open_toontown_panda3d/panda/src/pgraph
David Rose 95db6ebaca GeomVertexFormat::maybe_align_columns_for_animation() 2011-12-19 23:52:06 +00:00
..
Sources.pp UnalignedLVecBase etc, remove lerp etc, moving towards Eigen on win32 2011-12-18 16:30:31 +00:00
accumulatedAttribs.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
accumulatedAttribs.cxx fix TransformState leak 2009-03-11 00:21:01 +00:00
accumulatedAttribs.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
alphaTestAttrib.I stdfloat_double 2011-10-10 05:25:10 +00:00
alphaTestAttrib.cxx Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
alphaTestAttrib.h Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
antialiasAttrib.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
antialiasAttrib.cxx Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
antialiasAttrib.h Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
attribNodeRegistry.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
attribNodeRegistry.cxx SIMPLE_THREADS_NO_MUTEX -> LightMutex 2008-10-08 23:23:40 +00:00
attribNodeRegistry.h wide interrogate improvements: sequence protocol, MAKE_SEQ, __setitem__, and parameter coercion 2008-11-07 21:12:42 +00:00
audioVolumeAttrib.I stdfloat_double 2011-10-10 05:25:10 +00:00
audioVolumeAttrib.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
audioVolumeAttrib.h stdfloat_double 2011-10-10 05:25:10 +00:00
auxBitplaneAttrib.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
auxBitplaneAttrib.cxx Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
auxBitplaneAttrib.h Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
auxSceneData.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
auxSceneData.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
auxSceneData.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
bamFile.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
bamFile.cxx support cross-compatibility of 32-bit and 64-bit bam files 2011-10-31 22:24:35 +00:00
bamFile.h support cross-compatibility of 32-bit and 64-bit bam files 2011-10-31 22:24:35 +00:00
billboardEffect.I stdfloat_double 2011-10-10 05:25:10 +00:00
billboardEffect.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
billboardEffect.h stdfloat_double 2011-10-10 05:25:10 +00:00
cacheStats.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
cacheStats.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
cacheStats.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
camera.I StereoDisplayRegion 2009-02-20 20:55:15 +00:00
camera.N *** empty log message *** 2005-05-27 01:52:22 +00:00
camera.cxx Changes to light inheritance to allow shadows 2009-05-27 17:33:21 +00:00
camera.h Changes to light inheritance to allow shadows 2009-05-27 17:33:21 +00:00
clipPlaneAttrib.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
clipPlaneAttrib.cxx Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
clipPlaneAttrib.h Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
colorAttrib.I stdfloat_double 2011-10-10 05:25:10 +00:00
colorAttrib.cxx Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
colorAttrib.h Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
colorBlendAttrib.I stdfloat_double 2011-10-10 05:25:10 +00:00
colorBlendAttrib.cxx Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
colorBlendAttrib.h Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
colorScaleAttrib.I stdfloat_double 2011-10-10 05:25:10 +00:00
colorScaleAttrib.cxx Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
colorScaleAttrib.h Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
colorWriteAttrib.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
colorWriteAttrib.cxx Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
colorWriteAttrib.h Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
compassEffect.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
compassEffect.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
compassEffect.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
config_pgraph.cxx UnalignedLVecBase etc, remove lerp etc, moving towards Eigen on win32 2011-12-18 16:30:31 +00:00
config_pgraph.h new, experimental TransformState seems to work better for multithreading 2011-09-04 02:52:41 +00:00
cullBin.I stdfloat_double 2011-10-10 05:25:10 +00:00
cullBin.cxx new callback system 2009-03-14 19:31:37 +00:00
cullBin.h stdfloat_double 2011-10-10 05:25:10 +00:00
cullBinAttrib.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
cullBinAttrib.cxx Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
cullBinAttrib.h Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
cullBinEnums.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
cullBinManager.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
cullBinManager.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
cullBinManager.h wide interrogate improvements: sequence protocol, MAKE_SEQ, __setitem__, and parameter coercion 2008-11-07 21:12:42 +00:00
cullFaceAttrib.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
cullFaceAttrib.cxx Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
cullFaceAttrib.h Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
cullHandler.I new callback system 2009-03-14 19:31:37 +00:00
cullHandler.cxx new callback system 2009-03-14 19:31:37 +00:00
cullHandler.h new callback system 2009-03-14 19:31:37 +00:00
cullPlanes.I explicit occlusion culling support from community member teedee, with additional enhancements by drwr 2011-03-18 01:56:09 +00:00
cullPlanes.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
cullPlanes.h stdfloat_double 2011-10-10 05:25:10 +00:00
cullResult.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
cullResult.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
cullResult.h stdfloat_double 2011-10-10 05:25:10 +00:00
cullTraverser.I new callback system 2009-03-14 19:31:37 +00:00
cullTraverser.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
cullTraverser.h stdfloat_double 2011-10-10 05:25:10 +00:00
cullTraverserData.I explicit occlusion culling support from community member teedee, with additional enhancements by drwr 2011-03-18 01:56:09 +00:00
cullTraverserData.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
cullTraverserData.h explicit occlusion culling support from community member teedee, with additional enhancements by drwr 2011-03-18 01:56:09 +00:00
cullableObject.I fix memory leak 2011-09-09 00:14:17 +00:00
cullableObject.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
cullableObject.h stdfloat_double 2011-10-10 05:25:10 +00:00
decalEffect.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
decalEffect.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
decalEffect.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
depthOffsetAttrib.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
depthOffsetAttrib.cxx Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
depthOffsetAttrib.h Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
depthTestAttrib.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
depthTestAttrib.cxx Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
depthTestAttrib.h Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
depthWriteAttrib.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
depthWriteAttrib.cxx Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
depthWriteAttrib.h Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
eventStorePandaNode.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
eventStorePandaNode.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
eventStorePandaNode.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
findApproxLevelEntry.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
findApproxLevelEntry.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
findApproxLevelEntry.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
findApproxPath.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
findApproxPath.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
findApproxPath.h support for #ifdef WIN64_VC instead of just #ifdev WIN32_VC alone 2010-05-28 21:09:22 +00:00
fog.I stdfloat_double 2011-10-10 05:25:10 +00:00
fog.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
fog.h stdfloat_double 2011-10-10 05:25:10 +00:00
fogAttrib.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
fogAttrib.cxx Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
fogAttrib.h Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
geomDrawCallbackData.I new callback system 2009-03-14 19:31:37 +00:00
geomDrawCallbackData.cxx new callback system 2009-03-14 19:31:37 +00:00
geomDrawCallbackData.h new callback system 2009-03-14 19:31:37 +00:00
geomNode.I fix comment 2009-11-29 16:09:39 +00:00
geomNode.cxx fix prepare_scene() to prepare vertex buffers as well as textures 2011-11-05 17:58:28 +00:00
geomNode.h fix prepare_scene() to prepare vertex buffers as well as textures 2011-11-05 17:58:28 +00:00
geomTransformer.I apply_texture_colors() 2008-08-28 00:46:30 +00:00
geomTransformer.cxx GeomVertexFormat::maybe_align_columns_for_animation() 2011-12-19 23:52:06 +00:00
geomTransformer.h stdfloat_double 2011-10-10 05:25:10 +00:00
internalNameCollection.I collection operator + 2008-11-10 23:54:45 +00:00
internalNameCollection.cxx wide interrogate improvements: sequence protocol, MAKE_SEQ, __setitem__, and parameter coercion 2008-11-07 21:12:42 +00:00
internalNameCollection.h collection operator + 2008-11-10 23:54:45 +00:00
lensNode.I stdfloat_double 2011-10-10 05:25:10 +00:00
lensNode.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
lensNode.h stdfloat_double 2011-10-10 05:25:10 +00:00
light.I stdfloat_double 2011-10-10 05:25:10 +00:00
light.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
light.h stdfloat_double 2011-10-10 05:25:10 +00:00
lightAttrib.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
lightAttrib.cxx Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
lightAttrib.h Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
lightRampAttrib.I stdfloat_double 2011-10-10 05:25:10 +00:00
lightRampAttrib.cxx Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
lightRampAttrib.h Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
loader.I use global task manager 2008-09-29 17:29:49 +00:00
loader.cxx merge dev_bam_2009 to trunk 2009-06-10 17:54:40 +00:00
loader.h wide interrogate improvements: sequence protocol, MAKE_SEQ, __setitem__, and parameter coercion 2008-11-07 21:12:42 +00:00
loaderFileType.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
loaderFileType.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
loaderFileTypeBam.cxx more work towards asynchronous texture loads: auto-caching compressed texture versions 2008-08-14 23:50:17 +00:00
loaderFileTypeBam.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
loaderFileTypeRegistry.cxx report all extensions and stuff 2011-05-05 11:31:30 +00:00
loaderFileTypeRegistry.h wide interrogate improvements: sequence protocol, MAKE_SEQ, __setitem__, and parameter coercion 2008-11-07 21:12:42 +00:00
materialAttrib.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
materialAttrib.cxx Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
materialAttrib.h Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
materialCollection.I collection operator + 2008-11-10 23:54:45 +00:00
materialCollection.cxx wide interrogate improvements: sequence protocol, MAKE_SEQ, __setitem__, and parameter coercion 2008-11-07 21:12:42 +00:00
materialCollection.h collection operator + 2008-11-10 23:54:45 +00:00
modelFlattenRequest.I use global task manager 2008-09-29 17:29:49 +00:00
modelFlattenRequest.cxx wip: starting experimental C-based task manager 2008-09-19 00:58:04 +00:00
modelFlattenRequest.h wip: starting experimental C-based task manager 2008-09-19 00:58:04 +00:00
modelLoadRequest.I asynchronous load priorities 2008-12-24 22:55:22 +00:00
modelLoadRequest.cxx asynchronous load priorities 2008-12-24 22:55:22 +00:00
modelLoadRequest.h asynchronous load priorities 2008-12-24 22:55:22 +00:00
modelNode.I TextGraphic::set_instance_flag() 2008-10-28 21:36:26 +00:00
modelNode.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
modelNode.h stdfloat_double 2011-10-10 05:25:10 +00:00
modelPool.I better Filename usage 2008-11-11 23:28:14 +00:00
modelPool.cxx better Filename usage 2008-11-11 23:28:14 +00:00
modelPool.h better Filename usage 2008-11-11 23:28:14 +00:00
modelRoot.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
modelRoot.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
modelRoot.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
nodePath.I stdfloat_double 2011-10-10 05:25:10 +00:00
nodePath.cxx move a few more PStatCollectors out of local statics 2011-11-19 00:11:43 +00:00
nodePath.h move a few more PStatCollectors out of local statics 2011-11-19 00:11:43 +00:00
nodePathCollection.I stdfloat_double 2011-10-10 05:25:10 +00:00
nodePathCollection.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
nodePathCollection.h stdfloat_double 2011-10-10 05:25:10 +00:00
nodePathComponent.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
nodePathComponent.cxx integrate changes from Schell Games (plus some tab character fixes) 2009-06-01 21:51:15 +00:00
nodePathComponent.h integrate changes from Schell Games (plus some tab character fixes) 2009-06-01 21:51:15 +00:00
occluderEffect.I explicit occlusion culling support from community member teedee, with additional enhancements by drwr 2011-03-18 01:56:09 +00:00
occluderEffect.cxx explicit occlusion culling support from community member teedee, with additional enhancements by drwr 2011-03-18 01:56:09 +00:00
occluderEffect.h explicit occlusion culling support from community member teedee, with additional enhancements by drwr 2011-03-18 01:56:09 +00:00
occluderNode.I remove a few epvectors 2011-12-19 18:16:30 +00:00
occluderNode.cxx leave lvecbase2/3 and lmatrix3 unaligned; it's so much cleaner 2011-12-19 14:17:26 +00:00
occluderNode.h leave lvecbase2/3 and lmatrix3 unaligned; it's so much cleaner 2011-12-19 14:17:26 +00:00
p3pgraph_composite1.cxx rename all Panda-built libraries to begin with libp3 or libpanda 2011-12-06 02:39:21 +00:00
p3pgraph_composite2.cxx rename all Panda-built libraries to begin with libp3 or libpanda 2011-12-06 02:39:21 +00:00
p3pgraph_composite3.cxx UnalignedLVecBase etc, remove lerp etc, moving towards Eigen on win32 2011-12-18 16:30:31 +00:00
p3pgraph_composite4.cxx rename all Panda-built libraries to begin with libp3 or libpanda 2011-12-06 02:39:21 +00:00
pandaNode.I fix deadlock with reset_prev_transform() 2011-11-17 19:20:38 +00:00
pandaNode.cxx fix deadlock with reset_prev_transform() 2011-11-17 19:20:38 +00:00
pandaNode.h fix deadlock with reset_prev_transform() 2011-11-17 19:20:38 +00:00
pandaNodeChain.I fix deadlock with reset_prev_transform() 2011-11-17 19:20:38 +00:00
pandaNodeChain.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
pandaNodeChain.h fix deadlock with reset_prev_transform() 2011-11-17 19:20:38 +00:00
planeNode.I stdfloat_double 2011-10-10 05:25:10 +00:00
planeNode.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
planeNode.h stdfloat_double 2011-10-10 05:25:10 +00:00
polylightEffect.I stdfloat_double 2011-10-10 05:25:10 +00:00
polylightEffect.cxx UnalignedLVecBase etc, remove lerp etc, moving towards Eigen on win32 2011-12-18 16:30:31 +00:00
polylightEffect.h UnalignedLVecBase etc, remove lerp etc, moving towards Eigen on win32 2011-12-18 16:30:31 +00:00
polylightNode.I UnalignedLVecBase etc, remove lerp etc, moving towards Eigen on win32 2011-12-18 16:30:31 +00:00
polylightNode.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
polylightNode.h UnalignedLVecBase etc, remove lerp etc, moving towards Eigen on win32 2011-12-18 16:30:31 +00:00
portalClipper.I UnalignedLVecBase etc, remove lerp etc, moving towards Eigen on win32 2011-12-18 16:30:31 +00:00
portalClipper.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
portalClipper.h remove a few epvectors 2011-12-19 18:16:30 +00:00
portalNode.I remove a few epvectors 2011-12-19 18:16:30 +00:00
portalNode.cxx leave lvecbase2/3 and lmatrix3 unaligned; it's so much cleaner 2011-12-19 14:17:26 +00:00
portalNode.h leave lvecbase2/3 and lmatrix3 unaligned; it's so much cleaner 2011-12-19 14:17:26 +00:00
renderAttrib.I Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
renderAttrib.cxx Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
renderAttrib.h Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
renderAttribRegistry.I merge dev_slots_2008: slot-based RenderState implementation 2008-11-19 01:21:44 +00:00
renderAttribRegistry.cxx merge dev_slots_2008: slot-based RenderState implementation 2008-11-19 01:21:44 +00:00
renderAttribRegistry.h merge dev_slots_2008: slot-based RenderState implementation 2008-11-19 01:21:44 +00:00
renderEffect.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
renderEffect.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
renderEffect.h stdfloat_double 2011-10-10 05:25:10 +00:00
renderEffects.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
renderEffects.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
renderEffects.h stdfloat_double 2011-10-10 05:25:10 +00:00
renderModeAttrib.I stdfloat_double 2011-10-10 05:25:10 +00:00
renderModeAttrib.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
renderModeAttrib.h stdfloat_double 2011-10-10 05:25:10 +00:00
renderState.I Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
renderState.cxx Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
renderState.h Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
rescaleNormalAttrib.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
rescaleNormalAttrib.cxx Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
rescaleNormalAttrib.h Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
sceneGraphReducer.I stdfloat_double 2011-10-10 05:25:10 +00:00
sceneGraphReducer.cxx aggresive flattening of certain nodes 2009-10-13 18:19:18 +00:00
sceneGraphReducer.h stdfloat_double 2011-10-10 05:25:10 +00:00
sceneSetup.I new callback system 2009-03-14 19:31:37 +00:00
sceneSetup.cxx tracking down memory leaks 2011-09-08 02:28:14 +00:00
sceneSetup.h tracking down memory leaks 2011-09-08 02:28:14 +00:00
scissorAttrib.I stdfloat_double 2011-10-10 05:25:10 +00:00
scissorAttrib.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
scissorAttrib.h stdfloat_double 2011-10-10 05:25:10 +00:00
scissorEffect.I stdfloat_double 2011-10-10 05:25:10 +00:00
scissorEffect.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
scissorEffect.h remove a few epvectors 2011-12-19 18:16:30 +00:00
shadeModelAttrib.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
shadeModelAttrib.cxx Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
shadeModelAttrib.h Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
shaderAttrib.I fix GeomVertexRewriter::set_row() problem with empty data; add GeomVertexReader/Writer::set_row_unsafe(); fix some compiler warnings 2011-06-17 18:57:04 +00:00
shaderAttrib.cxx Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
shaderAttrib.h Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
shaderInput.I stdfloat_double 2011-10-10 05:25:10 +00:00
shaderInput.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
shaderInput.h stdfloat_double 2011-10-10 05:25:10 +00:00
shaderPool.I better Filename usage 2008-11-11 23:28:14 +00:00
shaderPool.cxx better Filename usage 2008-11-11 23:28:14 +00:00
shaderPool.h better Filename usage 2008-11-11 23:28:14 +00:00
showBoundsEffect.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
showBoundsEffect.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
showBoundsEffect.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
stateMunger.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
stateMunger.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
stateMunger.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
stencilAttrib.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
stencilAttrib.cxx Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
stencilAttrib.h Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
test_pgraph.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
texGenAttrib.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
texGenAttrib.cxx Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
texGenAttrib.h Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
texMatrixAttrib.I apply per-attrib override to TexMatrixAttrib also 2010-05-06 01:12:34 +00:00
texMatrixAttrib.cxx Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
texMatrixAttrib.h Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
texProjectorEffect.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
texProjectorEffect.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
texProjectorEffect.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
textureAttrib.I apply per-attrib override to TexMatrixAttrib also 2010-05-06 01:12:34 +00:00
textureAttrib.cxx Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
textureAttrib.h Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
textureStageCollection.I one override per TextureStage, instead of a global override per TextureAttrib 2010-05-04 22:39:40 +00:00
textureStageCollection.cxx one override per TextureStage, instead of a global override per TextureAttrib 2010-05-04 22:39:40 +00:00
textureStageCollection.h one override per TextureStage, instead of a global override per TextureAttrib 2010-05-04 22:39:40 +00:00
transformState.I stdfloat_double 2011-10-10 05:25:10 +00:00
transformState.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
transformState.h stdfloat_double 2011-10-10 05:25:10 +00:00
transparencyAttrib.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
transparencyAttrib.cxx Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
transparencyAttrib.h Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
weakNodePath.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
weakNodePath.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
weakNodePath.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
workingNodePath.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
workingNodePath.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
workingNodePath.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00