open_toontown_panda3d/panda/src/pgraph/sceneGraphReducer.I

223 lines
9.3 KiB
Plaintext

// Filename: sceneGraphReducer.I
// Created by: drose (14Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: SceneGraphReducer::Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE SceneGraphReducer::
SceneGraphReducer(GraphicsStateGuardianBase *gsg) :
_combine_radius(0.0f)
{
set_gsg(gsg);
}
////////////////////////////////////////////////////////////////////
// Function: SceneGraphReducer::Destructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE SceneGraphReducer::
~SceneGraphReducer() {
}
////////////////////////////////////////////////////////////////////
// Function: SceneGraphReducer::get_gsg
// Access: Published
// Description: Returns the particular GraphicsStateGuardian that
// this object will attempt to optimize to.
// See set_gsg().
////////////////////////////////////////////////////////////////////
INLINE GraphicsStateGuardianBase *SceneGraphReducer::
get_gsg() const {
return _gsg;
}
////////////////////////////////////////////////////////////////////
// Function: SceneGraphReducer::set_combine_radius
// Access: Published
// Description: Specifies the radius that is used in conjunction with
// CS_within_radius to decide whether a subgraph's
// siblings should be combined into a single node or
// not.
//
// If the CS_within_radius bit is included in the
// combine_siblings_bits parameter passed to flatten,
// than any nodes whose bounding volume is smaller than
// the indicated radius will be combined together (as if
// CS_other were set).
////////////////////////////////////////////////////////////////////
INLINE void SceneGraphReducer::
set_combine_radius(PN_stdfloat combine_radius) {
_combine_radius = combine_radius;
}
////////////////////////////////////////////////////////////////////
// Function: SceneGraphReducer::get_combine_radius
// Access: Published
// Description: Returns the radius that is used in conjunction with
// CS_within_radius. See set_combine_radius().
////////////////////////////////////////////////////////////////////
INLINE PN_stdfloat SceneGraphReducer::
get_combine_radius() const {
return _combine_radius;
}
////////////////////////////////////////////////////////////////////
// Function: SceneGraphReducer::apply_attribs
// Access: Published
// Description: Walks the scene graph, accumulating attribs of
// the indicated types, applying them to the vertices,
// and removing them from the scene graph. This has a
// performance optimization benefit in itself, but is
// especially useful to pave the way for a call to
// flatten() and greatly improve the effectiveness of
// the flattening operation.
//
// Multiply instanced geometry is duplicated before the
// attribs are applied.
//
// Of course, this operation does make certain dynamic
// operations impossible.
////////////////////////////////////////////////////////////////////
INLINE void SceneGraphReducer::
apply_attribs(PandaNode *node, int attrib_types) {
nassertv(check_live_flatten(node));
nassertv(node != (PandaNode *)NULL);
PStatTimer timer(_apply_collector);
AccumulatedAttribs attribs;
r_apply_attribs(node, attribs, attrib_types, _transformer);
_transformer.finish_apply();
}
////////////////////////////////////////////////////////////////////
// Function: SceneGraphReducer::apply_attribs
// Access: Published
// Description: This flavor of apply_attribs() can be called
// recursively from within another flatten process
// (e.g. from PandaNode::apply_attribs_to_vertices()).
// The parameters were presumably received from a parent
// SceneGraphReducer object.
////////////////////////////////////////////////////////////////////
INLINE void SceneGraphReducer::
apply_attribs(PandaNode *node, const AccumulatedAttribs &attribs,
int attrib_types, GeomTransformer &transformer) {
nassertv(node != (PandaNode *)NULL);
r_apply_attribs(node, attribs, attrib_types, transformer);
}
////////////////////////////////////////////////////////////////////
// Function: SceneGraphReducer::make_compatible_format
// Access: Published
// Description: Walks through the tree at this node and below and
// unifies the GeomVertexFormat for any GeomVertexData
// objects that are found, so that all eligible vdatas
// (according to collect_bits; see collect_vertex_data)
// will share the same vertex format.
//
// This will add unused columns where necessary to match
// formats. It can result in suboptimal performance if
// used needlessly.
//
// There is usually no reason to call this explicitly,
// since collect_vertex_data() will do this anyway if it
// has not been done already. However, calling it ahead
// of time can make that future call to
// collect_vertex_data() run a little bit faster.
//
// The return value is the number of vertex datas
// modified.
////////////////////////////////////////////////////////////////////
INLINE int SceneGraphReducer::
make_compatible_format(PandaNode *root, int collect_bits) {
nassertr(root != (PandaNode *)NULL, 0);
nassertr(check_live_flatten(root), 0);
PStatTimer timer(_collect_collector);
int count = 0;
count += r_collect_vertex_data(root, collect_bits, _transformer, true);
count += _transformer.finish_collect(true);
return count;
}
////////////////////////////////////////////////////////////////////
// Function: SceneGraphReducer::collect_vertex_data
// Access: Published
// Description: Collects all different GeomVertexData blocks that
// have compatible formats at this node and below into a
// single, unified block (or at least multiple larger
// blocks). This is intended to reduce rendering
// overhead incurred by switching vertex buffers. It
// can also make a subsequent call to unify() much more
// effective than it would have been otherwise.
//
// The set of bits passed in collect_bits indicates
// which properties are used to differentiate
// GeomVertexData blocks. If it is 0, then more blocks
// will be combined together than if it is nonzero.
////////////////////////////////////////////////////////////////////
INLINE int SceneGraphReducer::
collect_vertex_data(PandaNode *root, int collect_bits) {
nassertr(root != (PandaNode *)NULL, 0);
nassertr(check_live_flatten(root), 0);
PStatTimer timer(_collect_collector);
int count = 0;
count += r_collect_vertex_data(root, collect_bits, _transformer, false);
count += _transformer.finish_collect(false);
return count;
}
////////////////////////////////////////////////////////////////////
// Function: SceneGraphReducer::make_nonindexed
// Access: Published
// Description: Converts indexed geometry to nonindexed geometry at
// the indicated node and below, by duplicating vertices
// where necessary. The parameter nonindexed_bits is a
// union of bits defined in
// SceneGraphReducer::MakeNonindexed, which specifes
// which types of geometry to avoid making nonindexed.
////////////////////////////////////////////////////////////////////
INLINE int SceneGraphReducer::
make_nonindexed(PandaNode *root, int nonindexed_bits) {
nassertr(root != (PandaNode *)NULL, 0);
nassertr(check_live_flatten(root), 0);
PStatTimer timer(_make_nonindexed_collector);
return r_make_nonindexed(root, nonindexed_bits);
}
////////////////////////////////////////////////////////////////////
// Function: SceneGraphReducer::premunge
// Access: Published
// Description: Walks the scene graph rooted at this node and below,
// and uses the indicated GSG to premunge every Geom
// found to optimize it for eventual rendering on the
// indicated GSG. If there is no GSG indicated for the
// SceneGraphReducer, this is a no-op.
//
// This operation will also apply to stashed children.
////////////////////////////////////////////////////////////////////
INLINE void SceneGraphReducer::
premunge(PandaNode *root, const RenderState *initial_state) {
nassertv(root != (PandaNode *)NULL);
nassertv(check_live_flatten(root));
if (_gsg != (GraphicsStateGuardianBase *)NULL) {
PStatTimer timer(_premunge_collector);
r_premunge(root, initial_state);
}
}