open_toontown_panda3d/direct/src/level
Darren Ranalli 1099342df8 reduced log spam 2004-03-13 05:19:56 +00:00
..
AmbientSound.py enabled, volume, random start t 2003-12-13 03:46:28 +00:00
AttribDesc.py abstract entity types can have typenames, exposed inheritance and output-type information through entityTypeReg 2003-10-17 22:40:23 +00:00
BasicEntities.py ai-dev -> want-dev, HQ code uses __dev__ 2003-12-10 00:53:35 +00:00
CutScene.py rename FSM -> ClassicFSM, introduce new FSM code 2004-02-27 17:59:58 +00:00
DistributedEntity.py clearly marked spots where attributes are set on init 2003-12-12 02:03:55 +00:00
DistributedEntityAI.py clearly marked spots where attributes are set on init 2003-12-12 02:03:55 +00:00
DistributedInteractiveEntity.py rename FSM -> ClassicFSM, introduce new FSM code 2004-02-27 17:59:58 +00:00
DistributedInteractiveEntityAI.py rename FSM -> ClassicFSM, introduce new FSM code 2004-02-27 17:59:58 +00:00
DistributedLevel.py reduced log spam 2004-03-13 05:19:56 +00:00
DistributedLevelAI.py removed scenario weights from spec 2004-01-27 23:05:03 +00:00
EditMgr.py preliminary entId allocation 2003-10-14 20:55:20 +00:00
EditMgrAI.py faster entId allocation 2004-01-27 00:54:31 +00:00
EditMgrBase.py ai-dev -> want-dev, HQ code uses __dev__ 2003-12-10 00:53:35 +00:00
EditorGlobals.py added comment about not changing entId ranges 2004-01-28 02:35:57 +00:00
Entity.py fixed factory crosstalk problem 2003-12-20 01:17:51 +00:00
EntityCreator.py added AmbientSound 2003-12-11 04:24:42 +00:00
EntityCreatorAI.py added AmbientSound 2003-12-11 04:24:42 +00:00
EntityCreatorBase.py added 'permanent' entity types, fixed editor bugs 2003-10-24 22:25:24 +00:00
EntityTypeDesc.py remove all references to removed zones 2004-01-27 02:12:04 +00:00
EntityTypeRegistry.py better entTypeReg hash 2003-11-26 04:28:26 +00:00
EntityTypes.py added FactoryQuest 2004-02-05 00:52:15 +00:00
EntrancePoint.py ai-dev -> want-dev, HQ code uses __dev__ 2003-12-10 00:53:35 +00:00
Level.py zoneNum and zoneEntId are the same thing now 2004-01-09 21:23:05 +00:00
LevelConstants.py zoneNum and zoneEntId are the same thing now 2004-01-09 21:23:05 +00:00
LevelMgr.py zoneNum and zoneEntId are the same thing now 2004-01-09 21:23:05 +00:00
LevelMgrAI.py zoneNum and zoneEntId are the same thing now 2004-01-09 21:23:05 +00:00
LevelMgrBase.py added 'permanent' entity types, fixed editor bugs 2003-10-24 22:25:24 +00:00
LevelSpec.py removed scenario weights from spec 2004-01-27 23:05:03 +00:00
LevelUtil.py reduced log spam 2004-03-13 05:19:56 +00:00
LogicGate.py fixed factory crosstalk problem 2003-12-20 01:17:51 +00:00
ModelEntity.py added metal crate to wall hack 2004-01-20 20:03:03 +00:00
PathEntity.py factorySpecNum -> factoryId 2004-01-28 02:36:08 +00:00
PropSpinner.py ai-dev -> want-dev, HQ code uses __dev__ 2003-12-10 00:53:35 +00:00
Sources.pp *** empty log message *** 2003-09-09 23:55:24 +00:00
SpecUtil.py remove all references to removed zones 2004-01-27 02:12:04 +00:00
VisibilityBlocker.py fixed door-not-opening bug 2004-02-05 23:59:44 +00:00
VisibilityExtender.py fixed factory crosstalk problem 2003-12-20 01:17:51 +00:00
ZoneEntity.py added non-__dev__ complaint when zone is not found in level model 2004-02-03 23:13:39 +00:00
ZoneEntityAI.py AI sends edited spec to clients, level is in its own zone to prevent race conditions 2003-10-06 22:50:39 +00:00
ZoneEntityBase.py zoneNum and zoneEntId are the same thing now 2004-01-09 21:23:05 +00:00