open_toontown_panda3d/panda/src/pgraph/compassEffect.h

129 lines
4.3 KiB
C++

// Filename: compassEffect.h
// Created by: drose (16Jul02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef COMPASSEFFECT_H
#define COMPASSEFFECT_H
#include "pandabase.h"
#include "renderEffect.h"
#include "luse.h"
#include "nodePath.h"
////////////////////////////////////////////////////////////////////
// Class : CompassEffect
// Description : A CompassEffect causes a node to inherit its rotation
// (or pos or scale, if specified) from some other
// reference node in the graph, or more often from the
// root.
//
// In its purest form, a CompassEffect is used to keep
// the node's rotation fixed relative to the top of the
// scene graph, despite other transforms that may exist
// above the node. Hence the name: the node behaves
// like a magnetic compass, always pointing in the same
// direction.
//
// As an couple of generalizing extensions, the
// CompassEffect may also be set up to always orient its
// node according to some other reference node than the
// root of the scene graph. Furthermore, it may
// optionally adjust any of pos, rotation, or scale,
// instead of necessarily rotation; and it may adjust
// individual pos and scale components. (Rotation may
// not be adjusted on an individual component basis;
// that's just asking for trouble.)
//
// Be careful when using the pos and scale modes. In
// these modes, it's possible for the CompassEffect to
// move its node far from its normal bounding volume,
// causing culling to fail. If this is an issue, you
// may need to explicitly set a large (or infinite)
// bounding volume on the effect node.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_PGRAPH CompassEffect : public RenderEffect {
private:
INLINE CompassEffect();
PUBLISHED:
enum Properties {
P_x = 0x001,
P_y = 0x002,
P_z = 0x004,
P_pos = 0x007,
P_rot = 0x008,
P_sx = 0x010,
P_sy = 0x020,
P_sz = 0x040,
P_scale = 0x070,
P_all = 0x07f,
};
static CPT(RenderEffect) make(const NodePath &reference,
int properties = P_rot);
INLINE const NodePath &get_reference() const;
INLINE int get_properties() const;
public:
virtual bool safe_to_transform() const;
virtual void output(ostream &out) const;
virtual bool has_cull_callback() const;
virtual void cull_callback(CullTraverser *trav, CullTraverserData &data,
CPT(TransformState) &node_transform,
CPT(RenderState) &node_state) const;
virtual bool has_adjust_transform() const;
virtual void adjust_transform(CPT(TransformState) &net_transform,
CPT(TransformState) &node_transform,
PandaNode *node) const;
protected:
virtual int compare_to_impl(const RenderEffect *other) const;
private:
NodePath _reference;
int _properties;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
RenderEffect::init_type();
register_type(_type_handle, "CompassEffect",
RenderEffect::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "compassEffect.I"
#endif