open_toontown_panda3d/panda/src/physx/physxCapsuleController.h

90 lines
2.6 KiB
C++

// Filename: physxCapsuleController.h
// Created by: enn0x (24Sep09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef PHYSXCAPSULECONTROLLER_H
#define PHYSXCAPSULECONTROLLER_H
#include "pandabase.h"
#include "luse.h"
#include "physxController.h"
#include "physx_includes.h"
////////////////////////////////////////////////////////////////////
// Class : PhysxCapsuleController
// Description : A capsule character controller.
//
// The capsule is defined as a position, a vertical
// height, and a radius. The height is the same height
// as for PhysxCapsuleShape objects, i.e. the distance
// between the two sphere centers at the end of the
// capsule. In other words:
//
// p = pos (returned by controller)
// h = height
// r = radius
//
// p = center of capsule
// top sphere center = p.y + h*0.5
// bottom sphere center = p.y - h*0.5
// top capsule point = p.y + h*0.5 + r
// bottom capsule point = p.y - h*0.5 - r
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSX PhysxCapsuleController : public PhysxController {
PUBLISHED:
INLINE PhysxCapsuleController();
INLINE ~PhysxCapsuleController();
void set_radius(float radius);
void set_height(float height);
float get_radius() const;
float get_height() const;
////////////////////////////////////////////////////////////////////
public:
INLINE NxController *ptr() const { return (NxController *)_ptr; };
void link(NxController *controllerPtr);
void unlink();
private:
NxCapsuleController *_ptr;
////////////////////////////////////////////////////////////////////
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PhysxController::init_type();
register_type(_type_handle, "PhysxCapsuleController",
PhysxController::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#include "physxCapsuleController.I"
#endif // PHYSXCAPSULECONTROLLER_H