244 lines
8.8 KiB
C++
244 lines
8.8 KiB
C++
// Filename: graphicsChannel.cxx
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// Created by: mike (09Jan97)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#include "graphicsChannel.h"
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#include "graphicsWindow.h"
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#include "config_display.h"
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#include "pmap.h"
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////////////////////////////////////////////////////////////////////
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// Static variables
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////////////////////////////////////////////////////////////////////
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TypeHandle GraphicsChannel::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsChannel::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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GraphicsChannel::
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GraphicsChannel() {
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_window = NULL;
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_is_active = true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsChannel::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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GraphicsChannel::
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GraphicsChannel(GraphicsWindow *window)
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: _window(window)
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{
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_is_active = true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsChannel::Copy Constructor
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// Access: Private
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE GraphicsChannel::
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GraphicsChannel(const GraphicsChannel&) {
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display_cat.error()
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<< "GraphicsChannels should never be copied" << endl;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsChannel::Copy Assignment Operator
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// Access: Private
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE GraphicsChannel &GraphicsChannel::
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operator=(const GraphicsChannel&) {
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display_cat.error()
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<< "GraphicsChannels should never be assigned" << endl;
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return *this;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsChannel::Destructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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GraphicsChannel::
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~GraphicsChannel() {
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// We don't have to destruct our child display regions explicitly,
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// since they are all reference-counted and will go away when their
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// pointers do. However, we do need to zero out their pointers to
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// us.
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GraphicsLayers::iterator li;
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for (li = _layers.begin();
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li != _layers.end();
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++li) {
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(*li)->_channel = NULL;
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}
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// We don't need to remove ourself from the windows's list of
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// channels. We must have already been removed, or we wouldn't be
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// destructing!
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsChannel::make_layer
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// Access: Public
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// Description: Creates a new GraphicsLayer, associated with the
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// window, at the indicated index position. If the
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// index position negative or past the end of the array,
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// the end of the array is assumed. The layers will be
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// rendered on top of each other, in increasing order by
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// index, from back to front.
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////////////////////////////////////////////////////////////////////
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GraphicsLayer *GraphicsChannel::
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make_layer(int index) {
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PT(GraphicsLayer) layer = new GraphicsLayer(this);
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if (index < 0 || index >= (int)_layers.size()) {
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_layers.push_back(layer);
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} else {
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_layers.insert(_layers.begin() + index, layer);
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}
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return layer;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsChannel::get_num_layers
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// Access: Public
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// Description: Returns the number of layers currently associated
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// with the channel.
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////////////////////////////////////////////////////////////////////
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int GraphicsChannel::
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get_num_layers() const {
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return _layers.size();
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsChannel::get_layer
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// Access: Public
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// Description: Returns the nth layer associated with the channel.
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////////////////////////////////////////////////////////////////////
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GraphicsLayer *GraphicsChannel::
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get_layer(int index) const {
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nassertr(index >= 0 && index < (int)_layers.size(), NULL);
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return _layers[index];
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsChannel::move_layer
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// Access: Public
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// Description: Changes the ordering of the layers so that the
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// indicated layer will move to the indicated position.
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// If to_index is negative or past the end of the array,
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// the end of the array is assumed.
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////////////////////////////////////////////////////////////////////
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void GraphicsChannel::
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move_layer(int from_index, int to_index) {
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nassertv(from_index >= 0 && from_index < (int)_layers.size());
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PT(GraphicsLayer) layer = _layers[from_index];
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if (to_index < 0 || to_index >= (int)_layers.size()) {
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_layers.erase(_layers.begin() + from_index);
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_layers.push_back(layer);
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} else if (to_index > from_index) {
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// Move the layer later in the list.
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_layers.insert(_layers.begin() + to_index, layer);
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_layers.erase(_layers.begin() + from_index);
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} else if (to_index < from_index) {
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// Move the layer earlier in the list.
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_layers.erase(_layers.begin() + from_index);
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_layers.insert(_layers.begin() + to_index, layer);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsChannel::remove_layer
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// Access: Public
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// Description: Removes the nth layer. This changes the numbers of
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// all subsequent layers.
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////////////////////////////////////////////////////////////////////
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void GraphicsChannel::
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remove_layer(int index) {
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nassertv(index >= 0 && index < (int)_layers.size());
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_layers.erase(_layers.begin() + index);
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsChannel::get_window
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// Access: Public
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// Description: Returns the GraphicsWindow that this channel is
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// associated with. It is possible that the
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// GraphicsWindow might have been deleted while an
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// outstanding PT(GraphicsChannel) prevented all of its
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// children channels from also being deleted; in this
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// unlikely case, get_window() may return NULL.
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////////////////////////////////////////////////////////////////////
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GraphicsWindow *GraphicsChannel::
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get_window() const {
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return _window;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsChannel::get_pipe
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// Access: Public
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// Description: Returns the GraphicsPipe that this channel is
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// ultimately associated with, or NULL if no pipe is
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// associated.
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////////////////////////////////////////////////////////////////////
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GraphicsPipe *GraphicsChannel::
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get_pipe() const {
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return (_window != (GraphicsWindow *)NULL) ? _window->get_pipe() : NULL;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsChannel::window_resized
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// Access: Public, Virtual
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// Description: This is called whenever the parent window has been
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// resized; it should do whatever needs to be done to
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// adjust the channel to account for it.
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////////////////////////////////////////////////////////////////////
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void GraphicsChannel::
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window_resized(int x, int y) {
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// By default, a normal GraphicsChannel fills the whole window, and
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// so when the window resizes so does the channel, by the same
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// amount.
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GraphicsLayers::iterator li;
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for (li = _layers.begin();
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li != _layers.end();
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++li) {
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(*li)->channel_resized(x, y);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsChannel::win_display_regions_changed
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// Access: Public
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// Description: Intended to be called when the active state on a
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// nested channel or layer or display region changes,
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// forcing the window to recompute its list of active
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// display regions.
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////////////////////////////////////////////////////////////////////
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void GraphicsChannel::
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win_display_regions_changed() {
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if (_window != (GraphicsWindow *)NULL) {
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_window->win_display_regions_changed();
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}
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}
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