39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
// Filename: fadeLodNodeData.cxx
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// Created by: drose (29Sep04)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "fadeLodNodeData.h"
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TypeHandle FadeLODNodeData::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: FadeLODNodeData::output
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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void FadeLODNodeData::
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output(ostream &out) const {
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AuxSceneData::output(out);
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if (_fade_mode) {
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out << " fading " << _fade_out << " to " << _fade_in << " since "
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<< _fade_start;
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} else {
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out << " showing " << _fade_in;
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}
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}
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