65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
// Filename: forceNode.h
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// Created by: charles (02Aug00)
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//
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////////////////////////////////////////////////////////////////////
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#ifndef FORCENODE_H
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#define FORCENODE_H
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#include <namedNode.h>
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#include <vector>
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#include "baseForce.h"
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////////////////////////////////////////////////////////////////////
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// Class : ForceNode
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// Description : A force that lives in the scene graph and is
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// therefore subject to local coordinate systems.
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// An example of this would be simulating gravity
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// in a rotating space station. or something.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDAPHYSICS ForceNode : public NamedNode {
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private:
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vector< PT(BaseForce) > _forces;
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PUBLISHED:
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ForceNode(const string &name = "");
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ForceNode(const ForceNode ©);
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virtual ~ForceNode(void);
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ForceNode &operator =(const ForceNode ©);
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virtual bool safe_to_flatten(void) const { return false; }
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virtual Node *make_copy(void) const;
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INLINE void clear(void);
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INLINE BaseForce *get_force(int index) const;
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INLINE int get_num_forces(void) const;
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INLINE void add_force(BaseForce *force);
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void add_forces_from(const ForceNode &other);
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void remove_force(BaseForce *f);
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void remove_force(int index);
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public:
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static TypeHandle get_class_type(void) {
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return _type_handle;
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}
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static void init_type(void) {
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NamedNode::init_type();
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register_type(_type_handle, "ForceNode",
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NamedNode::get_class_type());
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}
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virtual TypeHandle get_type(void) const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "forceNode.I"
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#endif // FORCENODE_H
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