open_toontown_panda3d/panda/src/gobj/paramTexture.I

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// Filename: paramTexture.I
// Created by: rdb (11Dec14)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: ParamTextureSampler::Constructor
// Access: Published
// Description: Creates a new ParamTextureSampler storing the given
// texture and sampler objects.
////////////////////////////////////////////////////////////////////
INLINE ParamTextureSampler::
ParamTextureSampler(Texture *tex, const SamplerState &sampler) :
_texture(tex),
_sampler(sampler)
{
}
////////////////////////////////////////////////////////////////////
// Function: ParamTextureSampler::get_value_type
// Access: Published, Virtual
// Description: Returns Texture::get_class_type(), even though it
// technically stores more than just a Texture.
////////////////////////////////////////////////////////////////////
INLINE TypeHandle ParamTextureSampler::
get_value_type() const {
return Texture::get_class_type();
}
////////////////////////////////////////////////////////////////////
// Function: ParamTextureSampler::get_texture
// Access: Published
// Description: Retrieves the texture stored in the parameter.
////////////////////////////////////////////////////////////////////
INLINE Texture *ParamTextureSampler::
get_texture() const {
return _texture;
}
////////////////////////////////////////////////////////////////////
// Function: ParamTextureSampler::get_sampler
// Access: Published
// Description: Retrieves the sampler state stored in the parameter.
////////////////////////////////////////////////////////////////////
INLINE const SamplerState &ParamTextureSampler::
get_sampler() const {
return _sampler;
}
////////////////////////////////////////////////////////////////////
// Function: ParamTextureImage::Constructor
// Access: Published
// Description: Creates a new ParamTextureImage storing the given
// texture and image binding parameters.
////////////////////////////////////////////////////////////////////
INLINE ParamTextureImage::
ParamTextureImage(Texture *tex, bool read, bool write, int z, int n) :
_texture(tex),
_access(0),
_bind_level(min(n, 127)),
_bind_layer(z)
{
if (read) {
_access |= A_read;
}
if (write) {
_access |= A_write;
}
if (z < 0) {
_bind_layer = 0;
_access |= A_layered;
}
}
////////////////////////////////////////////////////////////////////
// Function: ParamTextureImage::get_value_type
// Access: Published, Virtual
// Description: Returns Texture::get_class_type(), even though it
// technically stores more than just a Texture.
////////////////////////////////////////////////////////////////////
INLINE TypeHandle ParamTextureImage::
get_value_type() const {
return Texture::get_class_type();
}
////////////////////////////////////////////////////////////////////
// Function: ParamTextureImage::get_texture
// Access: Published
// Description: Retrieves the texture stored in the parameter.
////////////////////////////////////////////////////////////////////
INLINE Texture *ParamTextureImage::
get_texture() const {
return _texture;
}
////////////////////////////////////////////////////////////////////
// Function: ParamTextureImage::has_read_access
// Access: Published
// Description: Returns true if this image should be bound with
// read access enabled.
////////////////////////////////////////////////////////////////////
INLINE bool ParamTextureImage::
has_read_access() const {
return (_access & A_read) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: ParamTextureImage::has_write_access
// Access: Published
// Description: Returns true if this image should be bound with
// write access enabled.
////////////////////////////////////////////////////////////////////
INLINE bool ParamTextureImage::
has_write_access() const {
return (_access & A_write) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: ParamTextureImage::get_bind_layered
// Access: Published
// Description: Returns true if all layers of this image should be
// bound simultaneously.
////////////////////////////////////////////////////////////////////
INLINE bool ParamTextureImage::
get_bind_layered() const {
return (_access & A_layered) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: ParamTextureImage::get_bind_level
// Access: Published
// Description: Returns the image level that should be bound.
////////////////////////////////////////////////////////////////////
INLINE int ParamTextureImage::
get_bind_level() const {
return _bind_level;
}
////////////////////////////////////////////////////////////////////
// Function: ParamTextureImage::get_bind_layer
// Access: Published
// Description: Returns the image layer that should be bound. This
// is undefined if get_bind_layered() returns false.
////////////////////////////////////////////////////////////////////
INLINE int ParamTextureImage::
get_bind_layer() const {
return _bind_layer;
}