61 lines
1.9 KiB
C++
61 lines
1.9 KiB
C++
// Filename: particleSystemManager.h
|
|
// Created by: charles (28Jun00)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
//
|
|
// All use of this software is subject to the terms of the revised BSD
|
|
// license. You should have received a copy of this license along
|
|
// with this source code in a file named "LICENSE."
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef PARTICLESYSTEMMANAGER_H
|
|
#define PARTICLESYSTEMMANAGER_H
|
|
|
|
#include "pandabase.h"
|
|
#include "plist.h"
|
|
#include "particleSystem.h"
|
|
#include "pStatCollector.h"
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : ParticleSystemManager
|
|
// Description : Manages a set of individual ParticleSystem objects,
|
|
// so that each individual one doesn't have to be
|
|
// updated and rendered every frame
|
|
// See Also : particleSystemManager.cxx
|
|
////////////////////////////////////////////////////////////////////
|
|
class EXPCL_PANDAPHYSICS ParticleSystemManager {
|
|
PUBLISHED:
|
|
ParticleSystemManager(int every_nth_frame = 1);
|
|
virtual ~ParticleSystemManager();
|
|
|
|
INLINE void set_frame_stepping(int every_nth_frame);
|
|
INLINE int get_frame_stepping() const;
|
|
|
|
INLINE void attach_particlesystem(ParticleSystem *ps);
|
|
void remove_particlesystem(ParticleSystem *ps);
|
|
INLINE void clear();
|
|
|
|
void do_particles(float dt);
|
|
void do_particles(float dt, ParticleSystem * ps, bool do_render = true);
|
|
|
|
virtual void output(ostream &out) const;
|
|
virtual void write_ps_list(ostream &out, int indent=0) const;
|
|
virtual void write(ostream &out, int indent=0) const;
|
|
|
|
private:
|
|
plist< PT(ParticleSystem) > _ps_list;
|
|
|
|
int _nth_frame;
|
|
int _cur_frame;
|
|
|
|
static PStatCollector _do_particles_collector;
|
|
};
|
|
|
|
#include "particleSystemManager.I"
|
|
|
|
#endif // PARTICLESYSTEMMANAGER_H
|