open_toontown_panda3d/panda/src/egg/parser.h.prebuilt

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#define EGG_NUMBER 257
#define EGG_ULONG 258
#define EGG_STRING 259
#define ANIMPRELOAD 260
#define BEZIERCURVE 261
#define BFACE 262
#define BILLBOARD 263
#define BILLBOARDCENTER 264
#define BINORMAL 265
#define BUNDLE 266
#define CLOSED 267
#define COLLIDE 268
#define COMMENT 269
#define COMPONENT 270
#define COORDSYSTEM 271
#define CV 272
#define DART 273
#define DNORMAL 274
#define DRGBA 275
#define DUV 276
#define DXYZ 277
#define DCS 278
#define DISTANCE 279
#define DTREF 280
#define DYNAMICVERTEXPOOL 281
#define EXTERNAL_FILE 282
#define FLIGHT 283
#define GROUP 284
#define HIP 285
#define INTANGENT 286
#define JOINT 287
#define KNOTS 288
#define INCLUDE 289
#define INSTANCE 290
#define LINE 291
#define LOOP 292
#define MATERIAL 293
#define MATRIX3 294
#define MATRIX4 295
#define MODEL 296
#define MREF 297
#define NORMAL 298
#define NURBSCURVE 299
#define NURBSSURFACE 300
#define OBJECTTYPE 301
#define ORDER 302
#define OUTTANGENT 303
#define POINTLIGHT 304
#define POLYGON 305
#define REF 306
#define RGBA 307
#define ROTATE 308
#define ROTX 309
#define ROTY 310
#define ROTZ 311
#define SANIM 312
#define SCALAR 313
#define SCALE 314
#define SEQUENCE 315
#define SHADING 316
#define SWITCH 317
#define SWITCHCONDITION 318
#define TABLE 319
#define TABLE_V 320
#define TAG 321
#define TANGENT 322
#define TEXLIST 323
#define TEXTURE 324
#define TLENGTHS 325
#define TRANSFORM 326
#define TRANSLATE 327
#define TREF 328
#define TRIANGLEFAN 329
#define TRIANGLESTRIP 330
#define TRIM 331
#define TXT 332
#define UKNOTS 333
#define UV 334
#define VKNOTS 335
#define VERTEX 336
#define VERTEXANIM 337
#define VERTEXPOOL 338
#define VERTEXREF 339
#define XFMANIM 340
#define XFMSANIM 341
#define START_EGG 342
#define START_GROUP_BODY 343
#define START_TEXTURE_BODY 344
#define START_PRIMITIVE_BODY 345
extern YYSTYPE eggyylval;