open_toontown_panda3d/panda/src/linmath/lvec4_ops_src.h

53 lines
1.6 KiB
C

// Filename: lvec4_ops_src.h
// Created by: drose (08Mar00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
// When possible, operators have been defined within the classes.
// This file defines operator functions outside of classes where
// necessary. It also defines some convenient out-of-class wrappers
// around in-class functions (like dot, length, normalize).
// scalar * vec (vec * scalar is defined in class)
INLINE_LINMATH FLOATNAME(LVecBase4)
operator * (FLOATTYPE scalar, const FLOATNAME(LVecBase4) &a);
INLINE_LINMATH FLOATNAME(LPoint4)
operator * (FLOATTYPE scalar, const FLOATNAME(LPoint4) &a);
INLINE_LINMATH FLOATNAME(LVector4)
operator * (FLOATTYPE scalar, const FLOATNAME(LVector4) &a);
// dot product
INLINE_LINMATH FLOATTYPE
dot(const FLOATNAME(LVecBase4) &a, const FLOATNAME(LVecBase4) &b);
// Length of a vector.
INLINE_LINMATH FLOATTYPE
length(const FLOATNAME(LVector4) &a);
// A normalized vector.
INLINE_LINMATH FLOATNAME(LVector4)
normalize(const FLOATNAME(LVector4) &v);
INLINE_LINMATH void
generic_write_datagram(Datagram &dest, const FLOATNAME(LVecBase4) &value);
INLINE_LINMATH void
generic_read_datagram(FLOATNAME(LVecBase4) &result, DatagramIterator &source);
#include "lvec4_ops_src.I"