open_toontown_panda3d/panda/src/pgraph/auxSceneData.h

78 lines
2.3 KiB
C++

// Filename: auxSceneData.h
// Created by: drose (27Sep04)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef AUXSCENEDATA_H
#define AUXSCENEDATA_H
#include "pandabase.h"
#include "typedReferenceCount.h"
#include "clockObject.h"
////////////////////////////////////////////////////////////////////
// Class : AuxSceneData
// Description : This is a base class for a generic data structure
// that can be attached per-instance to the camera, to
// store per-instance data that must be preserved over
// multiple frames.
//
// In particular, this is used to implement the
// FadeLODNode, which must remember during traversal at
// what point it is in the fade, separately for each
// instance and for each camera.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_PGRAPH AuxSceneData : public TypedReferenceCount {
protected:
INLINE AuxSceneData(double duration = 0.0);
PUBLISHED:
INLINE void set_duration(double duration);
INLINE double get_duration() const;
INLINE void set_last_render_time(double render_time);
INLINE double get_last_render_time() const;
INLINE double get_expiration_time() const;
virtual void output(ostream &out) const;
virtual void write(ostream &out, int indent_level = 0) const;
protected:
double _duration;
double _last_render_time;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedReferenceCount::init_type();
register_type(_type_handle, "AuxSceneData",
TypedReferenceCount::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
INLINE ostream &operator << (ostream &out, const AuxSceneData &data);
#include "auxSceneData.I"
#endif