86 lines
2.4 KiB
C++
86 lines
2.4 KiB
C++
// Filename: staticTextFont.h
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// Created by: drose (03May01)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef STATICTEXTFONT_H
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#define STATICTEXTFONT_H
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#include "pandabase.h"
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#include "config_text.h"
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#include "coordinateSystem.h"
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#include "textFont.h"
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#include "textGlyph.h"
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#include "pandaNode.h"
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#include "geom.h"
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#include "geom.h"
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#include "pointerTo.h"
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#include "pmap.h"
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class Node;
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class GeomPoint;
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////////////////////////////////////////////////////////////////////
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// Class : StaticTextFont
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// Description : A StaticTextFont is loaded up from a model that was
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// previously generated via egg-mkfont, and contains all
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// of its glyphs already generated and available for
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// use. It doesn't require linking with any external
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// libraries like FreeType.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA_TEXT StaticTextFont : public TextFont {
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PUBLISHED:
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StaticTextFont(PandaNode *font_def, CoordinateSystem cs = CS_default);
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virtual PT(TextFont) make_copy() const;
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virtual void write(ostream &out, int indent_level) const;
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public:
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virtual bool get_glyph(int character, const TextGlyph *&glyph);
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private:
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void find_character_gsets(PandaNode *root, CPT(Geom) &ch, CPT(Geom) &dot,
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const RenderState *&state,
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const RenderState *net_state);
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void find_characters(PandaNode *root,
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const RenderState *net_state);
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typedef pmap<int, PT(TextGlyph)> Glyphs;
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Glyphs _glyphs;
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PN_stdfloat _font_height;
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PT(PandaNode) _font;
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CoordinateSystem _cs;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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TextFont::init_type();
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register_type(_type_handle, "StaticTextFont",
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TextFont::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "staticTextFont.I"
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#endif
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