995 lines
34 KiB
C++
995 lines
34 KiB
C++
// Filename: textureAttrib.cxx
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// Created by: drose (21Feb02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "textureAttrib.h"
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#include "graphicsStateGuardianBase.h"
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#include "internalName.h"
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#include "bamReader.h"
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#include "bamWriter.h"
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#include "datagram.h"
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#include "datagramIterator.h"
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#include "dcast.h"
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#include "textureStagePool.h"
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CPT(RenderAttrib) TextureAttrib::_empty_attrib;
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CPT(RenderAttrib) TextureAttrib::_all_off_attrib;
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TypeHandle TextureAttrib::_type_handle;
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int TextureAttrib::_attrib_slot;
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////////////////////////////////////////////////////////////////////
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// Function: TextureAttrib::make
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// Access: Published, Static
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// Description: Constructs a new TextureAttrib object suitable for
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// rendering the indicated texture onto geometry, using
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// the default TextureStage.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) TextureAttrib::
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make(Texture *texture) {
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return DCAST(TextureAttrib, make())->add_on_stage(TextureStage::get_default(), texture);
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureAttrib::make_off
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// Access: Published, Static
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// Description: Constructs a new TextureAttrib object suitable for
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// rendering untextured geometry.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) TextureAttrib::
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make_off() {
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return make_all_off();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureAttrib::make
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// Access: Published, Static
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// Description: Constructs a new TextureAttrib object that does
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// nothing.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) TextureAttrib::
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make() {
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// We make it a special case and store a pointer to the empty attrib
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// forever once we find it the first time, as an optimization.
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if (_empty_attrib == (RenderAttrib *)NULL) {
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_empty_attrib = return_new(new TextureAttrib);
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}
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return _empty_attrib;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureAttrib::make_all_off
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// Access: Published, Static
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// Description: Constructs a new TextureAttrib object that turns off
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// all stages (and hence disables texturing).
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) TextureAttrib::
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make_all_off() {
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// We make it a special case and store a pointer to the off attrib
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// forever once we find it the first time, as an optimization.
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if (_all_off_attrib == (RenderAttrib *)NULL) {
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TextureAttrib *attrib = new TextureAttrib;
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attrib->_off_all_stages = true;
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_all_off_attrib = return_new(attrib);
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}
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return _all_off_attrib;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureAttrib::make_default
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// Access: Published, Static
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// Description: Returns a RenderAttrib that corresponds to whatever
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// the standard default properties for render attributes
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// of this type ought to be.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) TextureAttrib::
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make_default() {
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return make();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureAttrib::find_on_stage
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// Access: Published
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// Description: Returns the index number of the indicated
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// TextureStage within the list of on_stages, or -1 if
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// the indicated stage is not listed.
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////////////////////////////////////////////////////////////////////
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int TextureAttrib::
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find_on_stage(const TextureStage *stage) const {
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Stages::const_iterator si = _on_stages.find(StageNode(stage));
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if (si != _on_stages.end()) {
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return (int)(si - _on_stages.begin());
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}
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return -1;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureAttrib::add_on_stage
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// Access: Published
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// Description: Returns a new TextureAttrib, just like this one, but
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// with the indicated stage added to the list of stages
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// turned on by this attrib.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) TextureAttrib::
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add_on_stage(TextureStage *stage, Texture *tex, int override) const {
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TextureAttrib *attrib = new TextureAttrib(*this);
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Stages::iterator si = attrib->_on_stages.insert(StageNode(stage)).first;
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(*si)._override = override;
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(*si)._texture = tex;
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(*si)._implicit_sort = attrib->_next_implicit_sort;
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++(attrib->_next_implicit_sort);
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// We now need to re-sort the attrib list.
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attrib->_sort_seq = UpdateSeq::old();
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attrib->_filtered_seq = UpdateSeq::old();
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return return_new(attrib);
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureAttrib::remove_on_stage
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// Access: Published
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// Description: Returns a new TextureAttrib, just like this one, but
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// with the indicated stage removed from the list of
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// stages turned on by this attrib.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) TextureAttrib::
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remove_on_stage(TextureStage *stage) const {
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TextureAttrib *attrib = new TextureAttrib(*this);
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Stages::iterator si = attrib->_on_stages.find(StageNode(stage));
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if (si != attrib->_on_stages.end()) {
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attrib->_on_stages.erase(si);
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attrib->_sort_seq = UpdateSeq::old();
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attrib->_filtered_seq = UpdateSeq::old();
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}
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return return_new(attrib);
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureAttrib::add_off_stage
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// Access: Published
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// Description: Returns a new TextureAttrib, just like this one, but
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// with the indicated stage added to the list of stages
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// turned off by this attrib.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) TextureAttrib::
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add_off_stage(TextureStage *stage, int override) const {
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TextureAttrib *attrib = new TextureAttrib(*this);
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if (!_off_all_stages) {
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StageNode sn(stage);
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Stages::iterator sfi = attrib->_off_stages.insert(sn).first;
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(*sfi)._override = override;
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// Also ensure it is removed from the on_stages list.
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Stages::iterator si = attrib->_on_stages.find(sn);
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if (si != attrib->_on_stages.end()) {
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attrib->_on_stages.erase(si);
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attrib->_sort_seq = UpdateSeq::old();
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attrib->_filtered_seq = UpdateSeq::old();
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}
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}
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return return_new(attrib);
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureAttrib::remove_off_stage
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// Access: Published
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// Description: Returns a new TextureAttrib, just like this one, but
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// with the indicated stage removed from the list of
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// stages turned off by this attrib.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) TextureAttrib::
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remove_off_stage(TextureStage *stage) const {
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TextureAttrib *attrib = new TextureAttrib(*this);
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attrib->_off_stages.erase(StageNode(stage));
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return return_new(attrib);
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureAttrib::unify_texture_stages
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// Access: Published
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// Description: Returns a new TextureAttrib, just like this one, but
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// with any included TextureAttribs that happen to have
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// the same name as the given object replaced with the
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// object.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) TextureAttrib::
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unify_texture_stages(TextureStage *stage) const {
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PT(TextureAttrib) attrib = new TextureAttrib;
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attrib->_off_all_stages = _off_all_stages;
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bool any_changed = false;
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Stages::const_iterator si;
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for (si = _on_stages.begin(); si != _on_stages.end(); ++si) {
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TextureStage *this_stage = (*si)._stage;
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if (this_stage->get_name() == stage->get_name()) {
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this_stage = stage;
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any_changed = true;
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}
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Stages::iterator osi = attrib->_on_stages.insert(StageNode(this_stage)).first;
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(*osi)._texture = (*si)._texture;
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(*osi)._ff_tc_index = (*si)._ff_tc_index;
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(*osi)._implicit_sort = (*si)._implicit_sort;
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(*osi)._override = (*si)._override;
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}
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attrib->_next_implicit_sort = _next_implicit_sort;
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Stages::const_iterator fsi;
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for (fsi = _off_stages.begin(); fsi != _off_stages.end(); ++fsi) {
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TextureStage *this_stage = (*fsi)._stage;
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if (this_stage != stage &&
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this_stage->get_name() == stage->get_name()) {
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this_stage = stage;
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any_changed = true;
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}
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attrib->_off_stages.insert(StageNode(this_stage));
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}
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if (!any_changed) {
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return this;
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}
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return return_new(attrib);
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureAttrib::filter_to_max
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// Access: Public
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// Description: Returns a new TextureAttrib, very much like this one,
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// but with the number of on_stages reduced to be no
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// more than max_texture_stages. The number of
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// off_stages in the new TextureAttrib is undefined.
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////////////////////////////////////////////////////////////////////
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CPT(TextureAttrib) TextureAttrib::
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filter_to_max(int max_texture_stages) const {
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if ((int)_on_stages.size() <= max_texture_stages) {
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// Trivial case: this TextureAttrib qualifies.
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return this;
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}
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if (_filtered_seq != TextureStage::get_sort_seq()) {
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((TextureAttrib *)this)->_filtered.clear();
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((TextureAttrib *)this)->_filtered_seq = TextureStage::get_sort_seq();
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}
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Filtered::const_iterator fi;
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fi = _filtered.find(max_texture_stages);
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if (fi != _filtered.end()) {
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// Easy case: we have already computed this for this particular
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// TextureAttrib.
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return (*fi).second;
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}
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// Harder case: we have to compute it now. We must choose the n
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// stages with the highest priority in our list of stages. In the
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// case of equal priority, we prefer the stage with the lower sort.
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check_sorted();
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RenderStages priority_stages = _render_stages;
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// This sort function uses the STL function object defined above.
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sort(priority_stages.begin(), priority_stages.end(),
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CompareTextureStagePriorities());
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// Now lop off all of the stages after the first max_texture_stages.
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priority_stages.erase(priority_stages.begin() + max_texture_stages,
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priority_stages.end());
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// And create a new attrib reflecting these stages.
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PT(TextureAttrib) attrib = new TextureAttrib;
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RenderStages::const_iterator ri;
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for (ri = priority_stages.begin(); ri != priority_stages.end(); ++ri) {
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attrib->_on_stages.insert(*(*ri));
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}
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attrib->_next_implicit_sort = _next_implicit_sort;
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CPT(RenderAttrib) new_attrib = return_new(attrib);
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// Finally, record this newly-created attrib in the map for next
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// time.
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// TODO: if new_attrib == this, have we just created a circular
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// reference count? Whoops! Fix this!
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CPT(TextureAttrib) tex_attrib = (const TextureAttrib *)new_attrib.p();
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((TextureAttrib *)this)->_filtered[max_texture_stages] = tex_attrib;
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return tex_attrib;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureAttrib::lower_attrib_can_override
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// Access: Public, Virtual
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// Description: Intended to be overridden by derived RenderAttrib
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// types to specify how two consecutive RenderAttrib
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// objects of the same type interact.
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//
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// This should return false if a RenderAttrib on a
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// higher node will compose into a RenderAttrib on a
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// lower node that has a higher override value, or false
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// if the lower RenderAttrib will completely replace the
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// state.
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//
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// The default behavior is false: normally, a
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// RenderAttrib in the graph cannot completely override
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// a RenderAttrib above it, regardless of its override
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// value--instead, the two attribs are composed. But
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// for some kinds of RenderAttribs, it is useful to
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// allow this kind of override.
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//
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// This method only handles the one special case of a
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// lower RenderAttrib with a higher override value. If
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// the higher RenderAttrib has a higher override value,
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// it always completely overrides. And if both
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// RenderAttribs have the same override value, they are
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// always composed.
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////////////////////////////////////////////////////////////////////
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bool TextureAttrib::
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lower_attrib_can_override() const {
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// A TextureAttrib doesn't compose through an override. Normally,
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// there won't be a scene-graph override on a TextureAttrib anyway,
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// since the NodePath::set_texture() override is applied to the
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// per-TextureStage override value. But there might be a
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// scene-graph override if NodePath::adjust_all_priorities() is
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// used, and in this case, we'd like for it to stick.
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureAttrib::output
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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void TextureAttrib::
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output(ostream &out) const {
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check_sorted();
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out << get_type() << ":";
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if (_off_stages.empty()) {
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if (_on_stages.empty()) {
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if (_off_all_stages) {
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out << "all off";
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} else {
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out << "identity";
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}
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} else {
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if (_off_all_stages) {
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out << "set";
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} else {
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out << "on";
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}
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}
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} else {
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out << "off";
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Stages::const_iterator fi;
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for (fi = _off_stages.begin(); fi != _off_stages.end(); ++fi) {
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TextureStage *stage = (*fi)._stage;
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out << " " << stage->get_name();
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if ((*fi)._override != 0) {
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out << "^" << (*fi)._override;
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}
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}
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if (!_on_stages.empty()) {
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out << " on";
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}
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}
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RenderStages::const_iterator ri;
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for (ri = _render_stages.begin(); ri != _render_stages.end(); ++ri) {
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const StageNode &sn = *(*ri);
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TextureStage *stage = sn._stage;
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Texture *tex = sn._texture;
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if (tex != NULL) {
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out << " " << stage->get_name() << ":" << tex->get_name();
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} else {
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out << " " << stage->get_name();
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}
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if (sn._override != 0) {
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out << "^" << sn._override;
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureAttrib::has_cull_callback
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// Access: Public, Virtual
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// Description: Should be overridden by derived classes to return
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// true if cull_callback() has been defined. Otherwise,
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// returns false to indicate cull_callback() does not
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// need to be called for this node during the cull
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// traversal.
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////////////////////////////////////////////////////////////////////
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bool TextureAttrib::
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has_cull_callback() const {
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Stages::const_iterator si;
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for (si = _on_stages.begin(); si != _on_stages.end(); ++si) {
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Texture *texture = (*si)._texture;
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if (texture->has_cull_callback()) {
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return true;
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}
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}
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return false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureAttrib::cull_callback
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// Access: Public, Virtual
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// Description: If has_cull_callback() returns true, this function
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// will be called during the cull traversal to perform
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// any additional operations that should be performed at
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// cull time.
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//
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// This is called each time the RenderAttrib is
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// discovered applied to a Geom in the traversal. It
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// should return true if the Geom is visible, false if
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// it should be omitted.
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////////////////////////////////////////////////////////////////////
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bool TextureAttrib::
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cull_callback(CullTraverser *trav, const CullTraverserData &data) const {
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Stages::const_iterator si;
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for (si = _on_stages.begin(); si != _on_stages.end(); ++si) {
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Texture *texture = (*si)._texture;
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if (!texture->cull_callback(trav, data)) {
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return false;
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}
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}
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureAttrib::compare_to_impl
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// Access: Protected, Virtual
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// Description: Intended to be overridden by derived TextureAttrib
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// types to return a unique number indicating whether
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// this TextureAttrib is equivalent to the other one.
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//
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// This should return 0 if the two TextureAttrib objects
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// are equivalent, a number less than zero if this one
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// should be sorted before the other one, and a number
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// greater than zero otherwise.
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//
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// This will only be called with two TextureAttrib
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// objects whose get_type() functions return the same.
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////////////////////////////////////////////////////////////////////
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int TextureAttrib::
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compare_to_impl(const RenderAttrib *other) const {
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const TextureAttrib *ta;
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DCAST_INTO_R(ta, other, 0);
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if (_off_all_stages != ta->_off_all_stages) {
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return (int)_off_all_stages - (int)ta->_off_all_stages;
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}
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Stages::const_iterator si = _on_stages.begin();
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Stages::const_iterator osi = ta->_on_stages.begin();
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while (si != _on_stages.end() && osi != ta->_on_stages.end()) {
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TextureStage *stage = (*si)._stage;
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TextureStage *other_stage = (*osi)._stage;
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if (stage != other_stage) {
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return stage < other_stage ? -1 : 1;
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}
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Texture *texture = (*si)._texture;
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Texture *other_texture = (*osi)._texture;
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if (texture != other_texture) {
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return texture < other_texture ? -1 : 1;
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}
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int implicit_sort = (*si)._implicit_sort;
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int other_implicit_sort = (*osi)._implicit_sort;
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|
if (implicit_sort != other_implicit_sort) {
|
|
return implicit_sort < other_implicit_sort ? -1 : 1;
|
|
}
|
|
|
|
int override = (*si)._override;
|
|
int other_override = (*osi)._override;
|
|
|
|
if (override != other_override) {
|
|
return override < other_override ? -1 : 1;
|
|
}
|
|
|
|
++si;
|
|
++osi;
|
|
}
|
|
|
|
if (si != _on_stages.end()) {
|
|
return 1;
|
|
}
|
|
if (osi != ta->_on_stages.end()) {
|
|
return -1;
|
|
}
|
|
|
|
// Finally, ensure that the set of off stages is the same.
|
|
Stages::const_iterator fi = _off_stages.begin();
|
|
Stages::const_iterator ofi = ta->_off_stages.begin();
|
|
|
|
while (fi != _off_stages.end() && ofi != ta->_off_stages.end()) {
|
|
TextureStage *stage = (*fi)._stage;
|
|
TextureStage *other_stage = (*ofi)._stage;
|
|
|
|
if (stage != other_stage) {
|
|
return stage < other_stage ? -1 : 1;
|
|
}
|
|
|
|
int override = (*fi)._override;
|
|
int other_override = (*ofi)._override;
|
|
|
|
if (override != other_override) {
|
|
return override < other_override ? -1 : 1;
|
|
}
|
|
|
|
++fi;
|
|
++ofi;
|
|
}
|
|
|
|
if (fi != _off_stages.end()) {
|
|
return 1;
|
|
}
|
|
if (ofi != ta->_off_stages.end()) {
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextureAttrib::get_hash_impl
|
|
// Access: Protected, Virtual
|
|
// Description: Intended to be overridden by derived RenderAttrib
|
|
// types to return a unique hash for these particular
|
|
// properties. RenderAttribs that compare the same with
|
|
// compare_to_impl(), above, should return the same
|
|
// hash; RenderAttribs that compare differently should
|
|
// return a different hash.
|
|
////////////////////////////////////////////////////////////////////
|
|
size_t TextureAttrib::
|
|
get_hash_impl() const {
|
|
check_sorted();
|
|
|
|
size_t hash = 0;
|
|
Stages::const_iterator si;
|
|
for (si = _on_stages.begin(); si != _on_stages.end(); ++si) {
|
|
const StageNode &sn = (*si);
|
|
|
|
hash = pointer_hash::add_hash(hash, sn._stage);
|
|
hash = pointer_hash::add_hash(hash, sn._texture);
|
|
hash = int_hash::add_hash(hash, (int)sn._implicit_sort);
|
|
hash = int_hash::add_hash(hash, sn._override);
|
|
}
|
|
|
|
// This bool value goes here, between the two lists, to
|
|
// differentiate between the two.
|
|
hash = int_hash::add_hash(hash, (int)_off_all_stages);
|
|
|
|
for (si = _off_stages.begin(); si != _off_stages.end(); ++si) {
|
|
const StageNode &sn = (*si);
|
|
|
|
hash = pointer_hash::add_hash(hash, sn._stage);
|
|
hash = int_hash::add_hash(hash, sn._override);
|
|
}
|
|
|
|
return hash;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextureAttrib::compose_impl
|
|
// Access: Protected, Virtual
|
|
// Description: Intended to be overridden by derived RenderAttrib
|
|
// types to specify how two consecutive RenderAttrib
|
|
// objects of the same type interact.
|
|
//
|
|
// This should return the result of applying the other
|
|
// RenderAttrib to a node in the scene graph below this
|
|
// RenderAttrib, which was already applied. In most
|
|
// cases, the result is the same as the other
|
|
// RenderAttrib (that is, a subsequent RenderAttrib
|
|
// completely replaces the preceding one). On the other
|
|
// hand, some kinds of RenderAttrib (for instance,
|
|
// ColorTransformAttrib) might combine in meaningful
|
|
// ways.
|
|
////////////////////////////////////////////////////////////////////
|
|
CPT(RenderAttrib) TextureAttrib::
|
|
compose_impl(const RenderAttrib *other) const {
|
|
const TextureAttrib *ta;
|
|
DCAST_INTO_R(ta, other, 0);
|
|
|
|
if (ta->_off_all_stages) {
|
|
// If the other type turns off all stages, it doesn't matter what
|
|
// we are.
|
|
return ta;
|
|
}
|
|
|
|
// This is a three-way merge between ai, bi, and ci, except that bi
|
|
// and ci should have no intersection and therefore needn't be
|
|
// compared to each other.
|
|
Stages::const_iterator ai = _on_stages.begin();
|
|
Stages::const_iterator bi = ta->_on_stages.begin();
|
|
Stages::const_iterator ci = ta->_off_stages.begin();
|
|
|
|
// Create a new TextureAttrib that will hold the result.
|
|
TextureAttrib *attrib = new TextureAttrib;
|
|
|
|
while (ai != _on_stages.end() &&
|
|
bi != ta->_on_stages.end() &&
|
|
ci != ta->_off_stages.end()) {
|
|
if ((*ai)._stage < (*bi)._stage) {
|
|
if ((*ai)._stage < (*ci)._stage) {
|
|
// Here is a stage that we have in the original, which is not
|
|
// present in the secondary.
|
|
attrib->_on_stages.insert(attrib->_on_stages.end(), *ai);
|
|
++ai;
|
|
|
|
} else if ((*ci)._stage < (*ai)._stage) {
|
|
// Here is a stage that is turned off in the secondary, but
|
|
// was not present in the original.
|
|
++ci;
|
|
|
|
} else { // (*ci)._stage == (*ai)._stage
|
|
// Here is a stage that is turned off in the secondary, and
|
|
// was present in the original.
|
|
if ((*ai)._override > (*ci)._override) {
|
|
// But never mind, keep it anyway.
|
|
attrib->_on_stages.insert(attrib->_on_stages.end(), *ai);
|
|
}
|
|
|
|
++ai;
|
|
++ci;
|
|
}
|
|
|
|
} else if ((*bi)._stage < (*ai)._stage) {
|
|
// Here is a new stage we have in the secondary, that was not
|
|
// present in the original.
|
|
attrib->_on_stages.insert(attrib->_on_stages.end(), *bi);
|
|
++bi;
|
|
|
|
} else { // (*bi)._stage == (*ai)._stage
|
|
// Here is a stage we have in both.
|
|
if ((*ai)._override > (*bi)._override) {
|
|
attrib->_on_stages.insert(attrib->_on_stages.end(), *ai);
|
|
} else {
|
|
attrib->_on_stages.insert(attrib->_on_stages.end(), *bi);
|
|
}
|
|
++ai;
|
|
++bi;
|
|
}
|
|
}
|
|
|
|
while (ai != _on_stages.end() && bi != ta->_on_stages.end()) {
|
|
if ((*ai)._stage < (*bi)._stage) {
|
|
// Here is a stage that we have in the original, which is not
|
|
// present in the secondary.
|
|
attrib->_on_stages.insert(attrib->_on_stages.end(), *ai);
|
|
++ai;
|
|
|
|
} else if ((*bi)._stage < (*ai)._stage) {
|
|
// Here is a new stage we have in the secondary, that was not
|
|
// present in the original.
|
|
attrib->_on_stages.insert(attrib->_on_stages.end(), *bi);
|
|
++bi;
|
|
|
|
} else {
|
|
// Here is a stage we have in both.
|
|
if ((*ai)._override > (*bi)._override) {
|
|
attrib->_on_stages.insert(attrib->_on_stages.end(), *ai);
|
|
} else {
|
|
attrib->_on_stages.insert(attrib->_on_stages.end(), *bi);
|
|
}
|
|
++ai;
|
|
++bi;
|
|
}
|
|
}
|
|
|
|
while (ai != _on_stages.end() && ci != ta->_off_stages.end()) {
|
|
if ((*ai)._stage < (*ci)._stage) {
|
|
// Here is a stage that we have in the original, which is not
|
|
// present in the secondary.
|
|
attrib->_on_stages.insert(attrib->_on_stages.end(), *ai);
|
|
++ai;
|
|
|
|
} else if ((*ci)._stage < (*ai)._stage) {
|
|
// Here is a stage that is turned off in the secondary, but
|
|
// was not present in the original.
|
|
++ci;
|
|
|
|
} else { // (*ci)._stage == (*ai)._stage
|
|
// Here is a stage that is turned off in the secondary, and
|
|
// was present in the original.
|
|
if ((*ai)._override > (*ci)._override) {
|
|
// But never mind, keep it anyway.
|
|
attrib->_on_stages.insert(attrib->_on_stages.end(), *ai);
|
|
}
|
|
++ai;
|
|
++ci;
|
|
}
|
|
}
|
|
|
|
while (ai != _on_stages.end()) {
|
|
attrib->_on_stages.insert(attrib->_on_stages.end(), *ai);
|
|
++ai;
|
|
}
|
|
|
|
while (bi != ta->_on_stages.end()) {
|
|
attrib->_on_stages.insert(attrib->_on_stages.end(), *bi);
|
|
++bi;
|
|
}
|
|
|
|
attrib->_next_implicit_sort = _next_implicit_sort + ta->_next_implicit_sort;
|
|
attrib->_sort_seq = UpdateSeq::old();
|
|
attrib->_filtered_seq = UpdateSeq::old();
|
|
|
|
return return_new(attrib);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextureAttrib::invert_compose_impl
|
|
// Access: Protected, Virtual
|
|
// Description: Intended to be overridden by derived RenderAttrib
|
|
// types to specify how two consecutive RenderAttrib
|
|
// objects of the same type interact.
|
|
//
|
|
// See invert_compose() and compose_impl().
|
|
////////////////////////////////////////////////////////////////////
|
|
CPT(RenderAttrib) TextureAttrib::
|
|
invert_compose_impl(const RenderAttrib *other) const {
|
|
// I think in this case the other attrib always wins. Maybe this
|
|
// needs a bit more thought. It's hard to imagine that it's even
|
|
// important to compute this properly.
|
|
return other;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextureAttrib::get_auto_shader_attrib_impl
|
|
// Access: Protected, Virtual
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
CPT(RenderAttrib) TextureAttrib::
|
|
get_auto_shader_attrib_impl(const RenderState *state) const {
|
|
return this;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextureAttrib::register_with_read_factory
|
|
// Access: Public, Static
|
|
// Description: Tells the BamReader how to create objects of type
|
|
// TextureAttrib.
|
|
////////////////////////////////////////////////////////////////////
|
|
void TextureAttrib::
|
|
register_with_read_factory() {
|
|
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextureAttrib::write_datagram
|
|
// Access: Public, Virtual
|
|
// Description: Writes the contents of this object to the datagram
|
|
// for shipping out to a Bam file.
|
|
////////////////////////////////////////////////////////////////////
|
|
void TextureAttrib::
|
|
write_datagram(BamWriter *manager, Datagram &dg) {
|
|
RenderAttrib::write_datagram(manager, dg);
|
|
|
|
// Write the off_stages information
|
|
dg.add_bool(_off_all_stages);
|
|
dg.add_uint16(get_num_off_stages());
|
|
Stages::const_iterator fi;
|
|
for (fi = _off_stages.begin(); fi != _off_stages.end(); ++fi) {
|
|
TextureStage *stage = (*fi)._stage;
|
|
manager->write_pointer(dg, stage);
|
|
}
|
|
|
|
// Write the on_stages information
|
|
dg.add_uint16(get_num_on_stages());
|
|
Stages::const_iterator si;
|
|
for (si = _on_stages.begin(); si != _on_stages.end(); ++si) {
|
|
TextureStage *stage = (*si)._stage;
|
|
Texture *tex = (*si)._texture;
|
|
nassertv(tex != (Texture *)NULL);
|
|
|
|
manager->write_pointer(dg, stage);
|
|
manager->write_pointer(dg, tex);
|
|
dg.add_uint16((*si)._implicit_sort);
|
|
dg.add_int32((*si)._override);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextureAttrib::complete_pointers
|
|
// Access: Public, Virtual
|
|
// Description: Receives an array of pointers, one for each time
|
|
// manager->read_pointer() was called in fillin().
|
|
// Returns the number of pointers processed.
|
|
////////////////////////////////////////////////////////////////////
|
|
int TextureAttrib::
|
|
complete_pointers(TypedWritable **p_list, BamReader *manager) {
|
|
int pi = RenderAttrib::complete_pointers(p_list, manager);
|
|
|
|
Stages::iterator ci;
|
|
for (ci = _off_stages.begin(); ci != _off_stages.end(); ++ci) {
|
|
TextureStage *ts = DCAST(TextureStage, p_list[pi++]);
|
|
*ci = StageNode(ts);
|
|
}
|
|
|
|
size_t sni = 0;
|
|
while (sni < _on_stages.size()) {
|
|
// Filter the TextureStage through the TextureStagePool.
|
|
PT(TextureStage) ts = DCAST(TextureStage, p_list[pi++]);
|
|
ts = TextureStagePool::get_stage(ts);
|
|
|
|
// The Texture pointer filters itself through the TexturePool, so
|
|
// we don't have to do anything special here.
|
|
Texture *tex = DCAST(Texture, p_list[pi++]);
|
|
|
|
if (tex != (Texture *)NULL) {
|
|
StageNode &sn = _on_stages[sni];
|
|
sn._stage = ts;
|
|
sn._texture = tex;
|
|
++sni;
|
|
|
|
} else {
|
|
// If we couldn't load a texture pointer, turn off that
|
|
// particular texture stage.
|
|
_off_stages.push_back(StageNode(ts));
|
|
_on_stages.erase(_on_stages.begin() + sni);
|
|
}
|
|
}
|
|
_on_stages.sort();
|
|
_sort_seq = UpdateSeq::old();
|
|
_filtered_seq = UpdateSeq::old();
|
|
|
|
return pi;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextureAttrib::make_from_bam
|
|
// Access: Protected, Static
|
|
// Description: This function is called by the BamReader's factory
|
|
// when a new object of type TextureAttrib is encountered
|
|
// in the Bam file. It should create the TextureAttrib
|
|
// and extract its information from the file.
|
|
////////////////////////////////////////////////////////////////////
|
|
TypedWritable *TextureAttrib::
|
|
make_from_bam(const FactoryParams ¶ms) {
|
|
TextureAttrib *attrib = new TextureAttrib;
|
|
DatagramIterator scan;
|
|
BamReader *manager;
|
|
|
|
parse_params(params, scan, manager);
|
|
attrib->fillin(scan, manager);
|
|
|
|
return attrib;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextureAttrib::fillin
|
|
// Access: Protected
|
|
// Description: This internal function is called by make_from_bam to
|
|
// read in all of the relevant data from the BamFile for
|
|
// the new TextureAttrib.
|
|
////////////////////////////////////////////////////////////////////
|
|
void TextureAttrib::
|
|
fillin(DatagramIterator &scan, BamReader *manager) {
|
|
RenderAttrib::fillin(scan, manager);
|
|
|
|
// read the _off_stages data.
|
|
_off_all_stages = scan.get_bool();
|
|
int num_off_stages = scan.get_uint16();
|
|
|
|
// Push back a NULL pointer for each off TextureStage for now, until
|
|
// we get the actual list of pointers later in complete_pointers().
|
|
int i;
|
|
_off_stages.reserve(num_off_stages);
|
|
for (i = 0; i < num_off_stages; i++) {
|
|
manager->read_pointer(scan);
|
|
_off_stages.push_back(StageNode(NULL));
|
|
}
|
|
|
|
// Read the _on_stages data.
|
|
int num_on_stages = scan.get_uint16();
|
|
|
|
// Push back a NULL pointer for each off TextureStage and Texture
|
|
// for now, until we get the actual list of pointers later in
|
|
// complete_pointers().
|
|
_on_stages.reserve(num_on_stages);
|
|
_next_implicit_sort = 0;
|
|
for (i = 0; i < num_on_stages; i++) {
|
|
manager->read_pointer(scan);
|
|
manager->read_pointer(scan);
|
|
unsigned int implicit_sort;
|
|
if (manager->get_file_minor_ver() >= 15) {
|
|
implicit_sort = scan.get_uint16();
|
|
} else {
|
|
implicit_sort = (unsigned int)i;
|
|
}
|
|
int override = 0;
|
|
if (manager->get_file_minor_ver() >= 23) {
|
|
override = scan.get_int32();
|
|
}
|
|
|
|
_next_implicit_sort = max(_next_implicit_sort, implicit_sort + 1);
|
|
_on_stages.push_back(StageNode(NULL, _next_implicit_sort, override));
|
|
++_next_implicit_sort;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextureAttrib::sort_on_stages
|
|
// Access: Private
|
|
// Description: Sorts the list of stages so that they are listed in
|
|
// render order. Also clears the _filtered map and
|
|
// recalculates the list of fixed-function stages.
|
|
////////////////////////////////////////////////////////////////////
|
|
void TextureAttrib::
|
|
sort_on_stages() {
|
|
typedef pmap<const InternalName *, int> UsedTexcoordIndex;
|
|
UsedTexcoordIndex used_texcoord_index;
|
|
|
|
_render_stages.clear();
|
|
_render_ff_stages.clear();
|
|
|
|
Stages::iterator si;
|
|
for (si = _on_stages.begin(); si != _on_stages.end(); ++si) {
|
|
StageNode &sn = (*si);
|
|
TextureStage *stage = sn._stage;
|
|
nassertv(stage != NULL);
|
|
if (stage->is_fixed_function()) {
|
|
const InternalName *name = stage->get_texcoord_name();
|
|
|
|
// This pair of lines will get the next consecutive texcoord index
|
|
// number if this is the first time we have referenced this
|
|
// particular texcoord name; otherwise, it will return the same
|
|
// index number it returned before.
|
|
UsedTexcoordIndex::iterator ti = used_texcoord_index.insert(UsedTexcoordIndex::value_type(name, (int)used_texcoord_index.size())).first;
|
|
(*si)._ff_tc_index = (*ti).second;
|
|
|
|
_render_ff_stages.push_back(&sn);
|
|
} else {
|
|
(*si)._ff_tc_index = -1;
|
|
}
|
|
|
|
_render_stages.push_back(&sn);
|
|
}
|
|
|
|
sort(_render_stages.begin(), _render_stages.end(), CompareTextureStageSort());
|
|
sort(_render_ff_stages.begin(), _render_ff_stages.end(), CompareTextureStageSort());
|
|
|
|
// We'd like to clear the _filtered map, in case the TextureStage
|
|
// priority values have changed as well, but we can't do that here:
|
|
// it's too dangerous. Clearing _filtered might cause
|
|
// TextureAttribs to be deleted, and hence removed from the map that
|
|
// we might be in the middle of traversing!
|
|
|
|
_sort_seq = TextureStage::get_sort_seq();
|
|
}
|