87 lines
2.4 KiB
C++
87 lines
2.4 KiB
C++
// Filename: cullResult.h
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// Created by: drose (27Feb02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef CULLRESULT_H
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#define CULLRESULT_H
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#include "pandabase.h"
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#include "cullBin.h"
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#include "renderState.h"
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#include "cullableObject.h"
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#include "geomMunger.h"
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#include "referenceCount.h"
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#include "pointerTo.h"
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#include "pvector.h"
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#include "pset.h"
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#include "pmap.h"
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class GraphicsStateGuardianBase;
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class CullTraverser;
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class TransformState;
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class RenderState;
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////////////////////////////////////////////////////////////////////
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// Class : CullResult
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// Description : This stores the result of a BinCullHandler traversal:
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// an ordered collection of CullBins, each of which
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// holds a number of Geoms and RenderStates to be
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// rendered in some defined order.
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//
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// This is also used to keep the results of last frame's
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// cull traversal around to make next frame's traversal
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// of the same scene a little easier.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA CullResult : public ReferenceCount {
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public:
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INLINE CullResult(GraphicsStateGuardianBase *gsg);
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INLINE ~CullResult();
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PT(CullResult) make_next() const;
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INLINE CullBin *get_bin(int bin_index);
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void add_object(CullableObject *object, const CullTraverser *traverser);
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void finish_cull();
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void draw();
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public:
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static void bin_removed(int bin_index);
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private:
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CullBin *make_new_bin(int bin_index);
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static CPT(RenderState) get_binary_state();
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static CPT(RenderState) get_dual_transparent_state();
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static CPT(RenderState) get_dual_transparent_state_decals();
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static CPT(RenderState) get_dual_opaque_state();
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GraphicsStateGuardianBase *_gsg;
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typedef pvector< PT(CullBin) > Bins;
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Bins _bins;
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};
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#include "cullResult.I"
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#endif
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