77 lines
2.4 KiB
C++
77 lines
2.4 KiB
C++
// Filename: animChannelFixed.h
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// Created by: drose (24Feb99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef ANIMCHANNELFIXED_H
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#define ANIMCHANNELFIXED_H
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#include "pandabase.h"
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#include "animChannel.h"
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////////////////////////////////////////////////////////////////////
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// Class : AnimChannelFixed
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// Description : This template class is a special kind of AnimChannel
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// that always returns just one fixed value. It is a
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// special channel, in that it need not be assigned
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// within a hierarchy. It may stand alone, so that it
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// may be created on-the-fly for parts that need default
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// anims to bind against.
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////////////////////////////////////////////////////////////////////
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template<class SwitchType>
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class AnimChannelFixed : public AnimChannel<SwitchType> {
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public:
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typedef TYPENAME AnimChannel<SwitchType>::ValueType ValueType;
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protected:
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INLINE AnimChannelFixed(AnimGroup *parent, const AnimChannelFixed<SwitchType> ©);
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public:
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INLINE AnimChannelFixed(AnimGroup *parent, const string &name, const ValueType &value);
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INLINE AnimChannelFixed(const string &name, const ValueType &value);
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virtual bool has_changed(double last_frame, double this_frame);
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virtual void get_value(int frame, ValueType &value);
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virtual void output(ostream &out) const;
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ValueType _value;
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public:
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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AnimChannel<SwitchType>::init_type();
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register_type(_type_handle, SwitchType::get_fixed_channel_type_name(),
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AnimChannel<SwitchType>::get_class_type());
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}
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private:
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static TypeHandle _type_handle;
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};
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#include "animChannelFixed.I"
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#endif
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