open_toontown_panda3d/panda/src/pgraphnodes
rdb dad8f79e96 Support using setShaderInput with a light to bind to GLSL struct 2015-02-08 01:42:11 +01:00
..
Sources.pp Add ComputeNode to Sources.pp 2014-06-19 23:30:58 +00:00
ambientLight.I create pgraphnodes directory; move some things there from pgraph 2008-11-06 00:06:39 +00:00
ambientLight.cxx create pgraphnodes directory; move some things there from pgraph 2008-11-06 00:06:39 +00:00
ambientLight.h create pgraphnodes directory; move some things there from pgraph 2008-11-06 00:06:39 +00:00
callbackNode.I add clear_draw_callback, etc 2009-03-15 13:59:15 +00:00
callbackNode.cxx Further optimizations to the cull pipeline. 2015-01-22 16:22:16 +01:00
callbackNode.h add clear_draw_callback, etc 2009-03-15 13:59:15 +00:00
computeNode.I Added clear_dispatches() to ComputeNode 2014-12-06 14:35:20 +01:00
computeNode.cxx Further optimizations to the cull pipeline. 2015-01-22 16:22:16 +01:00
computeNode.h Added clear_dispatches() to ComputeNode 2014-12-06 14:35:20 +01:00
config_pgraphnodes.cxx Compute shader support under OpenGL :-) 2014-06-19 21:29:35 +00:00
config_pgraphnodes.h lod config vars should be defined in pgraphnodes, not pgraph 2013-08-27 21:37:10 +00:00
directionalLight.I Support using setShaderInput with a light to bind to GLSL struct 2015-02-08 01:42:11 +01:00
directionalLight.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
directionalLight.h Support using setShaderInput with a light to bind to GLSL struct 2015-02-08 01:42:11 +01:00
fadeLodNode.I stdfloat_double 2011-10-10 05:25:10 +00:00
fadeLodNode.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
fadeLodNode.h stdfloat_double 2011-10-10 05:25:10 +00:00
fadeLodNodeData.cxx move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more 2009-06-11 02:37:19 +00:00
fadeLodNodeData.h stdfloat_double 2011-10-10 05:25:10 +00:00
lightLensNode.I Add LightLensNode::get_shadow_buffer 2013-03-07 13:29:15 +00:00
lightLensNode.cxx Add LightLensNode::get_shadow_buffer 2013-03-07 13:29:15 +00:00
lightLensNode.h Add LightLensNode::get_shadow_buffer 2013-03-07 13:29:15 +00:00
lightNode.I create pgraphnodes directory; move some things there from pgraph 2008-11-06 00:06:39 +00:00
lightNode.cxx create pgraphnodes directory; move some things there from pgraph 2008-11-06 00:06:39 +00:00
lightNode.h create pgraphnodes directory; move some things there from pgraph 2008-11-06 00:06:39 +00:00
lodNode.I stdfloat_double 2011-10-10 05:25:10 +00:00
lodNode.cxx Commit Camera::set_lod_scale patch by Josh Enes 2012-10-19 15:25:48 +00:00
lodNode.h lod config vars should be defined in pgraphnodes, not pgraph 2013-08-27 21:37:10 +00:00
lodNodeType.cxx Commit patches by cfsworks: 2014-10-19 22:41:47 +00:00
lodNodeType.h move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more 2009-06-11 02:37:19 +00:00
nodeCullCallbackData.I new callback system 2009-03-14 19:31:37 +00:00
nodeCullCallbackData.cxx Further optimizations to the cull pipeline. 2015-01-22 16:22:16 +01:00
nodeCullCallbackData.h new callback system 2009-03-14 19:31:37 +00:00
p3pgraphnodes_composite1.cxx Compute shader support under OpenGL :-) 2014-06-19 21:29:35 +00:00
p3pgraphnodes_composite2.cxx rename all Panda-built libraries to begin with libp3 or libpanda 2011-12-06 02:39:21 +00:00
pointLight.I Support using setShaderInput with a light to bind to GLSL struct 2015-02-08 01:42:11 +01:00
pointLight.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
pointLight.h Support using setShaderInput with a light to bind to GLSL struct 2015-02-08 01:42:11 +01:00
sceneGraphAnalyzer.I support GLSL tessellation shaders 2012-04-27 20:29:47 +00:00
sceneGraphAnalyzer.cxx support GLSL tessellation shaders 2012-04-27 20:29:47 +00:00
sceneGraphAnalyzer.h support GLSL tessellation shaders 2012-04-27 20:29:47 +00:00
selectiveChildNode.I disallow negative indices for SwitchNode 2011-08-16 13:39:13 +00:00
selectiveChildNode.cxx create pgraphnodes directory; move some things there from pgraph 2008-11-06 00:06:39 +00:00
selectiveChildNode.h create pgraphnodes directory; move some things there from pgraph 2008-11-06 00:06:39 +00:00
sequenceNode.I create pgraphnodes directory; move some things there from pgraph 2008-11-06 00:06:39 +00:00
sequenceNode.cxx a few minor fixes 2009-04-01 16:37:27 +00:00
sequenceNode.h a few minor fixes 2009-04-01 16:37:27 +00:00
shaderGenerator.I create pgraphnodes directory; move some things there from pgraph 2008-11-06 00:06:39 +00:00
shaderGenerator.cxx Better shader caching, GLSL "#pragma include" support, better error reporting 2015-02-01 17:52:52 +01:00
shaderGenerator.h Shader generation should be done in cull, not in draw 2015-01-23 15:03:50 +01:00
spotlight.I Support using setShaderInput with a light to bind to GLSL struct 2015-02-08 01:42:11 +01:00
spotlight.cxx Separate out sampler state from texture, support sampler objects, support LOD min/max/bias 2014-12-12 15:58:45 +01:00
spotlight.h Support using setShaderInput with a light to bind to GLSL struct 2015-02-08 01:42:11 +01:00
switchNode.I disallow negative indices for SwitchNode 2011-08-16 13:39:13 +00:00
switchNode.cxx a few minor fixes 2009-04-01 16:37:27 +00:00
switchNode.h a few minor fixes 2009-04-01 16:37:27 +00:00
uvScrollNode.I Add UvScrollNode::_w_speed 2013-08-24 19:29:13 +00:00
uvScrollNode.cxx Commit patches by cfsworks: 2014-10-19 22:41:47 +00:00
uvScrollNode.h Add UvScrollNode::_w_speed 2013-08-24 19:29:13 +00:00