open_toontown_panda3d/panda/src/pgraph
rdb 5aa8618572 Don't error if passing an oversized matrix array to a mat4[1] shader parameter 2016-12-20 23:18:05 +01:00
..
Sources.pp Implement ParamNodePath; fix circular include issue in shaderInput.h 2015-02-25 01:25:19 +01:00
accumulatedAttribs.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
accumulatedAttribs.cxx fix TransformState leak 2009-03-11 00:21:01 +00:00
accumulatedAttribs.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
alphaTestAttrib.I stdfloat_double 2011-10-10 05:25:10 +00:00
alphaTestAttrib.cxx Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
alphaTestAttrib.h Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
antialiasAttrib.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
antialiasAttrib.cxx Commit patches by cfsworks: 2014-10-19 22:41:47 +00:00
antialiasAttrib.h Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
attribNodeRegistry.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
attribNodeRegistry.cxx SIMPLE_THREADS_NO_MUTEX -> LightMutex 2008-10-08 23:23:40 +00:00
attribNodeRegistry.h wide interrogate improvements: sequence protocol, MAKE_SEQ, __setitem__, and parameter coercion 2008-11-07 21:12:42 +00:00
audioVolumeAttrib.I Remove executable permissions from files that don't need them 2015-04-05 15:41:49 +02:00
audioVolumeAttrib.cxx Remove executable permissions from files that don't need them 2015-04-05 15:41:49 +02:00
audioVolumeAttrib.h Remove executable permissions from files that don't need them 2015-04-05 15:41:49 +02:00
auxBitplaneAttrib.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
auxBitplaneAttrib.cxx Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
auxBitplaneAttrib.h Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
auxSceneData.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
auxSceneData.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
auxSceneData.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
bamFile.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
bamFile.cxx work-in-progress: cache-check-timestamps 2012-02-25 02:28:41 +00:00
bamFile.h support cross-compatibility of 32-bit and 64-bit bam files 2011-10-31 22:24:35 +00:00
billboardEffect.I stdfloat_double 2011-10-10 05:25:10 +00:00
billboardEffect.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
billboardEffect.h stdfloat_double 2011-10-10 05:25:10 +00:00
cacheStats.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
cacheStats.cxx Fix clock-mode Config.prc setting 2015-12-19 15:34:34 +01:00
cacheStats.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
camera.I Commit Camera::set_lod_scale patch by Josh Enes 2012-10-19 15:25:48 +00:00
camera.N *** empty log message *** 2005-05-27 01:52:22 +00:00
camera.cxx Commit Camera::set_lod_scale patch by Josh Enes 2012-10-19 15:25:48 +00:00
camera.h Commit Camera::set_lod_scale patch by Josh Enes 2012-10-19 15:25:48 +00:00
clipPlaneAttrib.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
clipPlaneAttrib.cxx Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
clipPlaneAttrib.h Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
colorAttrib.I stdfloat_double 2011-10-10 05:25:10 +00:00
colorAttrib.cxx Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
colorAttrib.h Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
colorBlendAttrib.I stdfloat_double 2011-10-10 05:25:10 +00:00
colorBlendAttrib.cxx Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
colorBlendAttrib.h Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
colorScaleAttrib.I stdfloat_double 2011-10-10 05:25:10 +00:00
colorScaleAttrib.cxx Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
colorScaleAttrib.h Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
colorWriteAttrib.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
colorWriteAttrib.cxx Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
colorWriteAttrib.h Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
compassEffect.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
compassEffect.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
compassEffect.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
config_pgraph.cxx Implement ParamNodePath; fix circular include issue in shaderInput.h 2015-02-25 01:25:19 +01:00
config_pgraph.h Many, many performance optimizations and enhancements 2015-01-07 19:30:01 +01:00
cullBin.I Many, many performance optimizations and enhancements 2015-01-07 19:30:01 +01:00
cullBin.cxx Further optimizations to the cull pipeline. 2015-01-22 16:22:16 +01:00
cullBin.h Many, many performance optimizations and enhancements 2015-01-07 19:30:01 +01:00
cullBinAttrib.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
cullBinAttrib.cxx Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
cullBinAttrib.h Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
cullBinEnums.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
cullBinManager.I Many, many performance optimizations and enhancements 2015-01-07 19:30:01 +01:00
cullBinManager.cxx Add ConfigVariableColor 2015-02-05 13:34:52 +01:00
cullBinManager.h Fix compilation with STDFLOAT_DOUBLE 2015-03-08 15:55:43 +01:00
cullFaceAttrib.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
cullFaceAttrib.cxx Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
cullFaceAttrib.h Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
cullHandler.I new callback system 2009-03-14 19:31:37 +00:00
cullHandler.cxx Further optimizations to the cull pipeline. 2015-01-22 16:22:16 +01:00
cullHandler.h new callback system 2009-03-14 19:31:37 +00:00
cullPlanes.I explicit occlusion culling support from community member teedee, with additional enhancements by drwr 2011-03-18 01:56:09 +00:00
cullPlanes.cxx Further optimizations to the cull pipeline. 2015-01-22 16:22:16 +01:00
cullPlanes.h stdfloat_double 2011-10-10 05:25:10 +00:00
cullResult.I Add M_filled_wireframe render mode 2015-02-06 12:15:25 +01:00
cullResult.cxx Add M_filled_wireframe render mode 2015-02-06 12:15:25 +01:00
cullResult.h Add M_filled_wireframe render mode 2015-02-06 12:15:25 +01:00
cullTraverser.I Many, many performance optimizations and enhancements 2015-01-07 19:30:01 +01:00
cullTraverser.cxx Further optimizations to the cull pipeline. 2015-01-22 16:22:16 +01:00
cullTraverser.h Remove unused methods 2015-10-04 12:56:45 +02:00
cullTraverserData.I Further optimizations to the cull pipeline. 2015-01-22 16:22:16 +01:00
cullTraverserData.cxx Further optimizations to the cull pipeline. 2015-01-22 16:22:16 +01:00
cullTraverserData.h Fix compilation with ppremake 2015-06-01 00:21:32 +02:00
cullableObject.I Further optimizations to the cull pipeline. 2015-01-22 16:22:16 +01:00
cullableObject.cxx GeomPrimitive optimizations & tweaks 2015-01-23 13:54:29 +01:00
cullableObject.h GeomPrimitive optimizations & tweaks 2015-01-23 13:54:29 +01:00
decalEffect.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
decalEffect.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
decalEffect.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
depthOffsetAttrib.I DepthOffsetAttrib::min_value, max_value 2012-02-17 19:11:22 +00:00
depthOffsetAttrib.cxx DepthOffsetAttrib::min_value, max_value 2012-02-17 19:11:22 +00:00
depthOffsetAttrib.h DepthOffsetAttrib::min_value, max_value 2012-02-17 19:11:22 +00:00
depthTestAttrib.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
depthTestAttrib.cxx Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
depthTestAttrib.h Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
depthWriteAttrib.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
depthWriteAttrib.cxx Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
depthWriteAttrib.h Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
findApproxLevelEntry.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
findApproxLevelEntry.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
findApproxLevelEntry.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
findApproxPath.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
findApproxPath.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
findApproxPath.h Commit patches by cfsworks: 2014-10-19 22:41:47 +00:00
fog.I stdfloat_double 2011-10-10 05:25:10 +00:00
fog.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
fog.h stdfloat_double 2011-10-10 05:25:10 +00:00
fogAttrib.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
fogAttrib.cxx Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
fogAttrib.h Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
geomDrawCallbackData.I new callback system 2009-03-14 19:31:37 +00:00
geomDrawCallbackData.cxx Commit patches by cfsworks: 2014-10-19 22:41:47 +00:00
geomDrawCallbackData.h Commit patches by cfsworks: 2014-10-19 22:41:47 +00:00
geomNode.I Many, many performance optimizations and enhancements 2015-01-07 19:30:01 +01:00
geomNode.cxx Further optimizations to the cull pipeline. 2015-01-22 16:22:16 +01:00
geomNode.h Further optimizations to the cull pipeline. 2015-01-22 16:22:16 +01:00
geomTransformer.I apply_texture_colors() 2008-08-28 00:46:30 +00:00
geomTransformer.cxx Commit patches by cfsworks: 2014-10-19 22:41:47 +00:00
geomTransformer.h Commit patches by cfsworks: 2014-10-19 22:41:47 +00:00
internalNameCollection.I collection operator + 2008-11-10 23:54:45 +00:00
internalNameCollection.cxx Implicit cast string to InternalName in c++, also optimize for string literals 2015-02-07 16:43:25 +01:00
internalNameCollection.h Implicit cast string to InternalName in c++, also optimize for string literals 2015-02-07 16:43:25 +01:00
lensNode.I stdfloat_double 2011-10-10 05:25:10 +00:00
lensNode.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
lensNode.h stdfloat_double 2011-10-10 05:25:10 +00:00
light.I stdfloat_double 2011-10-10 05:25:10 +00:00
light.cxx Support using setShaderInput with a light to bind to GLSL struct 2015-02-08 01:42:11 +01:00
light.h Support using setShaderInput with a light to bind to GLSL struct 2015-02-08 01:42:11 +01:00
lightAttrib.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
lightAttrib.cxx Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
lightAttrib.h Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
lightRampAttrib.I stdfloat_double 2011-10-10 05:25:10 +00:00
lightRampAttrib.cxx Commit patch by Technologicat (closes LP #1214782) 2014-09-26 15:17:14 +00:00
lightRampAttrib.h Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
loader.I loader.saveModel(), EggToObjConverter, etc. 2012-12-20 00:09:14 +00:00
loader.cxx Fix eggcacher, dramatically improve Windows installer 2015-02-11 21:12:54 +01:00
loader.h fix Loader error reporting 2015-01-23 13:20:14 +01:00
loaderFileType.cxx Fix issues with OS X 10.9 compilation, fix issues uncovered by clang 2014-10-12 18:45:37 +00:00
loaderFileType.h loader.saveModel(), EggToObjConverter, etc. 2012-12-20 00:09:14 +00:00
loaderFileTypeBam.cxx fix Loader error reporting 2015-01-23 13:20:14 +01:00
loaderFileTypeBam.h loader.saveModel(), EggToObjConverter, etc. 2012-12-20 00:09:14 +00:00
loaderFileTypeRegistry.cxx minor debug aids 2013-03-27 16:51:09 +00:00
loaderFileTypeRegistry.h wide interrogate improvements: sequence protocol, MAKE_SEQ, __setitem__, and parameter coercion 2008-11-07 21:12:42 +00:00
materialAttrib.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
materialAttrib.cxx Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
materialAttrib.h Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
materialCollection.I collection operator + 2008-11-10 23:54:45 +00:00
materialCollection.cxx wide interrogate improvements: sequence protocol, MAKE_SEQ, __setitem__, and parameter coercion 2008-11-07 21:12:42 +00:00
materialCollection.h collection operator + 2008-11-10 23:54:45 +00:00
modelFlattenRequest.I use global task manager 2008-09-29 17:29:49 +00:00
modelFlattenRequest.cxx Fix async flatten of node without parents 2016-09-14 17:29:53 +02:00
modelFlattenRequest.h wip: starting experimental C-based task manager 2008-09-19 00:58:04 +00:00
modelLoadRequest.I asynchronous load priorities 2008-12-24 22:55:22 +00:00
modelLoadRequest.cxx asynchronous load priorities 2008-12-24 22:55:22 +00:00
modelLoadRequest.h asynchronous load priorities 2008-12-24 22:55:22 +00:00
modelNode.I TextGraphic::set_instance_flag() 2008-10-28 21:36:26 +00:00
modelNode.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
modelNode.h stdfloat_double 2011-10-10 05:25:10 +00:00
modelPool.I fix Loader error reporting 2015-01-23 13:20:14 +01:00
modelPool.cxx fix Loader error reporting 2015-01-23 13:20:14 +01:00
modelPool.h fix Loader error reporting 2015-01-23 13:20:14 +01:00
modelRoot.I work-in-progress: cache-check-timestamps 2012-02-25 02:28:41 +00:00
modelRoot.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
modelRoot.h work-in-progress: cache-check-timestamps 2012-02-25 02:28:41 +00:00
modelSaveRequest.I Remove executable permissions from files that don't need them 2015-04-05 15:41:49 +02:00
modelSaveRequest.cxx Remove executable permissions from files that don't need them 2015-04-05 15:41:49 +02:00
modelSaveRequest.h Remove executable permissions from files that don't need them 2015-04-05 15:41:49 +02:00
nodePath.I Merge branch 'master' into interrogate-overhaul 2015-02-08 12:11:19 +01:00
nodePath.cxx set_render_mode_thickness/perspective no longer overwrites wireframe color 2015-12-19 23:44:23 +01:00
nodePath.h Merge branch 'master' into interrogate-overhaul 2015-02-27 12:48:33 +01:00
nodePathCollection.I stdfloat_double 2011-10-10 05:25:10 +00:00
nodePathCollection.cxx Make NodePathCollection and TextureCollection constructors extensions 2015-02-11 14:14:03 +01:00
nodePathCollection.h Make NodePathCollection and TextureCollection constructors extensions 2015-02-11 14:14:03 +01:00
nodePathCollection_ext.cxx Fix exception when trying to pickle NodePathCollection objects 2016-10-31 22:07:01 +01:00
nodePathCollection_ext.h Make NodePathCollection and TextureCollection constructors extensions 2015-02-11 14:14:03 +01:00
nodePathComponent.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
nodePathComponent.cxx integrate changes from Schell Games (plus some tab character fixes) 2009-06-01 21:51:15 +00:00
nodePathComponent.h integrate changes from Schell Games (plus some tab character fixes) 2009-06-01 21:51:15 +00:00
nodePath_ext.I Move all Python bindings out of core DLLs into the .pyd files. 2015-02-10 14:30:51 +01:00
nodePath_ext.cxx Move all Python bindings out of core DLLs into the .pyd files. 2015-02-10 14:30:51 +01:00
nodePath_ext.h Move all Python bindings out of core DLLs into the .pyd files. 2015-02-10 14:30:51 +01:00
occluderEffect.I Remove executable permissions from files that don't need them 2015-04-05 15:41:49 +02:00
occluderEffect.cxx Remove executable permissions from files that don't need them 2015-04-05 15:41:49 +02:00
occluderEffect.h Remove executable permissions from files that don't need them 2015-04-05 15:41:49 +02:00
occluderNode.I remove a few epvectors 2011-12-19 18:16:30 +00:00
occluderNode.cxx Further optimizations to the cull pipeline. 2015-01-22 16:22:16 +01:00
occluderNode.h leave lvecbase2/3 and lmatrix3 unaligned; it's so much cleaner 2011-12-19 14:17:26 +00:00
p3pgraph_composite1.cxx rename all Panda-built libraries to begin with libp3 or libpanda 2011-12-06 02:39:21 +00:00
p3pgraph_composite2.cxx Remove EventStorePandaNode, it is no longer necessary 2015-01-24 19:50:14 +01:00
p3pgraph_composite3.cxx Implement ParamNodePath; fix circular include issue in shaderInput.h 2015-02-25 01:25:19 +01:00
p3pgraph_composite4.cxx rename all Panda-built libraries to begin with libp3 or libpanda 2011-12-06 02:39:21 +00:00
p3pgraph_ext_composite.cxx Commit patch by cfsworks to move pgraph stuff to extensions 2014-04-04 09:23:58 +00:00
pandaNode.I Fix draw mask propagation for initially hidden nodes when when frustum culling is off 2015-02-28 13:03:45 +01:00
pandaNode.cxx Bam reader robustness; allow threaded bam reading from Python 2016-01-26 11:35:04 +01:00
pandaNode.h Fix race condition when manipulating node transform in thread (LP #1417715) 2015-02-04 00:06:14 +01:00
pandaNodeChain.I fix deadlock with reset_prev_transform() 2011-11-17 19:20:38 +00:00
pandaNodeChain.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
pandaNodeChain.h fix deadlock with reset_prev_transform() 2011-11-17 19:20:38 +00:00
pandaNode_ext.cxx Move all Python bindings out of core DLLs into the .pyd files. 2015-02-10 14:30:51 +01:00
pandaNode_ext.h Commit patch by cfsworks to move pgraph stuff to extensions 2014-04-04 09:23:58 +00:00
paramNodePath.I Implement ParamNodePath; fix circular include issue in shaderInput.h 2015-02-25 01:25:19 +01:00
paramNodePath.cxx Implement ParamNodePath; fix circular include issue in shaderInput.h 2015-02-25 01:25:19 +01:00
paramNodePath.h Implement ParamNodePath; fix circular include issue in shaderInput.h 2015-02-25 01:25:19 +01:00
planeNode.I stdfloat_double 2011-10-10 05:25:10 +00:00
planeNode.cxx Further optimizations to the cull pipeline. 2015-01-22 16:22:16 +01:00
planeNode.h stdfloat_double 2011-10-10 05:25:10 +00:00
polylightEffect.I Remove executable permissions from files that don't need them 2015-04-05 15:41:49 +02:00
polylightEffect.cxx Remove executable permissions from files that don't need them 2015-04-05 15:41:49 +02:00
polylightEffect.h Remove executable permissions from files that don't need them 2015-04-05 15:41:49 +02:00
polylightNode.I Remove executable permissions from files that don't need them 2015-04-05 15:41:49 +02:00
polylightNode.cxx Remove executable permissions from files that don't need them 2015-04-05 15:41:49 +02:00
polylightNode.h Remove executable permissions from files that don't need them 2015-04-05 15:41:49 +02:00
portalClipper.I Remove executable permissions from files that don't need them 2015-04-05 15:41:49 +02:00
portalClipper.cxx Remove executable permissions from files that don't need them 2015-04-05 15:41:49 +02:00
portalClipper.h Remove executable permissions from files that don't need them 2015-04-05 15:41:49 +02:00
portalNode.I Remove executable permissions from files that don't need them 2015-04-05 15:41:49 +02:00
portalNode.cxx Remove executable permissions from files that don't need them 2015-04-05 15:41:49 +02:00
portalNode.h Remove executable permissions from files that don't need them 2015-04-05 15:41:49 +02:00
renderAttrib.I Many, many performance optimizations and enhancements 2015-01-07 19:30:01 +01:00
renderAttrib.cxx Implicit cast string to InternalName in c++, also optimize for string literals 2015-02-07 16:43:25 +01:00
renderAttrib.h Implicit cast string to InternalName in c++, also optimize for string literals 2015-02-07 16:43:25 +01:00
renderAttribRegistry.I merge dev_slots_2008: slot-based RenderState implementation 2008-11-19 01:21:44 +00:00
renderAttribRegistry.cxx merge dev_slots_2008: slot-based RenderState implementation 2008-11-19 01:21:44 +00:00
renderAttribRegistry.h merge dev_slots_2008: slot-based RenderState implementation 2008-11-19 01:21:44 +00:00
renderEffect.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
renderEffect.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
renderEffect.h stdfloat_double 2011-10-10 05:25:10 +00:00
renderEffects.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
renderEffects.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
renderEffects.h stdfloat_double 2011-10-10 05:25:10 +00:00
renderModeAttrib.I Add M_filled_wireframe render mode 2015-02-06 12:15:25 +01:00
renderModeAttrib.cxx Add M_filled_wireframe render mode 2015-02-06 12:15:25 +01:00
renderModeAttrib.h Add M_filled_wireframe render mode 2015-02-06 12:15:25 +01:00
renderState.I A few convenience methods that allow for cleaner code in GSGs 2015-03-31 13:57:02 +02:00
renderState.cxx Fix bug #1457688: libRocket elements show solid white in tinydisplay 2015-08-20 18:58:13 +02:00
renderState.h Fix bug #1457688: libRocket elements show solid white in tinydisplay 2015-08-20 18:58:13 +02:00
renderState_ext.cxx Move all Python bindings out of core DLLs into the .pyd files. 2015-02-10 14:30:51 +01:00
renderState_ext.h Commit patch by cfsworks to move pgraph stuff to extensions 2014-04-04 09:23:58 +00:00
rescaleNormalAttrib.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
rescaleNormalAttrib.cxx Commit patches by cfsworks: 2014-10-19 22:41:47 +00:00
rescaleNormalAttrib.h Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
sceneGraphReducer.I stdfloat_double 2011-10-10 05:25:10 +00:00
sceneGraphReducer.cxx Cull improvements: don't compute bounds when not necessary 2015-01-08 23:16:38 +01:00
sceneGraphReducer.h stdfloat_double 2011-10-10 05:25:10 +00:00
sceneSetup.I Further optimizations to the cull pipeline. 2015-01-22 16:22:16 +01:00
sceneSetup.cxx tracking down memory leaks 2011-09-08 02:28:14 +00:00
sceneSetup.h Further optimizations to the cull pipeline. 2015-01-22 16:22:16 +01:00
scissorAttrib.I Add an "off" ScissorAttrib, don't apply scissoring to overlay display region so that a full-window clear is truly a full-window clear 2014-09-16 20:44:39 +00:00
scissorAttrib.cxx Add an "off" ScissorAttrib, don't apply scissoring to overlay display region so that a full-window clear is truly a full-window clear 2014-09-16 20:44:39 +00:00
scissorAttrib.h Add an "off" ScissorAttrib, don't apply scissoring to overlay display region so that a full-window clear is truly a full-window clear 2014-09-16 20:44:39 +00:00
scissorEffect.I stdfloat_double 2011-10-10 05:25:10 +00:00
scissorEffect.cxx Commit patches by cfsworks: 2014-10-19 22:41:47 +00:00
scissorEffect.h Commit patches by cfsworks: 2014-10-19 22:41:47 +00:00
shadeModelAttrib.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
shadeModelAttrib.cxx Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
shadeModelAttrib.h Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
shaderAttrib.I Remove executable permissions from files that don't need them 2015-04-05 15:41:49 +02:00
shaderAttrib.cxx Don't error if passing an oversized matrix array to a mat4[1] shader parameter 2016-12-20 23:18:05 +01:00
shaderAttrib.h Add F_hardware_skinning/p3d_TransformTable to GLSL on 1.9 branch, as requested 2015-09-05 15:28:57 +02:00
shaderInput.I Cg fixes for DX9 2016-07-10 14:31:58 +02:00
shaderInput.cxx Implement ParamNodePath; fix circular include issue in shaderInput.h 2015-02-25 01:25:19 +01:00
shaderInput.h Implement ParamNodePath; fix circular include issue in shaderInput.h 2015-02-25 01:25:19 +01:00
shaderPool.I better Filename usage 2008-11-11 23:28:14 +00:00
shaderPool.cxx general: Fix missing includes. 2015-02-24 16:06:47 -08:00
shaderPool.h tag some more methods BLOCKING 2012-03-27 14:31:11 +00:00
showBoundsEffect.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
showBoundsEffect.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
showBoundsEffect.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
stateMunger.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
stateMunger.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
stateMunger.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
stencilAttrib.I Simplify oddly redundant StencilAttrib implementation. 2014-12-03 22:44:07 +01:00
stencilAttrib.cxx Simplify oddly redundant StencilAttrib implementation. 2014-12-03 22:44:07 +01:00
stencilAttrib.h Simplify oddly redundant StencilAttrib implementation. 2014-12-03 22:44:07 +01:00
test_pgraph.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
texGenAttrib.I Remove executable permissions from files that don't need them 2015-04-05 15:41:49 +02:00
texGenAttrib.cxx Remove executable permissions from files that don't need them 2015-04-05 15:41:49 +02:00
texGenAttrib.h Remove executable permissions from files that don't need them 2015-04-05 15:41:49 +02:00
texMatrixAttrib.I apply per-attrib override to TexMatrixAttrib also 2010-05-06 01:12:34 +00:00
texMatrixAttrib.cxx Many, many performance optimizations and enhancements 2015-01-07 19:30:01 +01:00
texMatrixAttrib.h Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
texProjectorEffect.I NodePath::set_tex_projector(..., lens_index) 2012-02-14 02:40:51 +00:00
texProjectorEffect.cxx NodePath::set_tex_projector(..., lens_index) 2012-02-14 02:40:51 +00:00
texProjectorEffect.h NodePath::set_tex_projector(..., lens_index) 2012-02-14 02:40:51 +00:00
textureAttrib.I Separate out sampler state from texture, support sampler objects, support LOD min/max/bias 2014-12-12 15:58:45 +01:00
textureAttrib.cxx Separate out sampler state from texture, support sampler objects, support LOD min/max/bias 2014-12-12 15:58:45 +01:00
textureAttrib.h Fix 32-bit Windows compilation issues with Eigen 2015-02-09 16:51:59 +01:00
textureStageCollection.I one override per TextureStage, instead of a global override per TextureAttrib 2010-05-04 22:39:40 +00:00
textureStageCollection.cxx one override per TextureStage, instead of a global override per TextureAttrib 2010-05-04 22:39:40 +00:00
textureStageCollection.h one override per TextureStage, instead of a global override per TextureAttrib 2010-05-04 22:39:40 +00:00
transformState.I Many, many performance optimizations and enhancements 2015-01-07 19:30:01 +01:00
transformState.cxx Many, many performance optimizations and enhancements 2015-01-07 19:30:01 +01:00
transformState.h Implicit cast string to InternalName in c++, also optimize for string literals 2015-02-07 16:43:25 +01:00
transformState_ext.cxx Move all Python bindings out of core DLLs into the .pyd files. 2015-02-10 14:30:51 +01:00
transformState_ext.h Commit patch by cfsworks to move pgraph stuff to extensions 2014-04-04 09:23:58 +00:00
transparencyAttrib.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
transparencyAttrib.cxx Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
transparencyAttrib.h Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
weakNodePath.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
weakNodePath.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
weakNodePath.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
workingNodePath.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
workingNodePath.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
workingNodePath.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00