75 lines
1.3 KiB
C++
75 lines
1.3 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file p3dFloatObject.cxx
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* @author drose
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* @date 2009-06-30
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*/
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#include "p3dFloatObject.h"
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/**
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*
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*/
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P3DFloatObject::
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P3DFloatObject(double value) : _value(value) {
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}
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/**
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*
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*/
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P3DFloatObject::
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P3DFloatObject(const P3DFloatObject ©) :
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P3DObject(copy),
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_value(copy._value)
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{
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}
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/**
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* Returns the fundamental type of this kind of object.
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*/
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P3D_object_type P3DFloatObject::
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get_type() {
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return P3D_OT_float;
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}
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/**
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* Returns the object value coerced to a boolean, if possible.
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*/
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bool P3DFloatObject::
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get_bool() {
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return (_value != 0.0);
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}
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/**
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* Returns the object value coerced to an integer, if possible.
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*/
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int P3DFloatObject::
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get_int() {
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return (int)_value;
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}
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/**
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* Returns the object value coerced to a floating-point value, if possible.
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*/
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double P3DFloatObject::
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get_float() {
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return _value;
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}
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/**
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* Fills the indicated C++ string object with the value of this object coerced
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* to a string.
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*/
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void P3DFloatObject::
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make_string(std::string &value) {
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std::ostringstream strm;
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strm << _value;
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value = strm.str();
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}
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