open_toontown_panda3d/panda/src/pgraph/cullResult.h

111 lines
3.1 KiB
C++

// Filename: cullResult.h
// Created by: drose (27Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef CULLRESULT_H
#define CULLRESULT_H
#include "pandabase.h"
#include "cullBin.h"
#include "cullBinManager.h"
#include "renderState.h"
#include "cullableObject.h"
#include "geomMunger.h"
#include "referenceCount.h"
#include "pointerTo.h"
#include "pvector.h"
#include "pset.h"
#include "pmap.h"
class CullTraverser;
class GraphicsStateGuardianBase;
class RenderState;
class SceneSetup;
class TransformState;
////////////////////////////////////////////////////////////////////
// Class : CullResult
// Description : This stores the result of a BinCullHandler traversal:
// an ordered collection of CullBins, each of which
// holds a number of Geoms and RenderStates to be
// rendered in some defined order.
//
// This is also used to keep the results of last frame's
// cull traversal around to make next frame's traversal
// of the same scene a little easier.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_PGRAPH CullResult : public ReferenceCount {
public:
CullResult(GraphicsStateGuardianBase *gsg,
const PStatCollector &draw_region_pcollector);
INLINE ~CullResult();
PUBLISHED:
PT(CullResult) make_next() const;
INLINE CullBin *get_bin(int bin_index);
void add_object(CullableObject *object, const CullTraverser *traverser);
void finish_cull(SceneSetup *scene_setup, Thread *current_thread);
void draw(Thread *current_thread);
PT(PandaNode) make_result_graph();
public:
static void bin_removed(int bin_index);
private:
CullBin *make_new_bin(int bin_index);
INLINE void check_flash_bin(CPT(RenderState) &state, CullBinManager *bin_manager, int bin_index);
INLINE void check_flash_transparency(CPT(RenderState) &state, const LColor &color);
#ifndef NDEBUG
void apply_flash_color(CPT(RenderState) &state, const LColor &flash_color);
#endif
static CPT(RenderState) get_alpha_state();
static CPT(RenderState) get_binary_state();
static CPT(RenderState) get_dual_transparent_state();
static CPT(RenderState) get_dual_opaque_state();
static CPT(RenderState) get_wireframe_overlay_state(const RenderModeAttrib *rmode);
GraphicsStateGuardianBase *_gsg;
PStatCollector _draw_region_pcollector;
typedef pvector< PT(CullBin) > Bins;
Bins _bins;
#ifndef NDEBUG
bool _show_transparency;
#endif
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
ReferenceCount::init_type();
register_type(_type_handle, "CullResult",
ReferenceCount::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "cullResult.I"
#endif