open_toontown_panda3d/panda/src/sgraph/modelNode.h

75 lines
2.1 KiB
C++

// Filename: modelNode.h
// Created by: drose (09Nov00)
//
////////////////////////////////////////////////////////////////////
#ifndef MODELNODE_H
#define MODELNODE_H
#include <pandabase.h>
#include <namedNode.h>
////////////////////////////////////////////////////////////////////
// Class : ModelNode
// Description : This node is placed at key points within the scene
// graph to indicate the roots of "models": subtrees
// that are conceptually to be treated as a single unit,
// like a car or a room, for instance. It doesn't
// affect rendering or any other operations; it's
// primarily useful as a high-level model indication.
//
// ModelNodes are created in response to a <Model> { 1 }
// flag within an egg file.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA ModelNode : public NamedNode {
PUBLISHED:
INLINE ModelNode(const string &name = "");
INLINE void set_preserve_transform(bool preserve_transform);
INLINE bool get_preserve_transform() const;
public:
INLINE ModelNode(const ModelNode &copy);
INLINE void operator = (const ModelNode &copy);
virtual Node *make_copy() const;
virtual bool safe_to_flatten() const;
virtual bool safe_to_transform() const;
public:
static void register_with_read_factory(void);
protected:
virtual void write_datagram(BamWriter *manager, Datagram &me);
void fillin(DatagramIterator &scan, BamReader *manager);
static TypedWriteable *make_ModelNode(const FactoryParams &params);
private:
bool _preserve_transform;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
NamedNode::init_type();
register_type(_type_handle, "ModelNode",
NamedNode::get_class_type());
}
virtual TypeHandle get_type(void) const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "modelNode.I"
#endif