open_toontown_panda3d/panda/src/pnmtext/pnmTextMaker.I

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// Filename: pnmTextMaker.I
// Created by: drose (07Sep03)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: PNMTextMaker::is_valid
// Access: Public
// Description: Returns true if the PNMTextMaker is valid and ready to
// generate text, false otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool PNMTextMaker::
is_valid() const {
return _is_valid;
}
////////////////////////////////////////////////////////////////////
// Function: PNMTextMaker::set_align
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void PNMTextMaker::
set_align(PNMTextMaker::Alignment align_type) {
_align = align_type;
}
////////////////////////////////////////////////////////////////////
// Function: PNMTextMaker::get_align
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE PNMTextMaker::Alignment PNMTextMaker::
get_align() const {
return _align;
}
////////////////////////////////////////////////////////////////////
// Function: PNMTextMaker::set_interior_flag
// Access: Published
// Description: Sets the flag that indicates whether the interior of
// hollow fonts is identified as a preprocess as each
// glyph is loaded. If this flag is true, you may
// specify an interior color along with a fg and bg
// color when you place text; if the flag is false, the
// interior color is ignored.
//
// It is generally best to set_native_antialias(0) when
// using this feature. Also, this works best when the
// pixel size is not very small.
////////////////////////////////////////////////////////////////////
INLINE void PNMTextMaker::
set_interior_flag(bool interior_flag) {
if (_interior_flag != interior_flag) {
_interior_flag = interior_flag;
empty_cache();
}
}
////////////////////////////////////////////////////////////////////
// Function: PNMTextMaker::get_interior_flag
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool PNMTextMaker::
get_interior_flag() const {
return _interior_flag;
}
////////////////////////////////////////////////////////////////////
// Function: PNMTextMaker::set_fg
// Access: Published
// Description: Sets the foreground color of text that will be
// generated by future calls to generate_into(). This
// is the color that all of the "on" pixels in the font
// will show as.
////////////////////////////////////////////////////////////////////
INLINE void PNMTextMaker::
set_fg(const LColor &fg) {
_fg = fg;
}
////////////////////////////////////////////////////////////////////
// Function: PNMTextMaker::get_fg
// Access: Published
// Description: Returns the foreground color of text that will be
// generated by future calls to generate_into().
////////////////////////////////////////////////////////////////////
INLINE const LColor &PNMTextMaker::
get_fg() const {
return _fg;
}
////////////////////////////////////////////////////////////////////
// Function: PNMTextMaker::set_interior
// Access: Published
// Description: Sets the color that will be used to render the
// interior portions of hollow fonts in future calls to
// generate_into(). This is respected only if
// interior_flag is true.
////////////////////////////////////////////////////////////////////
INLINE void PNMTextMaker::
set_interior(const LColor &interior) {
_interior = interior;
}
////////////////////////////////////////////////////////////////////
// Function: PNMTextMaker::get_interior
// Access: Published
// Description: Returns the color that will be used to render the
// interior portions of hollow fonts.
////////////////////////////////////////////////////////////////////
INLINE const LColor &PNMTextMaker::
get_interior() const {
return _interior;
}
////////////////////////////////////////////////////////////////////
// Function: PNMTextMaker::generate_into
// Access: Public
// Description: Generates a single line of text into the indicated
// image at the indicated position; the return value is
// the total width in pixels.
////////////////////////////////////////////////////////////////////
INLINE int PNMTextMaker::
generate_into(const string &text, PNMImage &dest_image, int x, int y) {
TextEncoder encoder;
encoder.set_text(text);
return generate_into(encoder.get_wtext(), dest_image, x, y);
}
////////////////////////////////////////////////////////////////////
// Function: PNMTextMaker::calc_width
// Access: Public
// Description: Returns the width in pixels of the indicated line of
// text.
////////////////////////////////////////////////////////////////////
INLINE int PNMTextMaker::
calc_width(const string &text) {
TextEncoder encoder;
encoder.set_text(text);
return calc_width(encoder.get_wtext());
}