better performance for rigid body scene graph sync
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2012-12-10 21:34:30 +00:00 |
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bulletRigidBodyNode.cxx
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Adding helper method for tracking dirty state of BulletRigidBodyNodes.
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2013-01-31 11:51:47 +00:00 |
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bulletRigidBodyNode.h
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Adding helper method for tracking dirty state of BulletRigidBodyNodes.
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2013-01-31 11:51:47 +00:00 |
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bulletRotationalLimitMotor.I
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Added angular/linear motors for 6DOF constraint.
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2013-03-03 22:29:11 +00:00 |
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bulletRotationalLimitMotor.cxx
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Added angular/linear motors for 6DOF constraint.
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2013-03-03 22:29:11 +00:00 |
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bulletRotationalLimitMotor.h
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Added angular/linear motors for 6DOF constraint.
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2013-03-03 22:29:11 +00:00 |
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bulletShape.I
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Adding bullet physics.
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2011-05-14 07:00:02 +00:00 |
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bulletShape.cxx
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletShape.h
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletSliderConstraint.I
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Adding bullet physics.
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2011-05-14 07:00:02 +00:00 |
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bulletSliderConstraint.cxx
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletSliderConstraint.h
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletSoftBodyConfig.I
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletSoftBodyConfig.cxx
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Adding bullet physics.
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2011-05-14 07:00:02 +00:00 |
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bulletSoftBodyConfig.h
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletSoftBodyMaterial.I
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletSoftBodyMaterial.cxx
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Adding bullet physics.
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2011-05-14 07:00:02 +00:00 |
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bulletSoftBodyMaterial.h
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletSoftBodyNode.I
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletSoftBodyNode.cxx
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletSoftBodyNode.h
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletSoftBodyShape.I
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Adding bullet physics.
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2011-05-14 07:00:02 +00:00 |
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bulletSoftBodyShape.cxx
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Adding bullet physics.
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2011-05-14 07:00:02 +00:00 |
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bulletSoftBodyShape.h
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Adding bullet physics.
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2011-05-14 07:00:02 +00:00 |
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bulletSoftBodyWorldInfo.I
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Adding bullet physics.
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2011-05-14 07:00:02 +00:00 |
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bulletSoftBodyWorldInfo.cxx
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletSoftBodyWorldInfo.h
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should include only luse.h instead of individual linmath headers
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2011-12-17 18:24:39 +00:00 |
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bulletSphereShape.I
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Fixed bug in CTOR for BulletCylinderShape, and added copy constructor for all shapes.
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2012-02-08 22:22:20 +00:00 |
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bulletSphereShape.cxx
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletSphereShape.h
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Fixed bug in CTOR for BulletCylinderShape, and added copy constructor for all shapes.
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2012-02-08 22:22:20 +00:00 |
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bulletSphericalConstraint.I
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Renamed BulletDistanceConstraint to BulletSphericalConstraint
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2011-08-22 21:12:20 +00:00 |
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bulletSphericalConstraint.cxx
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletSphericalConstraint.h
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should include only luse.h instead of individual linmath headers
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2011-12-17 18:24:39 +00:00 |
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bulletTickCallbackData.I
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Bullet: added tick callback, and filter callback now uses CallbackObject.
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2012-11-26 22:49:36 +00:00 |
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bulletTickCallbackData.cxx
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Bullet: added tick callback, and filter callback now uses CallbackObject.
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2012-11-26 22:49:36 +00:00 |
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bulletTickCallbackData.h
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Bullet: added tick callback, and filter callback now uses CallbackObject.
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2012-11-26 22:49:36 +00:00 |
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bulletTranslationalLimitMotor.I
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Added angular/linear motors for 6DOF constraint.
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2013-03-03 22:29:11 +00:00 |
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bulletTranslationalLimitMotor.cxx
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Added angular/linear motors for 6DOF constraint.
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2013-03-03 22:29:11 +00:00 |
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bulletTranslationalLimitMotor.h
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Added angular/linear motors for 6DOF constraint.
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2013-03-03 22:29:11 +00:00 |
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bulletTriangleMesh.I
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Adding bullet physics.
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2011-05-14 07:00:02 +00:00 |
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bulletTriangleMesh.cxx
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Support for optional TransformState when adding a Geom to a triangle mesh or convex mesh.
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2012-07-10 22:22:59 +00:00 |
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bulletTriangleMesh.h
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Support for optional TransformState when adding a Geom to a triangle mesh or convex mesh.
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2012-07-10 22:22:59 +00:00 |
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bulletTriangleMeshShape.I
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Fixed bug in CTOR for BulletCylinderShape, and added copy constructor for all shapes.
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2012-02-08 22:22:20 +00:00 |
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bulletTriangleMeshShape.cxx
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletTriangleMeshShape.h
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Fixed bug in CTOR for BulletCylinderShape, and added copy constructor for all shapes.
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2012-02-08 22:22:20 +00:00 |
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bulletVehicle.I
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletVehicle.cxx
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bulletVehicle.h
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Providing a single method for attaching/removing objects from a world.
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2012-09-28 20:47:15 +00:00 |
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bulletWheel.I
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Exposing btWheelInfo::RaycastInfo.
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2012-02-17 21:37:05 +00:00 |
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bulletWheel.cxx
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Exposing btWheelInfo::RaycastInfo.
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2012-02-17 21:37:05 +00:00 |
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bulletWheel.h
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Exposing btWheelInfo::RaycastInfo.
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2012-02-17 21:37:05 +00:00 |
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bulletWorld.I
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Added method to retrieve debug node from bullet world.
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2013-02-25 20:41:43 +00:00 |
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bulletWorld.cxx
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Added method to retrieve debug node from bullet world.
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2013-02-25 20:41:43 +00:00 |
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bulletWorld.h
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Added method to retrieve debug node from bullet world.
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2013-02-25 20:41:43 +00:00 |
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bullet_includes.h
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Undo Bullet double define, see https://www.panda3d.org/forums/viewtopic.php?p=88420#88420
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2012-10-14 11:39:30 +00:00 |
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bullet_utils.I
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Adding bullet physics.
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2011-05-14 07:00:02 +00:00 |
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bullet_utils.cxx
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
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bullet_utils.h
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Bullet: contact added callback
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2012-11-24 22:29:00 +00:00 |
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config_bullet.cxx
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Bullet: better performance for rigid body scene graph sync
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2012-12-10 21:34:30 +00:00 |
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config_bullet.h
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Bullet: better performance for rigid body scene graph sync
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2012-12-10 21:34:30 +00:00 |
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p3bullet_composite.cxx
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Added angular/linear motors for 6DOF constraint.
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2013-03-03 22:29:11 +00:00 |