open_toontown_panda3d/panda/src/express/virtualFileSimple.cxx

131 lines
4.8 KiB
C++

// Filename: virtualFileSimple.cxx
// Created by: drose (03Aug02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "virtualFileSimple.h"
TypeHandle VirtualFileSimple::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: VirtualFileSimple::get_file_system
// Access: Published, Virtual
// Description: Returns the VirtualFileSystem this file is associated
// with.
////////////////////////////////////////////////////////////////////
VirtualFileSystem *VirtualFileSimple::
get_file_system() const {
return _mount->get_file_system();
}
////////////////////////////////////////////////////////////////////
// Function: VirtualFileSimple::get_filename
// Access: Published, Virtual
// Description: Returns the full pathname to this file within the
// virtual file system.
////////////////////////////////////////////////////////////////////
Filename VirtualFileSimple::
get_filename() const {
string mount_point = _mount->get_mount_point();
if (_local_filename.empty()) {
if (mount_point.empty()) {
return "/";
} else {
return string("/") + mount_point;
}
} else {
if (mount_point.empty()) {
return string("/") + _local_filename.get_fullpath();
} else {
return string("/") + mount_point + string("/") + _local_filename.get_fullpath();
}
}
}
////////////////////////////////////////////////////////////////////
// Function: VirtualFileSimple::is_directory
// Access: Published, Virtual
// Description: Returns true if this file represents a directory (and
// scan_directory() may be called), false otherwise.
////////////////////////////////////////////////////////////////////
bool VirtualFileSimple::
is_directory() const {
return _mount->is_directory(_local_filename);
}
////////////////////////////////////////////////////////////////////
// Function: VirtualFileSimple::is_regular_file
// Access: Published, Virtual
// Description: Returns true if this file represents a regular file
// (and read_file() may be called), false otherwise.
////////////////////////////////////////////////////////////////////
bool VirtualFileSimple::
is_regular_file() const {
return _mount->is_regular_file(_local_filename);
}
////////////////////////////////////////////////////////////////////
// Function: VirtualFileSimple::open_read_file
// Access: Published, Virtual
// Description: Opens the file for reading. Returns a newly
// allocated istream on success (which you should
// eventually delete when you are done reading).
// Returns NULL on failure.
////////////////////////////////////////////////////////////////////
istream *VirtualFileSimple::
open_read_file() const {
return _mount->open_read_file(_local_filename);
}
////////////////////////////////////////////////////////////////////
// Function: VirtualFileSimple::scan_local_directory
// Access: Protected, Virtual
// Description: Fills file_list up with the list of files that are
// within this directory, excluding those whose
// basenames are listed in mount_points. Returns true
// if successful, false if the file is not a directory
// or the directory cannot be read.
////////////////////////////////////////////////////////////////////
bool VirtualFileSimple::
scan_local_directory(VirtualFileList *file_list,
const ov_set<string> &mount_points) const {
vector_string names;
if (!_mount->scan_directory(names, _local_filename)) {
return false;
}
// Now the scan above gave us a list of basenames. Turn these back
// into VirtualFile pointers.
// Each of the files returned by the mount will be just a simple
// file within the same mount tree, unless it is shadowed by a
// mount point listed in mount_points.
vector_string::const_iterator ni;
for (ni = names.begin(); ni != names.end(); ++ni) {
const string &basename = (*ni);
if (mount_points.find(basename) == mount_points.end()) {
Filename filename(_local_filename, basename);
VirtualFileSimple *file = new VirtualFileSimple(_mount, filename);
file_list->add_file(file);
}
}
return true;
}