open_toontown_panda3d/panda/src/physx/physxFileStream.h

59 lines
1.6 KiB
C++

// Filename: physxFileStream.h
// Created by: enn0x (11Oct09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef PHYSXFILESTREAM_H
#define PHYSXFILESTREAM_H
#include "pandabase.h"
#include "virtualFile.h"
#include "filename.h"
#include "physx_includes.h"
////////////////////////////////////////////////////////////////////
// Class : PhysxFileStream
// Description :
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSX PhysxFileStream : public NxStream {
public:
PhysxFileStream(const Filename &fn, bool load);
virtual ~PhysxFileStream();
virtual NxU8 readByte() const;
virtual NxU16 readWord() const;
virtual NxU32 readDword() const;
virtual float readFloat() const;
virtual double readDouble() const;
virtual void readBuffer(void *buffer, NxU32 size) const;
virtual NxStream &storeByte(NxU8 b);
virtual NxStream &storeWord(NxU16 w);
virtual NxStream &storeDword(NxU32 d);
virtual NxStream &storeFloat(NxReal f);
virtual NxStream &storeDouble(NxF64 f);
virtual NxStream &storeBuffer(const void *buffer, NxU32 size);
private:
// write
FILE* _fp;
// read
PT(VirtualFile) _vf;
istream *_in;
};
#endif // PHYSXFILESTREAM_H