open_toontown_panda3d/panda/src/speedtree/speedTreeNode.h

311 lines
10 KiB
C++

// Filename: speedTreeNode.h
// Created by: drose (30Sep10)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef SPEEDTREENODE_H
#define SPEEDTREENODE_H
#include "pandabase.h"
#include "pandaNode.h"
#include "pointerTo.h"
#include "stTree.h"
#include "stTransform.h"
#include "stTerrain.h"
#include "callbackObject.h"
#include "loaderOptions.h"
#include "transformState.h"
#include "nodePath.h"
#include "pStatCollector.h"
#include "randomizer.h"
#include "speedtree_api.h"
class Loader;
// There is a SpeedTree bug that prevents reliably deleting a
// CForestRender object, as of version 5.2. Presumably it will be
// fixed beginning in version 5.3.
#if SPEEDTREE_VERSION_MAJOR > 5 || (SPEEDTREE_VERSION_MAJOR == 5 && SPEEDTREE_VERSION_MINOR >= 3)
#undef ST_DELETE_FOREST_HACK
#else
#define ST_DELETE_FOREST_HACK
#endif
////////////////////////////////////////////////////////////////////
// Class : SpeedTreeNode
// Description : Interfaces with the SpeedTree library to render
// SpeedTree objects, especially trees, within the
// Panda3D scene graph.
//
// SpeedTree also includes some support for a simple
// terrain system, which is available here as well.
// SpeedTree's rather lame grass system is not presently
// exposed.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDASPEEDTREE SpeedTreeNode : public PandaNode {
private:
// This definition is required by InstanceList, below.
typedef pvector<SpeedTree::CInstance> STInstances;
PUBLISHED:
// This nested class keeps a linear list of transforms, for the
// purpose of recording instances of a particular STTree. It is
// used below.
class InstanceList {
public:
INLINE InstanceList(const STTree *tree);
INLINE bool operator < (const InstanceList &other) const;
PUBLISHED:
INLINE const STTree *get_tree() const;
INLINE int get_num_instances() const;
INLINE STTransform get_instance(int n) const;
MAKE_SEQ(get_instances, get_num_instances, get_instance);
INLINE void set_instance(int n, const STTransform &transform);
INLINE int add_instance(const STTransform &transform);
INLINE void remove_instance(int n);
void output(ostream &out) const;
void write(ostream &out, int indent_level = 0) const;
public:
void write_datagram(BamWriter *manager, Datagram &dg);
void fillin(DatagramIterator &scan, BamReader *manager);
private:
PT(STTree) _tree;
STInstances _instances;
friend class SpeedTreeNode;
};
PUBLISHED:
SpeedTreeNode(const string &name);
virtual ~SpeedTreeNode();
INLINE bool is_valid() const;
INLINE int get_num_trees() const;
INLINE const STTree *get_tree(int n) const;
MAKE_SEQ(get_trees, get_num_trees, get_tree);
const InstanceList &get_instance_list(int n) const;
MAKE_SEQ(get_instance_lists, get_num_trees, get_instance_list);
INLINE STTree *modify_tree(int n);
int count_total_instances() const;
InstanceList &add_tree(const STTree *tree);
int remove_tree(const STTree *tree);
void remove_all_trees();
bool has_instance_list(const STTree *tree) const;
const InstanceList &get_instance_list(const STTree *tree) const;
InstanceList &modify_instance_list(const STTree *tree);
void add_instance(const STTree *tree, const STTransform &transform);
void add_instances(const NodePath &root, const TransformState *transform = TransformState::make_identity());
void add_instances_from(const SpeedTreeNode *other);
void add_instances_from(const SpeedTreeNode *other, const TransformState *transform);
void add_random_instances(const STTree *tree, int quantity,
PN_stdfloat x_min, PN_stdfloat x_max,
PN_stdfloat y_min, PN_stdfloat y_max,
PN_stdfloat scale_min, PN_stdfloat scale_max,
PN_stdfloat height_min, PN_stdfloat height_max,
PN_stdfloat slope_min, PN_stdfloat slope_max,
Randomizer &randomizer = Randomizer());
bool add_from_stf(const Filename &stf_filename,
const LoaderOptions &options = LoaderOptions());
bool add_from_stf(istream &in, const Filename &pathname,
const LoaderOptions &options = LoaderOptions(),
Loader *loader = NULL);
bool setup_terrain(const Filename &terrain_file);
void set_terrain(STTerrain *terrain);
INLINE void clear_terrain();
INLINE bool has_terrain() const;
INLINE STTerrain *get_terrain() const;
void snap_to_terrain();
void reload_config();
void set_wind(double strength, const LVector3 &direction);
INLINE void set_time_delta(double delta);
INLINE double get_time_delta() const;
INLINE static void set_global_time_delta(double delta);
INLINE static double get_global_time_delta();
static bool authorize(const string &license = "");
public:
SpeedTreeNode(const SpeedTreeNode &copy);
virtual PandaNode *make_copy() const;
virtual PandaNode *combine_with(PandaNode *other);
virtual void apply_attribs_to_vertices(const AccumulatedAttribs &attribs,
int attrib_types,
GeomTransformer &transformer);
virtual bool cull_callback(CullTraverser *trav, CullTraverserData &data);
virtual bool is_renderable() const;
virtual void add_for_draw(CullTraverser *trav, CullTraverserData &data);
void prepare_scene(GraphicsStateGuardianBase *gsgbase, const RenderState *net_state);
virtual void compute_internal_bounds(CPT(BoundingVolume) &internal_bounds,
int &internal_vertices,
int pipeline_stage,
Thread *current_thread) const;
virtual void output(ostream &out) const;
virtual void write(ostream &out, int indent_level) const;
static void write_error(ostream &out);
protected:
void set_transparent_texture_mode(SpeedTree::ETextureAlphaRenderMode eMode) const;
private:
void init_node();
void r_add_instances(PandaNode *node, const TransformState *transform,
Thread *current_thread);
void repopulate();
void update_terrain_cells();
bool validate_api(GraphicsStateGuardian *gsg);
void draw_callback(CallbackData *cbdata);
void render_forest_into_shadow_maps();
void setup_for_render(GraphicsStateGuardian *gsg);
void cull_forest();
void print_forest_stats(const SpeedTree::CForest::SPopulationStats &forest_stats) const;
private:
class DrawCallback : public CallbackObject {
public:
ALLOC_DELETED_CHAIN(DrawCallback);
INLINE DrawCallback(SpeedTreeNode *node);
virtual void do_callback(CallbackData *cbdata);
private:
PT(SpeedTreeNode) _node;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CallbackObject::init_type();
register_type(_type_handle, "SpeedTreeNode::DrawCallback",
CallbackObject::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
private:
string _os_shaders_dir;
// A list of instances per each unique tree.
typedef ov_set<InstanceList *, IndirectLess<InstanceList> > Trees;
Trees _trees;
#ifdef ST_DELETE_FOREST_HACK
SpeedTree::CForestRender &_forest_render;
#else
SpeedTree::CForestRender _forest_render;
#endif // ST_DELETE_FOREST_HACK
SpeedTree::CView _view;
SpeedTree::SForestCullResultsRender _visible_trees;
SpeedTree::CForest::SPopulationStats _population_stats;
bool _needs_repopulate;
bool _is_valid;
PT(STTerrain) _terrain;
SpeedTree::CTerrainRender _terrain_render;
SpeedTree::STerrainCullResults _visible_terrain;
SpeedTree::Vec3 _light_dir;
class ShadowInfo {
public:
ShadowInfo() {};
SpeedTree::CView _light_view;
SpeedTree::SForestCullResultsRender _light_cull;
PN_stdfloat _shadow_split;
};
typedef pvector<ShadowInfo> ShadowInfos;
ShadowInfos _shadow_infos;
double _time_delta;
static double _global_time_delta;
static bool _authorized;
static bool _done_first_init;
static PStatCollector _cull_speedtree_pcollector;
static PStatCollector _cull_speedtree_shadows_pcollector;
static PStatCollector _cull_speedtree_trees_pcollector;
static PStatCollector _cull_speedtree_terrain_pcollector;
static PStatCollector _draw_speedtree_pcollector;
static PStatCollector _draw_speedtree_shadows_pcollector;
static PStatCollector _draw_speedtree_trees_pcollector;
static PStatCollector _draw_speedtree_terrain_pcollector;
static PStatCollector _draw_speedtree_terrain_update_pcollector;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PandaNode::init_type();
register_type(_type_handle, "SpeedTreeNode",
PandaNode::get_class_type());
DrawCallback::init_type();
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class SpeedTreeNode::DrawCallback;
};
INLINE ostream &operator << (ostream &out, const SpeedTreeNode::InstanceList &instances) {
instances.output(out);
return out;
}
#include "speedTreeNode.I"
#endif