175 lines
6.4 KiB
Plaintext
175 lines
6.4 KiB
Plaintext
// Filename: cardMaker.I
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// Created by: drose (16Mar02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: CardMaker::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE CardMaker::
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CardMaker(const string &name) : Namable(name) {
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reset();
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}
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////////////////////////////////////////////////////////////////////
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// Function: CardMaker::Destructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE CardMaker::
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~CardMaker() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: CardMaker::set_has_uvs
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// Access: Public
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// Description: Sets the flag indicating whether vertices will be
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// generated with UV's or not.
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////////////////////////////////////////////////////////////////////
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INLINE void CardMaker::
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set_has_uvs(bool flag) {
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_has_uvs = flag;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CardMaker::set_has_3d_uvs
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// Access: Public
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// Description: Sets the flag indicating whether vertices will be
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// generated with 3-component UVW's (true) or
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// 2-component UV's (the default, false). Normally,
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// this will be implicitly set by setting the uv_range.
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////////////////////////////////////////////////////////////////////
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INLINE void CardMaker::
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set_has_3d_uvs(bool flag) {
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_has_3d_uvs = flag;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CardMaker::set_frame
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// Access: Public
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// Description: Sets the size of the card.
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////////////////////////////////////////////////////////////////////
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INLINE void CardMaker::
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set_frame(PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top) {
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_ll_pos = LVector3::rfu(left, 0.0f, bottom);
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_lr_pos = LVector3::rfu(right, 0.0f, bottom);
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_ur_pos = LVector3::rfu(right, 0.0f, top);
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_ul_pos = LVector3::rfu(left, 0.0f, top);
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}
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////////////////////////////////////////////////////////////////////
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// Function: CardMaker::set_frame
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// Access: Public
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// Description: Sets the size of the card.
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////////////////////////////////////////////////////////////////////
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INLINE void CardMaker::
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set_frame(const LVecBase4 &frame) {
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set_frame(frame[0], frame[1], frame[2], frame[3]);
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}
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////////////////////////////////////////////////////////////////////
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// Function: CardMaker::set_frame
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// Access: Public
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// Description: Sets the size of the card.
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////////////////////////////////////////////////////////////////////
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INLINE void CardMaker::
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set_frame(const LVertex &ll, const LVertex &lr, const LVertex &ur, const LVertex &ul) {
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_ll_pos = ll;
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_lr_pos = lr;
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_ur_pos = ur;
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_ul_pos = ul;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CardMaker::set_frame_fullscreen_quad
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// Access: Public
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// Description: Sets the card to (-1,1,-1,1), which is appropriate
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// if you plan to parent it to render2d and use it
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// as a fullscreen quad.
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////////////////////////////////////////////////////////////////////
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INLINE void CardMaker::
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set_frame_fullscreen_quad() {
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set_frame(-1.0f, 1.0f, -1.0f, 1.0f);
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}
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////////////////////////////////////////////////////////////////////
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// Function: CardMaker::set_color
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// Access: Public
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// Description: Sets the color of the card.
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////////////////////////////////////////////////////////////////////
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INLINE void CardMaker::
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set_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a) {
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set_color(LVecBase4(r, g, b, a));
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}
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////////////////////////////////////////////////////////////////////
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// Function: CardMaker::set_color
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// Access: Public
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// Description: Sets the color of the card.
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////////////////////////////////////////////////////////////////////
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INLINE void CardMaker::
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set_color(const LVecBase4 &color) {
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_color = color;
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_has_color = true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CardMaker::set_has_normals
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// Access: Public
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// Description: Sets the flag indicating whether vertices will be
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// generated with normals or not. Normals are required
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// if you intend to enable lighting on the card, but are
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// just wasted space and bandwidth otherwise, so there
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// is a (slight) optimization for disabling them. If
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// enabled, the normals will be generated perpendicular
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// to the card's face.
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////////////////////////////////////////////////////////////////////
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INLINE void CardMaker::
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set_has_normals(bool flag) {
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_has_normals = flag;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CardMaker::set_source_geometry
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// Access: Published
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// Description: Sets a node that will be copied (and scaled and
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// translated) to generate the frame, instead of
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// generating a new polygon. The node may contain
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// arbitrary geometry that describes a flat polygon
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// contained within the indicated left, right, bottom,
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// top frame.
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//
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// When generate() is called, the geometry in this node
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// will be scaled and translated appropriately to give
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// it the size and aspect ratio specified by
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// set_frame().
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////////////////////////////////////////////////////////////////////
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INLINE void CardMaker::
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set_source_geometry(PandaNode *node, const LVecBase4 &frame) {
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_source_geometry = node;
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_source_frame = frame;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CardMaker::clear_source_geometry
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// Access: Published
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// Description: Removes the node specified by an earlier call to
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// set_source_geometry().
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////////////////////////////////////////////////////////////////////
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INLINE void CardMaker::
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clear_source_geometry() {
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_source_geometry = (PandaNode *)NULL;
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}
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