87 lines
2.4 KiB
C++
87 lines
2.4 KiB
C++
// Filename: physxBoxShape.h
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// Created by: enn0x (16Sep09)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef PHYSXBOXSHAPE_H
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#define PHYSXBOXSHAPE_H
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#include "pandabase.h"
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#include "lvector3.h"
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#include "physxShape.h"
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#include "physx_includes.h"
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class PhysxBoxShapeDesc;
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////////////////////////////////////////////////////////////////////
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// Class : PhysxBoxShape
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// Description : A box shaped collision detection primitive. Each
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// shape is owned by the actor which it is attached
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// to.
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//
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// An instance can be created by calling the
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// createShape() method of the PhysxActor object that
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// will own it, with a PhysxBoxShapeDesc object as the
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// parameter, or by adding the shape descriptor to the
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// PhysxActorDesc class before creating the actor.
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//
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// The shape is deleted by calling release() on the
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// shape itself.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDAPHYSX PhysxBoxShape : public PhysxShape {
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PUBLISHED:
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INLINE PhysxBoxShape();
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INLINE ~PhysxBoxShape();
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void save_to_desc(PhysxBoxShapeDesc &shapeDesc) const;
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void set_dimensions(const LVector3f &dimensions);
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LVector3f get_dimensions() const;
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////////////////////////////////////////////////////////////////////
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public:
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INLINE NxShape *ptr() const { return (NxShape *)_ptr; };
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void link(NxShape *shapePtr);
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void unlink();
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private:
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NxBoxShape *_ptr;
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////////////////////////////////////////////////////////////////////
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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PhysxShape::init_type();
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register_type(_type_handle, "PhysxBoxShape",
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PhysxShape::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {
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init_type();
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return get_class_type();
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}
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private:
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static TypeHandle _type_handle;
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};
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#include "physxBoxShape.I"
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#endif // PHYSXBOXSHAPE_H
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