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Sources.pp
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rename all Panda-built libraries to begin with libp3 or libpanda
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2011-12-06 02:39:21 +00:00 |
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glGeomContext_src.I
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initial iphone stuff, w.i.p.
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2009-04-17 18:11:25 +00:00 |
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glGeomContext_src.cxx
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This commit adds more+better support for OpenGL ES:
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2009-06-15 13:40:42 +00:00 |
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glGeomContext_src.h
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initial iphone stuff, w.i.p.
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2009-04-17 18:11:25 +00:00 |
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glGeomMunger_src.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glGeomMunger_src.cxx
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better implementation of vertex-column-alignment
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2011-12-17 23:08:03 +00:00 |
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glGeomMunger_src.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glGraphicsBuffer_src.I
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integrate changes from Schell Games (plus some tab character fixes)
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2009-06-01 21:51:15 +00:00 |
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glGraphicsBuffer_src.cxx
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Fixed FBO Float Buffers; Multisample FBOS were left untouched and needs more work.
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2011-12-31 21:43:18 +00:00 |
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glGraphicsBuffer_src.h
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commit super awesome patch from 11thPenguin
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2011-02-13 06:51:18 +00:00 |
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glGraphicsStateGuardian_src.I
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this should fix OpenGL ES 2 errors
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2011-10-18 08:26:19 +00:00 |
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glGraphicsStateGuardian_src.cxx
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Fix for gles returning driver info causing incomplete builds on certain linux distros
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2012-01-04 06:24:59 +00:00 |
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glGraphicsStateGuardian_src.h
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Exposes Opengl Vendor, Driver, Shader Model information to python
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2011-12-30 09:00:37 +00:00 |
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glImmediateModeSender_src.I
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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glImmediateModeSender_src.cxx
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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glImmediateModeSender_src.h
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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glIndexBufferContext_src.I
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glIndexBufferContext_src.cxx
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glIndexBufferContext_src.h
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glOcclusionQueryContext_src.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glOcclusionQueryContext_src.cxx
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This commit adds more+better support for OpenGL ES:
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2009-06-15 13:40:42 +00:00 |
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glOcclusionQueryContext_src.h
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This commit adds more+better support for OpenGL ES:
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2009-06-15 13:40:42 +00:00 |
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glShaderContext_src.I
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gl_Tangent and gl_Binormal
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2011-11-28 16:21:21 +00:00 |
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glShaderContext_src.cxx
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fix from teedee
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2012-01-07 08:40:06 +00:00 |
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glShaderContext_src.h
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Don't even try to build Cg support when building for OpenGL ES, which is unsupported by the Cg Toolkit anyway.
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2010-12-18 23:29:00 +00:00 |
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glTextureContext_src.I
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finally, pipelined textures
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2011-10-08 21:04:05 +00:00 |
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glTextureContext_src.cxx
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finally, pipelined textures
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2011-10-08 21:04:05 +00:00 |
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glTextureContext_src.h
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finally, pipelined textures
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2011-10-08 21:04:05 +00:00 |
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glVertexBufferContext_src.I
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glVertexBufferContext_src.cxx
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glVertexBufferContext_src.h
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glmisc_src.cxx
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fix color in doc string
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2011-08-16 13:36:34 +00:00 |
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glmisc_src.h
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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glpure.cxx
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support for #ifdef WIN64_VC instead of just #ifdev WIN32_VC alone
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2010-05-28 21:09:22 +00:00 |
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glstuff_src.cxx
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glstuff_src.h
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Remove GLU dependency from Panda3D. Yes. That's right, folks.
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2010-12-19 07:03:49 +00:00 |
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glstuff_undef_src.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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panda_glext.h
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integrate changes from Schell Games (plus some tab character fixes)
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2009-06-01 21:51:15 +00:00 |