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Sources.pp
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Add ComputeNode to Sources.pp
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2014-06-19 23:30:58 +00:00 |
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ambientLight.I
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create pgraphnodes directory; move some things there from pgraph
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2008-11-06 00:06:39 +00:00 |
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ambientLight.cxx
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create pgraphnodes directory; move some things there from pgraph
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2008-11-06 00:06:39 +00:00 |
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ambientLight.h
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create pgraphnodes directory; move some things there from pgraph
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2008-11-06 00:06:39 +00:00 |
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callbackNode.I
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add clear_draw_callback, etc
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2009-03-15 13:59:15 +00:00 |
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callbackNode.cxx
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Further optimizations to the cull pipeline.
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2015-01-22 16:22:16 +01:00 |
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callbackNode.h
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add clear_draw_callback, etc
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2009-03-15 13:59:15 +00:00 |
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computeNode.I
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Added clear_dispatches() to ComputeNode
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2014-12-06 14:35:20 +01:00 |
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computeNode.cxx
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Further optimizations to the cull pipeline.
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2015-01-22 16:22:16 +01:00 |
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computeNode.h
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Added clear_dispatches() to ComputeNode
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2014-12-06 14:35:20 +01:00 |
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config_pgraphnodes.cxx
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Compute shader support under OpenGL :-)
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2014-06-19 21:29:35 +00:00 |
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config_pgraphnodes.h
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lod config vars should be defined in pgraphnodes, not pgraph
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2013-08-27 21:37:10 +00:00 |
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directionalLight.I
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Support using setShaderInput with a light to bind to GLSL struct
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2015-02-08 01:42:11 +01:00 |
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directionalLight.cxx
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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directionalLight.h
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Support using setShaderInput with a light to bind to GLSL struct
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2015-02-08 01:42:11 +01:00 |
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fadeLodNode.I
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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fadeLodNode.cxx
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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fadeLodNode.h
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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fadeLodNodeData.cxx
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move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more
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2009-06-11 02:37:19 +00:00 |
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fadeLodNodeData.h
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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lightLensNode.I
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Add LightLensNode::get_shadow_buffer
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2013-03-07 13:29:15 +00:00 |
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lightLensNode.cxx
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Add LightLensNode::get_shadow_buffer
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2013-03-07 13:29:15 +00:00 |
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lightLensNode.h
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Add LightLensNode::get_shadow_buffer
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2013-03-07 13:29:15 +00:00 |
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lightNode.I
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create pgraphnodes directory; move some things there from pgraph
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2008-11-06 00:06:39 +00:00 |
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lightNode.cxx
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create pgraphnodes directory; move some things there from pgraph
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2008-11-06 00:06:39 +00:00 |
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lightNode.h
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create pgraphnodes directory; move some things there from pgraph
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2008-11-06 00:06:39 +00:00 |
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lodNode.I
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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lodNode.cxx
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Commit Camera::set_lod_scale patch by Josh Enes
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2012-10-19 15:25:48 +00:00 |
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lodNode.h
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lod config vars should be defined in pgraphnodes, not pgraph
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2013-08-27 21:37:10 +00:00 |
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lodNodeType.cxx
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Commit patches by cfsworks:
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2014-10-19 22:41:47 +00:00 |
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lodNodeType.h
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move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more
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2009-06-11 02:37:19 +00:00 |
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nodeCullCallbackData.I
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new callback system
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2009-03-14 19:31:37 +00:00 |
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nodeCullCallbackData.cxx
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Further optimizations to the cull pipeline.
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2015-01-22 16:22:16 +01:00 |
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nodeCullCallbackData.h
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new callback system
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2009-03-14 19:31:37 +00:00 |
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p3pgraphnodes_composite1.cxx
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Compute shader support under OpenGL :-)
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2014-06-19 21:29:35 +00:00 |
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p3pgraphnodes_composite2.cxx
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rename all Panda-built libraries to begin with libp3 or libpanda
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2011-12-06 02:39:21 +00:00 |
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pointLight.I
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Support using setShaderInput with a light to bind to GLSL struct
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2015-02-08 01:42:11 +01:00 |
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pointLight.cxx
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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pointLight.h
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Support using setShaderInput with a light to bind to GLSL struct
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2015-02-08 01:42:11 +01:00 |
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sceneGraphAnalyzer.I
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support GLSL tessellation shaders
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2012-04-27 20:29:47 +00:00 |
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sceneGraphAnalyzer.cxx
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support GLSL tessellation shaders
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2012-04-27 20:29:47 +00:00 |
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sceneGraphAnalyzer.h
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support GLSL tessellation shaders
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2012-04-27 20:29:47 +00:00 |
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selectiveChildNode.I
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disallow negative indices for SwitchNode
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2011-08-16 13:39:13 +00:00 |
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selectiveChildNode.cxx
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create pgraphnodes directory; move some things there from pgraph
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2008-11-06 00:06:39 +00:00 |
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selectiveChildNode.h
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create pgraphnodes directory; move some things there from pgraph
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2008-11-06 00:06:39 +00:00 |
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sequenceNode.I
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create pgraphnodes directory; move some things there from pgraph
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2008-11-06 00:06:39 +00:00 |
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sequenceNode.cxx
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a few minor fixes
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2009-04-01 16:37:27 +00:00 |
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sequenceNode.h
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a few minor fixes
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2009-04-01 16:37:27 +00:00 |
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shaderGenerator.I
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create pgraphnodes directory; move some things there from pgraph
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2008-11-06 00:06:39 +00:00 |
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shaderGenerator.cxx
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Better shader caching, GLSL "#pragma include" support, better error reporting
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2015-02-01 17:52:52 +01:00 |
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shaderGenerator.h
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Shader generation should be done in cull, not in draw
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2015-01-23 15:03:50 +01:00 |
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spotlight.I
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Support using setShaderInput with a light to bind to GLSL struct
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2015-02-08 01:42:11 +01:00 |
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spotlight.cxx
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Separate out sampler state from texture, support sampler objects, support LOD min/max/bias
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2014-12-12 15:58:45 +01:00 |
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spotlight.h
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Support using setShaderInput with a light to bind to GLSL struct
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2015-02-08 01:42:11 +01:00 |
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switchNode.I
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disallow negative indices for SwitchNode
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2011-08-16 13:39:13 +00:00 |
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switchNode.cxx
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a few minor fixes
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2009-04-01 16:37:27 +00:00 |
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switchNode.h
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a few minor fixes
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2009-04-01 16:37:27 +00:00 |
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uvScrollNode.I
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Add UvScrollNode::_w_speed
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2013-08-24 19:29:13 +00:00 |
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uvScrollNode.cxx
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Commit patches by cfsworks:
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2014-10-19 22:41:47 +00:00 |
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uvScrollNode.h
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Add UvScrollNode::_w_speed
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2013-08-24 19:29:13 +00:00 |