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AmbientSound.py
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enabled, volume, random start t
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2003-12-13 03:46:28 +00:00 |
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AttribDesc.py
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abstract entity types can have typenames, exposed inheritance and output-type information through entityTypeReg
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2003-10-17 22:40:23 +00:00 |
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BasicEntities.py
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ai-dev -> want-dev, HQ code uses __dev__
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2003-12-10 00:53:35 +00:00 |
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CutScene.py
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rename FSM -> ClassicFSM, introduce new FSM code
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2004-02-27 17:59:58 +00:00 |
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DistributedEntity.py
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clearly marked spots where attributes are set on init
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2003-12-12 02:03:55 +00:00 |
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DistributedEntityAI.py
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clearly marked spots where attributes are set on init
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2003-12-12 02:03:55 +00:00 |
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DistributedInteractiveEntity.py
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rename FSM -> ClassicFSM, introduce new FSM code
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2004-02-27 17:59:58 +00:00 |
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DistributedInteractiveEntityAI.py
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rename FSM -> ClassicFSM, introduce new FSM code
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2004-02-27 17:59:58 +00:00 |
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DistributedLevel.py
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reduced log spam
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2004-03-13 05:19:56 +00:00 |
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DistributedLevelAI.py
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removed scenario weights from spec
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2004-01-27 23:05:03 +00:00 |
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EditMgr.py
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preliminary entId allocation
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2003-10-14 20:55:20 +00:00 |
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EditMgrAI.py
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faster entId allocation
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2004-01-27 00:54:31 +00:00 |
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EditMgrBase.py
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ai-dev -> want-dev, HQ code uses __dev__
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2003-12-10 00:53:35 +00:00 |
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EditorGlobals.py
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added comment about not changing entId ranges
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2004-01-28 02:35:57 +00:00 |
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Entity.py
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fixed factory crosstalk problem
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2003-12-20 01:17:51 +00:00 |
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EntityCreator.py
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added AmbientSound
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2003-12-11 04:24:42 +00:00 |
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EntityCreatorAI.py
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added AmbientSound
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2003-12-11 04:24:42 +00:00 |
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EntityCreatorBase.py
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added 'permanent' entity types, fixed editor bugs
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2003-10-24 22:25:24 +00:00 |
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EntityTypeDesc.py
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remove all references to removed zones
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2004-01-27 02:12:04 +00:00 |
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EntityTypeRegistry.py
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better entTypeReg hash
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2003-11-26 04:28:26 +00:00 |
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EntityTypes.py
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added FactoryQuest
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2004-02-05 00:52:15 +00:00 |
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EntrancePoint.py
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ai-dev -> want-dev, HQ code uses __dev__
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2003-12-10 00:53:35 +00:00 |
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Level.py
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zoneNum and zoneEntId are the same thing now
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2004-01-09 21:23:05 +00:00 |
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LevelConstants.py
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zoneNum and zoneEntId are the same thing now
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2004-01-09 21:23:05 +00:00 |
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LevelMgr.py
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zoneNum and zoneEntId are the same thing now
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2004-01-09 21:23:05 +00:00 |
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LevelMgrAI.py
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zoneNum and zoneEntId are the same thing now
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2004-01-09 21:23:05 +00:00 |
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LevelMgrBase.py
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added 'permanent' entity types, fixed editor bugs
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2003-10-24 22:25:24 +00:00 |
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LevelSpec.py
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removed scenario weights from spec
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2004-01-27 23:05:03 +00:00 |
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LevelUtil.py
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reduced log spam
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2004-03-13 05:19:56 +00:00 |
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LogicGate.py
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fixed factory crosstalk problem
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2003-12-20 01:17:51 +00:00 |
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ModelEntity.py
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added metal crate to wall hack
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2004-01-20 20:03:03 +00:00 |
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PathEntity.py
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factorySpecNum -> factoryId
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2004-01-28 02:36:08 +00:00 |
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PropSpinner.py
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ai-dev -> want-dev, HQ code uses __dev__
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2003-12-10 00:53:35 +00:00 |
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Sources.pp
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*** empty log message ***
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2003-09-09 23:55:24 +00:00 |
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SpecUtil.py
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remove all references to removed zones
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2004-01-27 02:12:04 +00:00 |
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VisibilityBlocker.py
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fixed door-not-opening bug
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2004-02-05 23:59:44 +00:00 |
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VisibilityExtender.py
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fixed factory crosstalk problem
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2003-12-20 01:17:51 +00:00 |
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ZoneEntity.py
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added non-__dev__ complaint when zone is not found in level model
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2004-02-03 23:13:39 +00:00 |
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ZoneEntityAI.py
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AI sends edited spec to clients, level is in its own zone to prevent race conditions
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2003-10-06 22:50:39 +00:00 |
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ZoneEntityBase.py
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zoneNum and zoneEntId are the same thing now
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2004-01-09 21:23:05 +00:00 |