open_toontown_panda3d/panda/src/pgraph/fadeLodNode.I

51 lines
1.7 KiB
Plaintext
Executable File

// Filename: fadelodNode.I
// Created by: sshodhan (14Jun04)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: FadeLODNode::Copy Constructor
// Access: Protected
// Description:
////////////////////////////////////////////////////////////////////
INLINE FadeLODNode::
FadeLODNode(const FadeLODNode &copy) :
LODNode(copy)
{
_fade_time = copy._fade_time;
}
////////////////////////////////////////////////////////////////////
// Function: FadeLODNode::set_fade_time
// Access: Published
// Description: set the time taken to complete an LOD switch
////////////////////////////////////////////////////////////////////
INLINE void FadeLODNode::
set_fade_time(float t) {
_fade_time = t;
}
////////////////////////////////////////////////////////////////////
// Function: FadeLODNode::get_fade_time
// Access: Published
// Description: get the time taken to complete an LOD switch
////////////////////////////////////////////////////////////////////
INLINE float FadeLODNode::
get_fade_time() const {
return _fade_time;
}