open_toontown_panda3d/panda/src/particlesystem/particleSystemManager.h

61 lines
1.9 KiB
C++

// Filename: particleSystemManager.h
// Created by: charles (28Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef PARTICLESYSTEMMANAGER_H
#define PARTICLESYSTEMMANAGER_H
#include "pandabase.h"
#include "plist.h"
#include "particleSystem.h"
#include "pStatCollector.h"
////////////////////////////////////////////////////////////////////
// Class : ParticleSystemManager
// Description : Manages a set of individual ParticleSystem objects,
// so that each individual one doesn't have to be
// updated and rendered every frame
// See Also : particleSystemManager.cxx
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS ParticleSystemManager {
PUBLISHED:
ParticleSystemManager(int every_nth_frame = 1);
virtual ~ParticleSystemManager();
INLINE void set_frame_stepping(int every_nth_frame);
INLINE int get_frame_stepping() const;
INLINE void attach_particlesystem(ParticleSystem *ps);
void remove_particlesystem(ParticleSystem *ps);
INLINE void clear();
void do_particles(float dt);
void do_particles(float dt, ParticleSystem * ps, bool do_render = true);
virtual void output(ostream &out) const;
virtual void write_ps_list(ostream &out, int indent=0) const;
virtual void write(ostream &out, int indent=0) const;
private:
plist< PT(ParticleSystem) > _ps_list;
int _nth_frame;
int _cur_frame;
static PStatCollector _do_particles_collector;
};
#include "particleSystemManager.I"
#endif // PARTICLESYSTEMMANAGER_H