open_toontown_panda3d/direct/src/level/DistributedEntity.py

55 lines
1.8 KiB
Python
Executable File

import DistributedObject
import Entity
import DirectNotifyGlobal
class DistributedEntity(DistributedObject.DistributedObject, Entity.Entity):
notify = DirectNotifyGlobal.directNotify.newCategory(
'DistributedEntity')
def __init__(self, cr):
DistributedObject.DistributedObject.__init__(self, cr)
Entity.Entity.__init__(self)
def generateInit(self):
DistributedEntity.notify.debug('generateInit')
DistributedObject.DistributedObject.generateInit(self)
# load stuff
def generate(self):
DistributedEntity.notify.debug('generate')
DistributedObject.DistributedObject.generate(self)
def setLevelDoId(self, levelDoId):
DistributedEntity.notify.debug('setLevelDoId: %s' % levelDoId)
self.levelDoId = levelDoId
def setEntId(self, entId):
DistributedEntity.notify.debug('setEntId: %s' % entId)
self.entId = entId
def announceGenerate(self):
###
### THIS IS WHERE CLIENT-SIDE DISTRIBUTED ENTITIES GET THEIR
### ATTRIBUTES SET
###
DistributedEntity.notify.debug('announceGenerate (%s)' % self.entId)
# ask our level obj for our spec data
level = toonbase.tcr.doId2do[self.levelDoId]
self.initializeEntity(level, self.entId)
# announce our presence (Level does this for non-distributed entities)
self.level.onEntityCreate(self.entId)
DistributedObject.DistributedObject.announceGenerate(self)
def disable(self):
DistributedEntity.notify.debug('disable (%s)' % self.entId)
# stop things
self.destroy()
DistributedObject.DistributedObject.disable(self)
def delete(self):
DistributedEntity.notify.debug('delete')
# unload things
DistributedObject.DistributedObject.delete(self)