805 lines
27 KiB
Plaintext
805 lines
27 KiB
Plaintext
// Filename: glGraphicsStateGuardian_src.I
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// Created by: drose (02Feb99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::report_errors
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// Access: Public, Static
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// Description: Checks for any outstanding error codes and outputs
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// them, if found. If NDEBUG is defined, this function
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// does nothing. The return value is true if everything is
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// ok, or false if we should shut down.
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//
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// This is a static method so it can be called when
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// there's no gsg pointer around.
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////////////////////////////////////////////////////////////////////
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INLINE bool CLP(GraphicsStateGuardian)::
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report_errors(int line, const char *source_file) {
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#ifndef NDEBUG
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GLenum error_code = GLP(GetError)();
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if (error_code != GL_NO_ERROR) {
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int error_count = 0;
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return report_errors_loop(line, source_file, error_code, error_count);
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}
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#endif
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::report_my_errors
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// Access: Public
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// Description: Like report_errors(), above, but non-static so we can
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// throw an event on failure.
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////////////////////////////////////////////////////////////////////
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INLINE void CLP(GraphicsStateGuardian)::
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report_my_errors(int line, const char *source_file) {
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#ifndef NDEBUG
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if (_track_errors) {
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GLenum error_code = GLP(GetError)();
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if (error_code != GL_NO_ERROR) {
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if (!report_errors_loop(line, source_file, error_code, _error_count)) {
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panic_deactivate();
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}
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}
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}
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#endif
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::clear_errors
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// Access: Public, Static
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// Description: This works like report_errors(), except that it
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// always runs, even in the NDEBUG case.
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//
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// It is designed to be called when it is important to
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// clear the error stack (for instance, because we want
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// to be able to reliably check the result of some
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// upcoming GL operation).
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////////////////////////////////////////////////////////////////////
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INLINE bool CLP(GraphicsStateGuardian)::
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clear_errors(int line, const char *source_file) {
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GLenum error_code = GLP(GetError)();
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if (error_code != GL_NO_ERROR) {
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int error_count = 0;
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return report_errors_loop(line, source_file, error_code, error_count);
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}
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::clear_my_errors
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// Access: Public
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// Description: This works like report_my_errors(), except that it
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// always runs, even in the NDEBUG case (but not when
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// _track_errors is false), and it never calls
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// panic_deactivate(). It is designed to be called when
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// it is important to clear the error stack (for
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// instance, because we want to be able to reliably
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// check the result of some upcoming GL operation).
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////////////////////////////////////////////////////////////////////
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INLINE void CLP(GraphicsStateGuardian)::
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clear_my_errors(int line, const char *source_file) {
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if (_track_errors) {
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GLenum error_code = GLP(GetError)();
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if (error_code != GL_NO_ERROR) {
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int error_count = 0;
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report_errors_loop(line, source_file, error_code, error_count);
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::get_gl_vendor
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// Access: Public
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// Description: Returns the GL vendor string reported by the driver.
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////////////////////////////////////////////////////////////////////
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INLINE const string &CLP(GraphicsStateGuardian)::
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get_gl_vendor() const {
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return _gl_vendor;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::get_gl_renderer
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// Access: Public
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// Description: Returns the GL renderer string reported by the driver.
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////////////////////////////////////////////////////////////////////
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INLINE const string &CLP(GraphicsStateGuardian)::
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get_gl_renderer() const {
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return _gl_renderer;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::get_gl_version
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// Access: Public
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// Description: Returns the GL version string reported by the driver.
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////////////////////////////////////////////////////////////////////
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INLINE const string &CLP(GraphicsStateGuardian)::
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get_gl_version() const {
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return _gl_version;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::get_gl_version_major
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// Access: Public
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// Description: Returns the major part of the reported GL version
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// number.
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////////////////////////////////////////////////////////////////////
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INLINE int CLP(GraphicsStateGuardian)::
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get_gl_version_major() const {
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return _gl_version_major;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::get_gl_version_minor
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// Access: Public
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// Description: Returns the minor part of the reported GL version
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// number.
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////////////////////////////////////////////////////////////////////
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INLINE int CLP(GraphicsStateGuardian)::
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get_gl_version_minor() const {
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return _gl_version_minor;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::maybe_gl_finish
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// Access: Protected
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// Description: Calls glFinish() if the config variable gl-finish is
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// set True.
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////////////////////////////////////////////////////////////////////
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INLINE void CLP(GraphicsStateGuardian)::
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maybe_gl_finish() const {
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#ifdef DO_PSTATS
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if (CLP(finish)) {
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GLP(Finish)();
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}
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#endif
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::is_at_least_gl_version
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// Access: Public
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// Description: Returns true if we are compiled for mainline OpenGL,
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// and the runtime GL version number is at least the
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// indicated value, false otherwise. Under OpenGL ES,
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// this always returns false.
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////////////////////////////////////////////////////////////////////
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INLINE bool CLP(GraphicsStateGuardian)::
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is_at_least_gl_version(int major_version, int minor_version) const {
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#ifdef OPENGLES
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return false;
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#else
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if (_gl_version_major < major_version) {
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return false;
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} else if (_gl_version_major == major_version) {
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if (_gl_version_minor < minor_version) {
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return false;
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}
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}
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return true;
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#endif // OPENGLES
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::is_at_least_gles_version
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// Access: Public
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// Description: Returns true if we are compiled for OpenGL ES,
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// and the runtime GL ES version number is at least the
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// indicated value, false otherwise. Under mainline
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// OpenGL, this always returns false.
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////////////////////////////////////////////////////////////////////
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INLINE bool CLP(GraphicsStateGuardian)::
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is_at_least_gles_version(int major_version, int minor_version) const {
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#ifndef OPENGLES
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return false;
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#else
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if (_gl_version_major < major_version) {
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return false;
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} else if (_gl_version_major == major_version) {
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if (_gl_version_minor < minor_version) {
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return false;
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}
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}
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return true;
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#endif // OPENGLES
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::enable_multisample_antialias
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// Access: Protected
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// Description: Specifies whether multisample should be enabled for
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// antialiasing purposes.
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////////////////////////////////////////////////////////////////////
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INLINE void CLP(GraphicsStateGuardian)::
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enable_multisample_antialias(bool val) {
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#ifndef OPENGLES_2
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if (_supports_multisample) {
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if ((_multisample_mode & MM_antialias) != 0 && !val) {
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// Turn off antialias multisample.
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_multisample_mode &= ~MM_antialias;
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if (_multisample_mode == 0) {
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GLP(Disable)(GL_MULTISAMPLE);
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}
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} else if ((_multisample_mode & MM_antialias) == 0 && val) {
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// Turn on antialias multisample.
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if (_multisample_mode == 0) {
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GLP(Enable)(GL_MULTISAMPLE);
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}
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_multisample_mode |= MM_antialias;
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}
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}
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#endif
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::enable_multisample_alpha_one
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// Access: Protected
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// Description: Specifies whether multisample should be enabled for
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// transparency purposes, using the sample_alpha_to_one
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// mode.
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////////////////////////////////////////////////////////////////////
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INLINE void CLP(GraphicsStateGuardian)::
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enable_multisample_alpha_one(bool val) {
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#ifndef OPENGLES_2
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if (_supports_multisample) {
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if ((_multisample_mode & MM_alpha_one) != 0 && !val) {
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// Turn off sample_alpha_to_one multisample.
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_multisample_mode &= ~MM_alpha_one;
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GLP(Disable)(GL_SAMPLE_ALPHA_TO_ONE);
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if (_multisample_mode == 0) {
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GLP(Disable)(GL_MULTISAMPLE);
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}
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} else if ((_multisample_mode & MM_alpha_one) == 0 && val) {
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// Turn on sample_alpha_to_one multisample.
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if (_multisample_mode == 0) {
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GLP(Enable)(GL_MULTISAMPLE);
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}
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GLP(Enable)(GL_SAMPLE_ALPHA_TO_ONE);
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_multisample_mode |= MM_alpha_one;
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}
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}
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#endif
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::enable_multisample_alpha_mask
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// Access: Protected
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// Description: Specifies whether multisample should be enabled for
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// transparency purposes, using the sample_alpha_to_mask
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// mode.
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////////////////////////////////////////////////////////////////////
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INLINE void CLP(GraphicsStateGuardian)::
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enable_multisample_alpha_mask(bool val) {
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#ifndef OPENGLES_2
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if (_supports_multisample) {
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if ((_multisample_mode & MM_alpha_mask) != 0 && !val) {
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// Turn off sample_alpha_to_mask multisample.
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_multisample_mode &= ~MM_alpha_mask;
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GLP(Disable)(GL_SAMPLE_ALPHA_TO_COVERAGE);
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if (_multisample_mode == 0) {
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GLP(Disable)(GL_MULTISAMPLE);
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}
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} else if ((_multisample_mode & MM_alpha_mask) == 0 && val) {
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// Turn on sample_alpha_to_mask multisample.
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if (_multisample_mode == 0) {
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GLP(Enable)(GL_MULTISAMPLE);
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}
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GLP(Enable)(GL_SAMPLE_ALPHA_TO_COVERAGE);
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_multisample_mode |= MM_alpha_mask;
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}
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}
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#endif
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::enable_line_smooth
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// Access:
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void CLP(GraphicsStateGuardian)::
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enable_line_smooth(bool val) {
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#ifndef OPENGLES_2
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if (_line_smooth_enabled != val) {
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_state_mask.clear_bit(TransparencyAttrib::get_class_slot());
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_line_smooth_enabled = val;
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if (val) {
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GLP(Enable)(GL_LINE_SMOOTH);
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} else {
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GLP(Disable)(GL_LINE_SMOOTH);
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}
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}
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#endif
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::enable_point_smooth
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// Access:
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void CLP(GraphicsStateGuardian)::
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enable_point_smooth(bool val) {
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#ifndef OPENGLES_2
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if (_point_smooth_enabled != val) {
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_state_mask.clear_bit(TransparencyAttrib::get_class_slot());
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_point_smooth_enabled = val;
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if (val) {
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GLP(Enable)(GL_POINT_SMOOTH);
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} else {
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GLP(Disable)(GL_POINT_SMOOTH);
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}
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}
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#endif
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::enable_polygon_smooth
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// Access:
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void CLP(GraphicsStateGuardian)::
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enable_polygon_smooth(bool val) {
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#ifndef OPENGLES // GL_POLYGON_SMOOTH not supported in OpenGL ES.
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if (_polygon_smooth_enabled != val) {
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_polygon_smooth_enabled = val;
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if (val) {
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GLP(Enable)(GL_POLYGON_SMOOTH);
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} else {
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GLP(Disable)(GL_POLYGON_SMOOTH);
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}
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}
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#endif // OPENGLES
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::setup_antialias_line
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// Access: Protected
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// Description: Sets the appropriate antialiasing modes to render a
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// series of line primitives, according to
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// _auto_antialias_mode.
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////////////////////////////////////////////////////////////////////
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INLINE void CLP(GraphicsStateGuardian)::
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setup_antialias_line() {
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if (_auto_antialias_mode) {
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// Lines supposedly look better using line smoothing, even if we
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// have multisample available.
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enable_multisample_antialias(false);
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enable_line_smooth(true);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::setup_antialias_point
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// Access: Protected
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// Description: Sets the appropriate antialiasing modes to render a
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// series of point primitives, according to
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// _auto_antialias_mode.
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////////////////////////////////////////////////////////////////////
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INLINE void CLP(GraphicsStateGuardian)::
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setup_antialias_point() {
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if (_auto_antialias_mode) {
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// Points supposedly look better using point smoothing, even if we
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// have multisample available.
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enable_multisample_antialias(false);
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enable_point_smooth(true);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::setup_antialias_polygon
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// Access: Protected
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// Description: Sets the appropriate antialiasing modes to render a
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// series of point primitives, according to
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// _auto_antialias_mode.
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////////////////////////////////////////////////////////////////////
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INLINE void CLP(GraphicsStateGuardian)::
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setup_antialias_polygon() {
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if (_auto_antialias_mode) {
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switch (_render_mode) {
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case RenderModeAttrib::M_wireframe:
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// In wireframe mode, we're really drawing lines.
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enable_multisample_antialias(false);
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enable_line_smooth(true);
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break;
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case RenderModeAttrib::M_point:
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// In point mode, we're drawing points.
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enable_multisample_antialias(false);
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enable_point_smooth(true);
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break;
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default:
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// For polygons, multisample is best if it's available, otherwise
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// polygon smoothing will do.
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enable_line_smooth(false);
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enable_point_smooth(false);
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if (_supports_multisample) {
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enable_multisample_antialias(true);
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} else {
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enable_polygon_smooth(true);
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}
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::enable_stencil_test
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// Access:
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void CLP(GraphicsStateGuardian)::
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enable_stencil_test(bool val) {
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if (_stencil_test_enabled != val) {
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_stencil_test_enabled = val;
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if (val) {
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#ifdef GSG_VERBOSE
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GLCAT.spam()
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<< "glEnable(GL_STENCIL_TEST)" << endl;
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#endif
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GLP(Enable)(GL_STENCIL_TEST);
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} else {
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#ifdef GSG_VERBOSE
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GLCAT.spam()
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<< "glDisable(GL_STENCIL_TEST)" << endl;
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#endif
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GLP(Disable)(GL_STENCIL_TEST);
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::enable_blend
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// Access:
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void CLP(GraphicsStateGuardian)::
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enable_blend(bool val) {
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if (_blend_enabled != val) {
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_blend_enabled = val;
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if (val) {
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#ifdef GSG_VERBOSE
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GLCAT.spam()
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<< "glEnable(GL_BLEND)" << endl;
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#endif
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GLP(Enable)(GL_BLEND);
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} else {
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#ifdef GSG_VERBOSE
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GLCAT.spam()
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<< "glDisable(GL_BLEND)" << endl;
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#endif
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GLP(Disable)(GL_BLEND);
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::enable_depth_test
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// Access:
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void CLP(GraphicsStateGuardian)::
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enable_depth_test(bool val) {
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if (_depth_test_enabled != val) {
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_depth_test_enabled = val;
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if (val) {
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#ifdef GSG_VERBOSE
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GLCAT.spam()
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<< "glEnable(GL_DEPTH_TEST)" << endl;
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#endif
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GLP(Enable)(GL_DEPTH_TEST);
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} else {
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#ifdef GSG_VERBOSE
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GLCAT.spam()
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<< "glDisable(GL_DEPTH_TEST)" << endl;
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#endif
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GLP(Disable)(GL_DEPTH_TEST);
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::enable_fog
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// Access:
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void CLP(GraphicsStateGuardian)::
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enable_fog(bool val) {
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#ifndef OPENGLES_2
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if (_fog_enabled != val) {
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_fog_enabled = val;
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if (val) {
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#ifdef GSG_VERBOSE
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GLCAT.spam()
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<< "glEnable(GL_FOG)" << endl;
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#endif
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GLP(Enable)(GL_FOG);
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} else {
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#ifdef GSG_VERBOSE
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GLCAT.spam()
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<< "glDisable(GL_FOG)" << endl;
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#endif
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GLP(Disable)(GL_FOG);
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}
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}
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#endif
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}
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|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::enable_alpha_test
|
|
// Access:
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void CLP(GraphicsStateGuardian)::
|
|
enable_alpha_test(bool val) {
|
|
#ifndef OPENGLES_2
|
|
if (_alpha_test_enabled != val) {
|
|
_alpha_test_enabled = val;
|
|
if (val) {
|
|
#ifdef GSG_VERBOSE
|
|
GLCAT.spam()
|
|
<< "glEnable(GL_ALPHA_TEST)" << endl;
|
|
#endif
|
|
GLP(Enable)(GL_ALPHA_TEST);
|
|
} else {
|
|
#ifdef GSG_VERBOSE
|
|
GLCAT.spam()
|
|
<< "glDisable(GL_ALPHA_TEST)" << endl;
|
|
#endif
|
|
GLP(Disable)(GL_ALPHA_TEST);
|
|
}
|
|
}
|
|
#endif // OPENGLES_2
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::enable_polygon_offset
|
|
// Access:
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void CLP(GraphicsStateGuardian)::
|
|
enable_polygon_offset(bool val) {
|
|
if (_polygon_offset_enabled != val) {
|
|
_polygon_offset_enabled = val;
|
|
if (val) {
|
|
#ifdef GSG_VERBOSE
|
|
GLCAT.spam()
|
|
<< "glEnable(GL_POLYGON_OFFSET_*)" << endl;
|
|
#endif
|
|
GLP(Enable)(GL_POLYGON_OFFSET_FILL);
|
|
//GLP(Enable)(GL_POLYGON_OFFSET_LINE); // not widely supported anyway
|
|
//GLP(Enable)(GL_POLYGON_OFFSET_POINT);
|
|
} else {
|
|
#ifdef GSG_VERBOSE
|
|
GLCAT.spam()
|
|
<< "glDisable(GL_POLYGON_OFFSET_*)" << endl;
|
|
#endif
|
|
GLP(Disable)(GL_POLYGON_OFFSET_FILL);
|
|
//GLP(Disable)(GL_POLYGON_OFFSET_LINE); // not widely supported anyway
|
|
//GLP(Disable)(GL_POLYGON_OFFSET_POINT);
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::call_glFogfv
|
|
// Access: Public
|
|
// Description: This method is necessary because there is no
|
|
// glFogdv().
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void CLP(GraphicsStateGuardian)::
|
|
call_glFogfv(GLenum pname, const LColor &color) {
|
|
#ifndef OPENGLES_2
|
|
#ifndef STDFLOAT_DOUBLE
|
|
GLP(Fogfv)(pname, color.get_data());
|
|
#else // STDFLOAT_DOUBLE
|
|
LColorf fcolor = LCAST(float, color);
|
|
GLP(Fogfv)(pname, fcolor.get_data());
|
|
#endif // STDFLOAT_DOUBLE
|
|
#endif
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::call_glMaterialfv
|
|
// Access: Public
|
|
// Description: This method is necessary because there is no
|
|
// glMaterialdv().
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void CLP(GraphicsStateGuardian)::
|
|
call_glMaterialfv(GLenum face, GLenum pname, const LColor &color) {
|
|
#ifndef OPENGLES_2
|
|
#ifndef STDFLOAT_DOUBLE
|
|
GLP(Materialfv)(face, pname, color.get_data());
|
|
#else // STDFLOAT_DOUBLE
|
|
LColorf fcolor = LCAST(float, color);
|
|
GLP(Materialfv)(face, pname, fcolor.get_data());
|
|
#endif // STDFLOAT_DOUBLE
|
|
#endif
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::call_glLightfv
|
|
// Access: Public
|
|
// Description: This method is necessary because there is no
|
|
// glLightdv().
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void CLP(GraphicsStateGuardian)::
|
|
call_glLightfv(GLenum light, GLenum pname, const LVecBase4 &value) {
|
|
#ifndef OPENGLES_2
|
|
#ifndef STDFLOAT_DOUBLE
|
|
GLP(Lightfv)(light, pname, value.get_data());
|
|
#else // STDFLOAT_DOUBLE
|
|
LVecBase4f fvalue = LCAST(float, value);
|
|
GLP(Lightfv)(light, pname, fvalue.get_data());
|
|
#endif // STDFLOAT_DOUBLE
|
|
#endif
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::call_glLightfv
|
|
// Access: Public
|
|
// Description: This method is necessary because there is no
|
|
// glLightdv().
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void CLP(GraphicsStateGuardian)::
|
|
call_glLightfv(GLenum light, GLenum pname, const LVecBase3 &value) {
|
|
#ifndef OPENGLES_2
|
|
#ifndef STDFLOAT_DOUBLE
|
|
GLP(Lightfv)(light, pname, value.get_data());
|
|
#else // STDFLOAT_DOUBLE
|
|
LVecBase3f fvalue = LCAST(float, value);
|
|
GLP(Lightfv)(light, pname, fvalue.get_data());
|
|
#endif // STDFLOAT_DOUBLE
|
|
#endif
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::call_glLightModelfv
|
|
// Access: Public
|
|
// Description: This method is necessary because there is no
|
|
// glLightModeldv().
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void CLP(GraphicsStateGuardian)::
|
|
call_glLightModelfv(GLenum pname, const LVecBase4 &value) {
|
|
#ifndef OPENGLES_2
|
|
#ifndef STDFLOAT_DOUBLE
|
|
GLP(LightModelfv)(pname, value.get_data());
|
|
#else // STDFLOAT_DOUBLE
|
|
LVecBase4f fvalue = LCAST(float, value);
|
|
GLP(LightModelfv)(pname, fvalue.get_data());
|
|
#endif // STDFLOAT_DOUBLE
|
|
#endif // OPENGLES_2
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::call_glTexEnvfv
|
|
// Access: Public
|
|
// Description: This method is necessary because there is no
|
|
// glTexEnvdv().
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void CLP(GraphicsStateGuardian)::
|
|
call_glTexEnvfv(GLenum target, GLenum pname, const LVecBase4 &value) {
|
|
#ifndef OPENGLES_2
|
|
#ifndef STDFLOAT_DOUBLE
|
|
GLP(TexEnvfv)(target, pname, value.get_data());
|
|
#else // STDFLOAT_DOUBLE
|
|
LVecBase4f fvalue = LCAST(float, value);
|
|
GLP(TexEnvfv)(target, pname, fvalue.get_data());
|
|
#endif // STDFLOAT_DOUBLE
|
|
#endif
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::call_glTexParameterfv
|
|
// Access: Public
|
|
// Description: This method is necessary because there is no
|
|
// glTexParameterdv().
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void CLP(GraphicsStateGuardian)::
|
|
call_glTexParameterfv(GLenum target, GLenum pname, const LVecBase4 &value) {
|
|
#ifndef STDFLOAT_DOUBLE
|
|
GLP(TexParameterfv)(target, pname, value.get_data());
|
|
#else // STDFLOAT_DOUBLE
|
|
LVecBase4f fvalue = LCAST(float, value);
|
|
GLP(TexParameterfv)(target, pname, fvalue.get_data());
|
|
#endif // STDFLOAT_DOUBLE
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::get_light_id
|
|
// Access: Public
|
|
// Description: Convert index to gl light id
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE GLenum CLP(GraphicsStateGuardian)::get_light_id(int index) const {
|
|
#ifndef OPENGLES_2
|
|
return GL_LIGHT0 + index;
|
|
#endif
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::get_clip_plane_id
|
|
// Access: Public
|
|
// Description: Convert index to gl clip plane id
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE GLenum CLP(GraphicsStateGuardian)::
|
|
get_clip_plane_id(int index) const {
|
|
#ifndef OPENGLES_2
|
|
return GL_CLIP_PLANE0 + index;
|
|
#endif
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CLP(GraphicsStateGuardian)::get_supports_framebuffer_multisample
|
|
// Access: Public
|
|
// Description: Returns if this glGsg supports multisample
|
|
// antialiasing for framebuffer objects.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool CLP(GraphicsStateGuardian)::
|
|
get_supports_framebuffer_multisample() {
|
|
return _supports_framebuffer_multisample;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CLP(GraphicsStateGuardian)::get_supports_framebuffer_multisample
|
|
// Access: Public
|
|
// Description: Returns if this glGsg supports multisample
|
|
// antialiasing for framebuffer objects.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool CLP(GraphicsStateGuardian)::
|
|
get_supports_framebuffer_multisample_coverage_nv() {
|
|
return _supports_framebuffer_multisample_coverage_nv;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CLP(GraphicsStateGuardian)::get_supports_framebuffer_blit
|
|
// Access: Public
|
|
// Description: Returns if this glGsg supports multisample
|
|
// antialiasing for framebuffer objects.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool CLP(GraphicsStateGuardian)::
|
|
get_supports_framebuffer_blit() {
|
|
return _supports_framebuffer_blit;
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::UsageTextureKey::Constructor
|
|
// Access: Public
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE CLP(GraphicsStateGuardian)::UsageTextureKey::
|
|
UsageTextureKey(int x_size, int y_size) :
|
|
_x_size(x_size),
|
|
_y_size(y_size)
|
|
{
|
|
}
|
|
#endif // NDEBUG
|
|
|
|
#ifndef NDEBUG
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: GLGraphicsStateGuardian::UsageTextureKey::operator <
|
|
// Access: Public
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool CLP(GraphicsStateGuardian)::UsageTextureKey::
|
|
operator < (const CLP(GraphicsStateGuardian)::UsageTextureKey &other) const {
|
|
if (_x_size != other._x_size) {
|
|
return _x_size < other._x_size;
|
|
}
|
|
return _y_size < other._y_size;
|
|
}
|
|
#endif // NDEBUG
|